[TAS] Icarus Alien Vanguard D2All UV Speed in 21:36 by abyrvalg

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Published on ● Video Link: https://www.youtube.com/watch?v=jv3xlZ-SqrU



Duration: 23:22
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Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Generally everything is left as-is with the goal to accurately represent the material as it appears in the archive, however in the case of this upload the full text file is too large for the video description and has been edited during the upload process to fit. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.

Demo created (YYYY/MM/DD): 2007-09-23
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** .Txt File **
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Map01: What a nice timing of all lifts and doors by Christopher Buteau!
The lifts raise just as you step on them and the doors close immediately
behind you. Door tricks would have been impossible with sr40, most likely.
0:36-0:38 part is built - i was testing if i can be in time before the
door closes. I could =) All the parts went quite ok (except a pair of
little visible mistakes), and i'm sure under 1min is impossible.

Map02: This map is much more playable in nightmare rather than UV. The
monsters are just too slow. Though imp cooperated nicely this time -
he shot almost immediately.

Map03: I dont really like this map. The only good part is the very end -
so many helpful chainies there :) Useful for the next level.

Map04: Same comments as Map02. And i never could reach the exit without moving a chainie.

Map05: Spent some 15 minutes on recording this. Maybe you can trick the
imp to teleport faster, but im satisfied anyway. The run just looks
fine :)

Map06: The spectre is annoying, because there is no way to wake it up
earlier. But the whole map went ok, some edge&corner-walking here and
there.

Map07: I'd call it "Designer in a bad mood". Either demon or lost soul
(why is it there at all ;X ) blocks the way. I spent around 40 minutes
trying to pass them. No luck.

Map08: At first i thought this map will be a bitch to finish - so many
confusing teleporters. Haeh, it turned out to be quite fun to play and
i even added some rocket boosts in the end, which allowed to cut ~1s
off. Nice one.

Map09: I was desperate choosing the right route. Finally i chose this
one - taking yellow&blue key first. You lose few seconds, but it allows
to awaken mancubi so they won't block your way later after RSK room,
resulting ~5s gain :) Still not sure if it is the best way.

Map10: Even though i had RL, i decided not to use it, because 0:02 is
unreachable, at least for me. And it looks nicer when the monsters do
all the job theirselves :)

Map11: Bloody hell map! Extremely crowded and simply hard. I added a
little lostsoul-glide to reach the yellow key. And forced a zombieman
to block the door. It saves ~20s considering monster density around.

Map12: Calm map, relaxing run. Perfect for strafe50 :)

Map13: Another easy one.

Map14: The biggest screw-up of the whole movie. I dont even want to
remember these ~6hours of trying to pass linedef. So, now we have 30
seconds of idling :( Also i sacrifice 2secs to take a RL (i could take
it right from start without loosing anything but was too upset to
rerecord it from start), which i need for the next map. Sucks...

Map15: Nice map. Some tight corners made it easy to do 0:11, but
dropping one more sec was a bit tricky.

Map31: I'm pretty much satisfied with this run. Everything went as i
wanted to.

Map16: Same as map14 - i didnt manage to pass the linedef. You have to
be twice lucky here because of 2 consecutive linedefs - one for the
lift, and one for the trap. Well, triggering the lift and passing the
trap is possible (and not that hard), and 3sec faster than my route.
Dont ask me why i didnt use it :P
Other than that it is quite a good run, and the bloody mess in the end
almost didnt slow me down.

Map17: Perfect map for TAS. Was fun to try it out, though i didnt know
map's design good beforehand. Good time anyway.

Map18: I hate these 4 buttons and the way to lower the lifts before them.
But there is a nifty gift - a megasphere, which leads to two rocketjumps
and makes the map way funnier :D

Map19: 2 spectres can block the way, 2 demons can do the same, and plenty
of other dimwits waiting for you to rush and block-block-block. I've made
30,3x the first time and needed to rerecord the second half to try for 29s.
Archie decided to retreat immediately this time (thanks!) and made it easy
to get 0:28. Nice shortcut by Grazza here :)

Map20: Didnt try this one hard. Little PE glide in the end saves some time.
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** Viddump & Upload Details **
---------
IWAD: Doom 2
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
---------
** Links **
---------
PWAD Link: https://dsdarchive.com/files/wads/doom2/1658/icarus.zip
Demo File Link: https://dsdarchive.com/files/demos/icarus/14299/icallx2136.zip




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