Entagma | Generative 3D: The Art, Science and Bendology of Using Algorithms in 3D Design | H...

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In this talk, Entagma's Moritz and Manuel will cover a selection of algorithms from physics, biology, medicine and math which they use and abuse to create generative artworks using SideFX Houdini. They'll dive into the weird and sometimes tumultuous history of scientific discovery, the extraordinary style of academic papers and how to crack them open and use them in a design centric manner. Enjoy a scenic tour to some of the better and lesser known algorithms used in generative motion design and the events that inspired them.

Moritz Schwind is gonna take it apart whether it is pixels, hardware, code or cameras. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Blender, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Technical and Art Director. His more recent areas of interest cover the use of scientific algorithms in generative design and the application of AI in creative fields.

Manuel Casasola Merkle likes to dive deep into the ins & outs of contemporary CG research, burying his desk under piles of scientific papers. An avid Houdini & Blender user, Manuel keeps an open mind about tools and uses whatever it takes to get a job done, thus racking up quite diverse software skills such as VEX, Python, Houdini, World Machine, Metashape, 3D Coat, Krita, Fusion or ZBrush. When he’s not pondering over the state of 3D software in general, he is teaching computer graphics at Nuremberg Tech where he is professor for CGI. Recently he’s diving into high quality asset creation for photorealistic computer graphics.




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