Terrain Handbook 13 | Icy Biome | Shaders & Rendering
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Published on ● Video Link: https://www.youtube.com/watch?v=vfvI80yujFE
We use just a grid with UVs, on which we will apply our displacement map to displace the geometry with. We grab also the trees and scatter them in LOPs, using the Copy to Points Instance LOP. Yep, we're still using the scattered points we generated previously in SOP context. Let's put it all together and do the final tweaks, while looking at Karma in the viewport.
See the rest of the videos and download the project file here:
https://www.sidefx.com/community-main-menu/complete-a-z-terrain-handbook
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