Super Street Fighter II Turbo (PC) Playthrough - NintendoComplete

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Let's Play
Duration: 25:24
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A playthrough of Gametek's 1995 versus-fighting game for PCs running MS-DOS, Super Street Fighter II Turbo.

Played through as Ken on the four-star difficulty level, and I face Akuma instead of M. Bison at the end. The end credits are shown following the ending, but you don't normally see them at this difficulty level. I recorded them from a different playing session and added them in afterward.

First thing I have to ask everyone: it's it just me, or is Eliza really a horrifyingly broken and scary lady? Check out that ending! When she lumbers and lurches to Ken, she's a disfigured, gruesome abberation, and when she is touching Ken's chest (is she only 4 feet tall? and why is Ken a sumo wrestler?), her Skeletor hand looks like a torn duck's foot that's been lightly burnt. Okay, now that that is out of my system... (but please, tell me I'm not completely insane-she's super busted, right?)

This was a phenomenal port when it came out. I wore out a few gamepads back in the day when I was into this one! It was easily the must accurate home version available at the time (seriously- read Eurocom's FAQ about the differences! They went to some pretty absurd lengths to keep it legit). The graphics are dead-on with the arcade, and if the sprites look bigger than usual, it's because they didn't scale them and this port is running at 320x200 VGA mode - it is slightly lower than the arcade version. The CD-based soundtrack remix in this version is great, and does not appear anywhere else - the 3DO and FM Towns used different arrangements. And all of the original moves and combos are present and accounted for.

I will note that Dosbox doesn't really run this very well. It looks and sounds fine, but it screws up the input routines pretty badly at times, and doesn't always register that you've hit a button or done a move. On a real Dos-based PC within the game's spec this does not happen. This is why I'm only playing at 4-star here: it's way too frustrating to set it any harder with the inconsistencies. If you look carefully enough you can see moments where Ken starts Michael J. Foxing ineffectively at his opponent - that's typically me trying to pull off a hadouken or a shoryuuken without success.

Emulation issues aside, it's a fantastic port, and really puts to shame Capcom's self-published SSF2 PC port the following year.

____
No cheats were used during the recording of this video.

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