The Elder Scrolls IV: Oblivion | Part 56 | Berich Inian, RIP

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The Oblivion Gates are opening, and pouring forth are the Devilish Daedra of Mehrunes Dagon. Destroy the Daedra, and save the continent of Tamriel, as well as all of Mundus!

One of my favorite games ever made.

Oblivion came out in 2006 on PC, PS3, and XBox 360. Made by Bethesda Softworks.

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After gathering as much sell-able and alchemical loot as possible I took a rest in the Chapel. I had to be well rested for what was most certainly to come. I spoke with Savlian and he wanted to head right through the front gates of Kvatch's Castle in an attempt to save the Count, and, of course, he wanted my assistance. I obliged, and moments later we left the Chapel. A handful of Daedra around, all prepared to kill us.
One swift battle later, Savlian tells me the Caslte gates are locked. It's true, he didn't need to tell me that, though. He suggest I retrieve Berich Inian and go around and through the sewers to get into the area to open the castle gates. I obliged this as well. Immediately upon entering the Chapel two Imperial Soldiers and one Imperial Archer came to join my crew and battle for Kvatch. We entered the Chapel's Undercroft, and were immediately in the midst of well over a dozen Daedra.
Unfortunately, Berich died along the way. Fortunately, I already stole the key from him. Unfortunately, upon enter a courtyard, they died in moments. Great fodder, though. With the Courtyard cleared, I pressed onward.




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elder scrolls
elder scrolls iv: oblivion
oblivion
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100% playthrough
all dungeons
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thanks todd
one of the best games ever made
ending
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