Terrain Handbook 13 | Icy Biome | Shaders & Rendering

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We use just a grid with UVs, on which we will apply our displacement map to displace the geometry with. We grab also the trees and scatter them in LOPs, using the Copy to Points Instance LOP. Yep, we're still using the scattered points we generated previously in SOP context. Let's put it all together and do the final tweaks, while looking at Karma in the viewport.

See the rest of the videos and download the project file here:
https://www.sidefx.com/community-main-menu/complete-a-z-terrain-handbook




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Tags:
3 biomes terrain tutorial
3d environments
COPs textures
Houdini COPs
Karma Rendering
LOPs
Nikola Damjanov
heightfield masks
heightfields
houdini 19
houdini terrains
solaris
terrain erosion
terrain handbook