[TAS] The Ultimate Doom Episode 4 UV Speed Turbo in 1:48 by 4shockblast

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Published on ● Video Link: https://www.youtube.com/watch?v=6jbst_G3Kpo



Doom
Game:
Doom (1993)
Category:
Show
Duration: 2:22
1 views
0


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Demo created (YYYY/MM/DD): 2013-06-10
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** .Txt File **
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Doom Done Turbo Quicker

Level Time Doom Done Turbo
---------------------------------------
E4M1 0:10 -0:05
E4M2 0:08 -0:04
E4M3 0:06 -0:01
E4M4 0:23 -0:07
E4M5 0:17 -0:04
E4M6 0:17 -0:12
E4M7 0:06 -0:03
E4M8 0:21 -0:07
Episode 4: 1:48 -0:43

Recorded with: GLBoom-plus 2.5.1.4

Tools used: permanent strafe50,
strafe50 on turns, 35% slow
motion recording, segmenting
Recorded with -turbo 255

THIS IS A TOOLS-ASSISTED DEMO

Thought it would be fun to see how much
the original Doom Done Turbo run could
be improved.


Level comments:
======================================================================================
Episode 4: Most route ideas from Andrey Budko's e4uv-232, original DDT.

E4M1: Difficult and frustrating map, way too many monsters in my way. Initially, I got 0:12, but I managed to get past the imps to the red key by killing only one of the imps, but even after that I had to grind for a while to get the 0:10.

E4M2: Again, huge crowds of monsters not good for -turbo. Not exactly sure if 0:07 is possible, but it's really difficult getting past all the monsters without being stuck. Maybe in a built demo it would be possible, but I don't really know anything about building.

E4M3: Many times I tried to get across the gap in the beginning without pressing the switch, but I saw no feasible way. It would take too long to manipulate the monsters to try and boost against a monster, and it didn't seem to be enough of a boost. A rocket boost might possibly help, but all the rocket launchers up to this point are way out of my route, and in order to rocket boost, I would again need to get a lost soul or something to get up on the ledge. Thus, it doesn't seem like a feasible route. Happy I was able to improve another second with this route, though.

E4M4: Standard route; I tried to jump from the switch ledges in the final room to the exit platform, but the two seem to differ in height too much for the jump to work, even with a boost or wallrun. Exit glide is from cack_handed's u4m4-0:34, and credits to Looper for doing the glide for me.

E4M5: Not much to say here. No real difficulties and standard route.

E4M6: Probably the last really difficult level I had to go through. Frustrating as hell with all the monsters blocking my way in -turbo; in fact, my first exit was 0:21. It took many tries and luck to get past the monsters in the beginning and in the path to the red key, and I kept lowering my level time by a second after each exit. Pretty happy with this run, though, and it's the most significant improvement of the episode.

E4M7: No real comments. Easy and quick level.

E4M8:
-Really frustrating, 22.20 time, and I can't think of a substantial improvement.

Ugh, was this one hell. I gave up on it after a while and uploaded the run with 22.20 it both to Doomworld and to YouTube, but I still felt like it was possible to get it down. So, five months later I redid the entire level from scratch, and got 22.09. Since it took me probably around fifty attempts to kill that spider mastermind that time, I couldn't bear to try it any longer, so I put it off again. Now, three months later again, I came back to the run, and by improving a few more tics in the yellow key room, in the teleport to the circular area, and the baron switch I just barely got 21.97. Thankfully, the spider mastermind died the first try I shot it with the BFG and there, too, I improved from my previous runs because I time the BFG basically perfectly. I also needed the boost from the lost soul at the end in order to make it to the exit and get 21.97, so I think that 21 is probably optimal for this map. I wouldn't be surprised if some more tics could be saved in some parts of this run, but I'm really happy with the time, as this was probably the hardest single level I've had to do in any TAS run so far.
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** Viddump & Upload Details **
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IWAD: The Ultimate Doom
Source Port: DSDA-Doom 0.25.6 (Experimental Build)
Smooth Demo Playback: On
Smooth Demo Playback Factor: 2
Change Palette On Pain: Off
Use Extended HUD: Yes
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** Links **
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Demo File Link: https://dsdarchive.com/files/demos/doom/43456/ddtqr.zip




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