Tales of Phantasia Game Sample - GBA
Original Air Date: October 27th, 2009
Tales of Phantasia for the GBA is a combination of the original game released for the Super Famicom and of the release for the Sony Playstation. Rather than accepting it for what it is, many feel that it is a mediocre combination of both. I personally feel the game is okay, though removing the Super Famicom's opening song to be tragic. Minus the sound which is worse than either version, everything else is more or less between the SNES/SFC and Playstation game and inferior to the PSP game (understandably).
One could also argue that the translation is also less politically correct than the one DeJap did years ago (though they strecthed a lot of things to be more vulgar) and also less entertaining. I like the SFC and Playstation games more. Here's some stuff from Wikipedia concerning the GBA version.
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Game Boy Advance version
In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia. This was the third version of the game, combining various elements from both the original Super Famicom iteration and the PS1 remake: the sprites and battle graphics were based on the PS1 remake, but the opening sequence, map and field graphics were directly recycled from the Super Famicom version.
The graphics of the European release of this version were brightened and oversaturated in comparison to the Super Famicom release, to compensate for the dark screen of the original Game Boy Advance, which was not backlit. However, when played on newer hardware such as the Nintendo DS which is backlit, this makes the colours look garish. The North American version's colours were not altered in this way, and will therefore appear correct on backlit hardware but too dark when played on the original Game Boy Advance.
All releases of the Game Boy Advance version feature a number of additions that were made for the PlayStation remake, but were absent in the Super Famicom original, such as an extra playable character, and the ability to combine two or more edible items into a single new one with different properties through cooking. Conversely, the opening song found in the Super Famicom version was removed, and the music is slightly lower in quality.
The GBA version was localized for North America (translated by Bowne Global Solutions) and released on March 6, 2006. Separate translations were made soon after for a European release.