Super Smash Bros. Melee - Donkey Kong VS 15 Minute Melee
Welcome to the 15 Minute Melee project. Here, I will make videos of doing 15 Minute Melee with various characters under certain conditions. Yep, an accomplishment that you certainly couldn't expect from people like the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. The purpose of this project is to help players learn skills that could help in dealing with Meta Knight in Brawl, who abuses the Glass Cannon metagames that have dubious at best standards. And please don't complain, because I'm doing this when in general, I DON'T HAVE PATIENCE.
Now the conditions are no Screw Attack abuse, B button usage is limited purely to recovery, no (intentional) airdodging or glitch abuse, and getting as many KOs as feasible.
At long last, every character is done. Thanks to anybody who voted, I managed to get an idea of ordering because of the voting system.
And so with 15MM completely trounced, the Smashers decided to combat the surge of Meta Knights that plagued SSBB. The Glass Cannons took them down with hit-and-run tactics, the Stone Walls laughed at their fail power, the Mighty Glaciers tanked them out, the Squishy Wizards overwhelmed them with immense variety, and the Stop Having Fun Guys who play as Wario or Falco...did nothing useful. The sage, while believing that Mario and Peach might get redos seeing as they have sub-700 KOs, left for parts unknowns. Rumor has it that he is considering taking on the 8-3 miniboss gauntlet in Kirby's Return to Dream Land. Another rumor believes that he is cringing at the abuse sites like TV Tropes and Advance Wars By Web will deal to him in their desire for petty laughs. But whatever the case, the smashers have him to thank for teaching them how to tank well against the Meta Knights by using their power more strategically, ensuring that they can never return. The End. (Assuming I don't go for doing 15 Minute Brawl runs.)
By the way, while I was recording this, I had the Super Ability theme from Kirby's Epic Return to Dream Land playing. Funny I recorded DK AND Jigglypuff this morning, before even eating breakfast.
Donkey Kong's stats:
*Classification: Mighty Glacier + Melee Tornado
*Specialty: brawling
*Smash bonus: reach and power
*Notes: Forward Throw first input allows DK to move around carrying the Wireframe to reposition for another throw, Forward Throw second input is standard Forward Throw, up attacks are stronger than side or back attacks
And so I more or less close off the 15 Minute Melee runs with the very character who people recommend for doing 15MM in the first place: Donkey Kong. While DK has an incredible stat setup, he is also a big target who can get knocked around because of it. But his AA is VERY good. Just be sure to keep the Up Tilt and Up Air from staling. DK's KO potential is very good because of how easy he AAs, so don't be afraid to throw in non-KO moves to patch up position problems.
All in all, a simple character.
*B Moves: Hand Slap (Down B) is recommended for just clearing 15MM, and not without reason, as it unconditionally KOs any Wireframe that walks near DK. But be aware that the only attacking with it is the shockwaves, which also don't reach the just above platform. As for the other moves, Headbutt (Side B) can't KO, Giant Punch (Neutral B) needs chargeup to have any reasonable KO potential, and Spinning Kong (Up B) only KOs on the initial hit.
-Mario - 666 (!!!)
-Dr. Mario - 730
-Luigi - 739
-Yoshi - 734
-Bowser - 745
-Peach - 680
-Donkey Kong - 775
-Link - 763
-Ganondorf - 809
-Zelda - 761
--Sheik - 744
-Young Link - 712
-Kirby - 717
-Pikachu - 821
-Pichu - 762
-Mewtwo - 739
-Jigglypuff - 715
-Fox - 750
-Falco - 713
-Samus - 657
-Ness - 721
-Captain Falcon - 737
-Ice Climbers - 733
-Marth - 787
-Roy - 757
-Game & Watch - 767
Total of done characters: 18490+744
Other Videos By Master Knight DH
Other Statistics
Super Smash Bros. Melee Statistics For Master Knight DH
At this time, Master Knight DH has 58,914 views for Super Smash Bros. Melee spread across 47 videos. His channel uploaded 15 hours worth of Super Smash Bros. Melee videos, or 1.56% of the total watchable video on Master Knight DH's YouTube channel.