temporary all-in-one trem/unv cr*p video

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Published on ● Video Link: https://www.youtube.com/watch?v=e5jOKq1yr4c



Quake
Game:
Quake (1996)
Duration: 2:15
164 views
6


Just another reference video showing:
0:00: i don't know, just trollin' with the maruader. I actually nerfed it from 4x (i.e. takes 0.25 seconds to accelerate from 0 to maruader's max air speed, which is the default gpp value) to 2.5x in my gpp-1.1 arena but here it's 4x manouvreability
0:!5 Showing the weird bug where you can turn on the jetpack a short duration without an rc by spamming the jet activate button. You can use this to maneouvre around corners as shown here. No modified physics involved
0:44 Doing a bunch of trickjumps using GPP-style ramp jump physics. It's hard to button mash spacebar like that btw.
0:59 Unv/GPP crappy marauder jump timer bug
1:03 Same marauder bug... but this time done with HUMAN'S DODGE timer instead. It's the same thing, believe it or not.
1:16 Timescale bug. Happens only when timescale less than 0.2
1:21 Marauder's trolling again with cpm physics... It's kinda like a particle accelerator. It's not as easy as it looks btw.
1:46 Slow-Motion blaster/shotgun combos on GPP-1.1 Arena's FreeForAll mode.
1:59 Same thing but in normal speed.

... old list:
-Hitsound detection
-CPM physics (double jumps wasn't implemented at this point)
-Ramp jumps
-Tricks
-Famitracker music (All composed by me, except Joint (transcript) from the anime Shakugan no Shana, transcribed by me again)
-Othera







Tags:
Tremulous
Unvanquished
alpha
gameplay
ns
quake
q3
fast
paced
shooters
fps
gpp
1.1
ioq3
hitsounds



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