Terrain Handbook 06 | Fiery Biome | HF Breakdown

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Heightfields are limited to 2D axis, but I will show you a trick in which you can get overhang details! We do some post-processing and keep the details to the lava bits, but you can at least keep this trick in the bag and know that you can get interesting results from tuning the noise types and settings!

See the rest of the videos and download the project file here:
https://www.sidefx.com/community-main-menu/complete-a-z-terrain-handbook




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Tags:
3 biomes terrains tutorial
3d environments
COPs textures
Houdini COPs
Karma rendering
LOPs
Nikola Damjanov
heightfield masks
heightfields
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houdini terrains
solaris
terrain erosion
terrain handbook