Tencent Games | Procedural Generation of Urban Traffic System | Houdini HIVE SIGGRAPH Asia 2021

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This talk describes how to use the procedural method to generate a configurable urban traffic system, with high fidelity and controllability. We have developed relevant HDAs and extended Houdini Engine for Unreal Engine to achieve the final results.

Guo Yu is a Houdini hobbyist who have spent 7 years developing game engine and 3 years playing Houdini. He admires Houdini’s expressiveness so much that one of his interest is to abuse Houdini to do things it was not initially designed for. You may find more of him at http://yuguo.me

Yuling Ji has seven years of experience in film and television. Currently working as a technical artist at Tencent Games




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