Hitman, and the Art of Repetition

Subscribers:
1,670,000
Published on ● Video Link: https://www.youtube.com/watch?v=5N4U46QOyeA



Game:
Hitman (2016)
Duration: 7:49
727,685 views
28,786


You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player, and close the skill gap between you and protagonist Agent 47.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Recommended reading / viewing

Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game?"
https://youtu.be/SYiUb_Pr9k8

Games shown in this episode (in order of appearance):

Hitman (iO Interactive, 2016)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Mirror's Edge (EA DICE, 2008)
Red Dead Redemption (Rockstar San Diego, 2010)
Dark Souls III (From Software, 2016)

Music used in this episode:

Thoughts Alive, animeistrash
Runaway, animeistrash
Syrup, animeistrash
Thoughts Alive, animeistrash
Syrup, animeistrash

animeistrash - Thoughts Alive
https://animeistrash.bandcamp.com/album/thoughts-alive

Other credits

TheKotti - "HITMAN - Sapienza Chain Explosion"
https://www.youtube.com/watch?v=sNG6Ex7a2EI

Contribute translated subtitles - https://amara.org/v/C3BF6/







Tags:
game maker's toolkit
design
game design
hitman
2016
io interactive
repetition
blood money



Other Statistics

Hitman Statistics For Game Maker's Toolkit

At this time, Game Maker's Toolkit has 727,685 views for Hitman spread across 1 video. Less than an hour worth of Hitman videos were uploaded to his channel, making up less than 0.62% of the total overall content on Game Maker's Toolkit's YouTube channel.