Super Smash Bros. Melee - Princess Zelda of Hyrule VS 15 Minute Melee (redo)
Welcome to the 15 Minute Melee project. Here, I will make videos of doing 15 Minute Melee with various characters under certain conditions. Yep, an accomplishment that you certainly couldn't expect from people like the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. The purpose of this project is to help players learn skills that could help in dealing with Meta Knight in Brawl, who abuses the Glass Cannon metagames that have dubious at best standards. And please don't complain, because I'm doing this when in general, I DON'T HAVE PATIENCE.
Now the conditions are no Screw Attack abuse, B button usage is limited purely to recovery, no (intentional) airdodging or glitch abuse, and getting as many KOs as feasible.
Since there are only a few characters left to do, I will now accept only one character vote per person. Since Zelda and Sheik are done, there is no need to worry about which one of them to vote.
Zelda's stats:
*Classification: Squishy Wizard + Glass Cannon
*Specialty: wise fighting
*Smash bonus: instantaneous attacking
*Notes: general speed KO problems, side airs have trouble KOing, Forward Tilt and Down Tilt KOs but Up Tilt doesn't
Zelda turns out to have a little more difficulty surviving than Sheik, but she has much less trouble breaking the 750 KO mark, to the point where I would not be surprised if she could break 800 KOs. Her Neutral Air and Up Tilt are simply good. But try to focus on working around alternating between the two every several hits to refresh the other. Also, remember that Zelda has other moves that can be used to keep the active main move from staling as much. Forward and Back Airs need precision hits to KO, but Zelda gets KOs easily enough that you can use them on occasion. Forward Tilt helps keep you safe, and Dash Attack can be used to charge at distant Wireframes. Down Smash and the throws also are usable, but they have low KO speed, so don't rely on them.
B Moves: Nayru's Love (Neutral B) and Farore's Wind (Up B) only KO conditionally: the former with the last hit, the latter with the protection during the startup. Din's Fire (Side B) does KO without too much problem, or rather it wouldn't be too much if it wasn't delayed, or ESPECIALLY have the added problem of causing Zelda to go into helpless, which can result in death. Transform (Down B) turns Zelda into Sheik if you want to do that.
-Mario - 666 (!!!)
-Dr. Mario - 730
-Luigi - 739
-Yoshi - 734
-Bowser - 745
-Peach - 680
-Link - 763
-Ganondorf - 809
-Zelda - 761
--Sheik - 744
-Kirby - 717
-Pikachu - 821
-Pichu - 762
-Mewtwo - 739
-Fox - 750
-Falco - 713
-Ness - 721
-Captain Falcon - 737
-Ice Climbers - 733
-Marth - 787
-Roy - 757
-Game & Watch - 767
Total of done characters: 15631+744
Other Videos By Master Knight DH
Other Statistics
Super Smash Bros. Melee Statistics For Master Knight DH
At this time, Master Knight DH has 58,914 views for Super Smash Bros. Melee spread across 47 videos. About 15 hours worth of Super Smash Bros. Melee videos were uploaded to his channel, roughly 1.54% of the content that Master Knight DH has uploaded to YouTube.