Robotech-Invasion | Tokami Island | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=6affcGcnLd8



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Duration: 23:28
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The wirejamming of this particular mapset has been quite the eventful week. Figured that I'll probably be playing this mod a fair bit with other stuff, so I actually went and cobbled up a hires HUD setup. Nothing too fancy, mostly just a 2x nearest neighbor upscale and a few definitions update. The other bit makes this a tricky mapset to play with Robotech.

With an old mapset like this, sometimes you just find the most bizarre bugs that you can't quite pinpoint the cause to. Well, somewhat. I know what bug killed me when I was grabbing a gun near an NPC body anywhere close to a func_rotating, had to turn all the damage values to those down to zero so I can actually NFR this without walking on eggshells. Couldn't figure out what's causing enemies to somehow resurrect and gain invulnerability, though. I didn't encounter them in this specific run thankfully, but some of the other runs weren't so lucky.

Also, you might notice the noises in this mod being altered. Was a bit weirded out with the stock vanilla sound effects use, so I went and yanked a few sound addons to mix it up a notch. Still had to do some edits myself, mainly 'cause all of the audio here aren't set to unsigned 8bits, resulting in engine specific effects like pitch-shifting not working on them. Still though, after all of it was done, it wasn't too bad. The AKSU might sound a bit funny, but that's just 'cause it's a pitch-shifted version of the Wolverine's firing sounds, which is also shared with a few other weapons.

Oh, right. I almost forgot to mention. The VR-052 Cyclone is in this wirejam. I could use two modes with it, speed and battloid. Not as fancy as one may thought, since they act more like either longjump that also makes you go faster or temporary flight. Uses protoculture cells, unfortunately. No freebies, can run out if I use it too much. Gotta wirejam those in for maps that utilize longjumps heavily.


Mods Used:
Robotech-Invasion: https://www.runthinkshootlive.com/pos...
Tokami Island: https://www.runthinkshootlive.com/pos...
Hires HUD for Robotech-Invasion: https://www.mediafire.com/file/am8jxt...
Tokami Wirejam: https://www.mediafire.com/file/ehl50q...
Call of Duty MW 2019 Sounds: https://gamebanana.com/sounds/57823
Counter-Strike Deleted Scenes Sounds: https://gamebanana.com/sounds/72062
COD & BMS Re-mixed SFXs: https://gamebanana.com/sounds/59740




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Tags:
Half-Life
Mod
Modification
Gameplay
Modded
Robotech Invasion
Robotech
Tokami Island



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Robotech: Invasion Statistics For ZikShadow

ZikShadow currently has 338 views spread across 2 videos for Robotech: Invasion. His channel published less than an hour of Robotech: Invasion content, making up less than 0.11% of the total overall content on ZikShadow's YouTube channel.