Super Mario RPG Remake: Boss #14: Belome (rematch) & Party Clones
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Belome returns in his temple, blocking the way to Monstro Town when you get a fortune that leads you to him. He uses a different set of attacks compared to the first battle; most notably, his magic has completely shifted away from casting the Scarecrow status and toward moves that inflict Sleep. His signature gimmick, however, is to eat a party member and create a clone that can assist him using copies of that character's basic abilities. The clones will instantly be defeated if Belome is beaten while any are on the field.
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Tags:
Super Mario RPG
Nintendo Switch
Nintendo
Mario