The Elder Scrolls IV: Oblivion | Part 61 | Leyawiin's Recommendation
The Oblivion Gates are opening, and pouring forth are the Devilish Daedra of Mehrunes Dagon. Destroy the Daedra, and save the continent of Tamriel, as well as all of Mundus!
One of my favorite games ever made.
Oblivion came out in 2006 on PC, PS3, and XBox 360. Made by Bethesda Softworks.
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After freeing Kvatch and bringing the remaining living members of Weynon Priory, with the exception of Eronor, I left for Leyawiin.
Immediately upon entering the Mages Guild I was met by a confused old woman, named Dagail, claiming to be the leader of the Guild, and that she had foreseen my coming. Riiiiiiiiiiight.
Well, apparently, she was the leader of the Guild, and she had her amulet stolen, her amulet that prevents her visions of the future and the world around you from overwhelming her capabilities of operating as a normal citizen.
I spoke with her assistant, Agata, who apparently did all the work Dagail didn't want to do. Agata indeed confirms that the amulet was stolen, and that it was someone within the Guild. After asking around and talking to a few others, I found Kalthar. Kalthar, who is very clearly and evil wizard. Kalthar, who clearly knows too much about Dagail and her father, her visions, and the amulet, and has absolutely stolen Dagail's amulet.
I speak again to Agata, who also confirms my suspicions. Dagail sends me off to where her father was buried, Fort Blueblood.
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