[TAS] Alien Vendetta Maps 01-04 UV Speed in 1:43 by abyrvalg
Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
Demo created (YYYY/MM/DD): 2008-07-16
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** .Txt File **
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map01: It doesn't look megafast, but i swear :23 is veeery far away and most likely is impossible in non-built demo.
map02: At first i decided to pick up rocket launcher, which gave me :13 run. Well, some lousy wimp stood on the way, and
the RL wasn't taken fast. I tried to improve that attempt, but could only get 13:4x and there weren't any visible mistakes,
plus i had only 9% of health in the end. Then i've remembered that i'd skip half of map03, and rerecorded the demo, now
leaving the RL behind. Damn, should plan everything beforehand from now on :)
map03: You cannot even imagine how happy i was when i got this down to :11 finally. Getting a low 12sec wasn't hard, i
needed only hour and half to get it. I've got a very fast (and lucky) glide in the end of that demo. If i'd got my usual glide,
then the demo would have been some 12:5x and probably i would left it unimproved. Also the chainers cooperated
well. To improve the demo i needed to replicate everything from start, but make it faster. And then i had to repeat a
quick glide. 9 hours of step by step running, 3 of which were spent on chainers (it was my best pass! Could have been
0.2-0.3 faster), and 3 - on glide.
map04: My first finish here was :59, mainly because i didn't conserve health and had to pick up more medikits. Also
i was slowed down in two places. Here i fix all of these problems. Of course, the time can still be optimized, though
the run is pretty good.
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** Viddump & Upload Details **
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IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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PWAD Link: https://dsdarchive.com/files/wads/doom2/385/av_new.zip
Demo File Link: https://dsdarchive.com/files/demos/av/45377/av01-04x143.zip