Tenchu 2: Birth of the Stealth Assassins - Tatsumaru Grand Master Playthrough (No Commentary)
Tenchu series: https://www.youtube.com/playlist?list=PLPO56tlewLYTwdj6QR_XaUzec5843mfDF
Tatsumaru's missions are fewer in number but tend to be a little harder/longer than Rikimaru and Ayame's missions.
As usual for PS1 games, I'm using Vulkan rendering along with PGXP. Beetle accurately reproduces slowdowns.
Note that this is segmented and there are edits.
I decided to leave the loading screens and most of the transitions untouched this time around. It's a part of the game and every game has its faults.
I played on normal difficultly.
Notes
In terms of ability, Tatsumaru is a mix between Rikimaru and Ayame. He's got speed and power but has next to zero reach. Due to his lack of reach, it's hard to avoid triggering stealth kill animations and he has some long animations. One of his side kills in particular is excessively long. His missions tend to have high density enemy placement relative to Rikimaru and Ayame, so getting stuck in a long animation during which enemy AI is still active is obviously not good.
I do really like his behind kill animation, though. I don't recall if I show it but his front animation is also great.
Mission 1: I check the map a lot because when you combine a very low draw distance with an environment that actually uses the third dimension, it's real easy to get turned around and lost.
Mission 3: It doesn't count as killing them for the mission if you avoid triggering the stealth animation.
Mission 4: The sleeping enemy is responsible for many, many failed attempts. You have to be really close to land the hit but not so close that you nudge him as that alerts him.
00:00 Intro
03:34 Mission 1 - A Shadow
21:14 Mission 2 - The Head of Lord Toda
36:54 Mission 3 - Labor Shortage
42:38 Mission 4 - Guarding the Secret Harbor
50:51 Mission 5 - No Mercy
1:01:42 Mission 6 - Assault on the Azuma Ninja Village
1:20:14 Mission 7 - The Final Dawn
1:33:55 Ending
1:36:59 Credits
1:40:09 Bonus
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