tremstrafes1 (Alpha1) - First 2 levels
My alphas don't get released. However I'll release the map once it reaches beta, which is approximately when I've created an equal amount for the human side. After that the end of the map makes the team teleport to an arena, by which both teams can build in and their old "base" (just a pair of spawns and power structures) gets destroyed, a bit like mission_one style, only that this map requires the knowledge of strafe jumping.
To counter the contradiction that dretches take the path in the alien side and can't build, I'll diverge the spawn teleports to the arena when you use the final teleporter in the last stage so you can suicide and just respawn as a granger straight at the arena. Same for humans.
The super-fast bunny hop is actually a modification from my gpp-1.1 gameplay merge qvm. Without it, you're gonna struggle climbing up those stairs rapidly without losing speed, in fact you might not even pass the first level :P (I'll change the stairs in the first level if I have to, level 2 doesn't require stairs, but level 3 will stay the same *for now* [I'll extend it, the level is too short])
Btw, I'm after gameplay, not looks. I doubt any of you peeps thought that mission_one actually 'looked good.' My textures are from rush_human and default sets so the pk3 file should be quite small when I release it.
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2013-05-03 | My Crappy DeFRaG Demos |
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2013-04-15 | rush_human-a2 (hard landing) speedrun (ProTrem mod) |
2013-03-17 | tremstrafes1 (Alpha1) - First 2 levels |
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