The Outer Worlds [PS4] #041, Gorgon (1): Minnie Ambrose; To the Sprat Shack
This is video #041 in my gameplay series of The Outer Worlds for the Sony PlayStation 4. This is video 1 covering "Peril on Gorgon". The Outer Worlds is rated M for blood and gore, intense violence, and strong language.
The Outer Worlds [PS4] Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27Du_oOE-ZcvGKNamYvsOcA
Previously, the party infiltrated Tartarus, where they rescued Phineas and cleared the game. Now, they will start working on the first DLC expansion, "Peril on Gorgon".
Unreliable:
The party resumes aboard the Unreliable just prior to flying to Tartarus to rescue Phineas for "Brave New World". The first "Peril on Gorgon" main quest, "Those Who Walk Away From Gorgon", began when the party returned to the Unreliable after completing the main quest "Radio Free Monarch" or "Signal Point in Space". The Halcyon Parcel Service delivered a parcel addressed to Captain Hawthorne. The first objective for "Those Who Walk Away From Gorgon" is to open the package.
In the hold, Davilas opens the HPS parcel. Then, he examines the appendage-attached recorder within. This triggers a cutscene. The recorder carries a message from one Lucky Montoya to Captain Hawthorne. The party listens to the message in the galley. Lucky took a job from one Wilhelmina Ambrose, but he sent this message to Hawthorne in case he could not see it through. After the playback, the party discusses the job. This concludes the objective to open the package for "The Ones Who Walk Away From Gorgon". The next objective is to speak to Minnie Ambrose. The ship can now travel to Ambrose Manor on Gorgon.
The player earns the trophy "Peril at Hand" for listening to Lucky Montoya's message.
After the scene, Davilas chats with his companions about the business on Gorgon. Felix is more excited than he ought to be. Davilas also gives Nyoka some updated gear, as he will be bringing her along.
When he is ready to go, Davilas uses the navigation terminal to fly the ship to the Ambrose Manor on Gorgon. Upon arrival, he departs with Parvati and Nyoka.
Ambrose Manor (time 13:35):
Ambrose Manor is located on a small asteroid near Gorgon proper. The ill-fated automechanical Drinks the Butler meets the party.
There is a small building at the base of the landing pad. Within, the party finds the Kitchen Keycard quest item. They also find the "Groundskeeper's Journal, Vol. I".
The party follows the path south to the main mansion. To the left of the path, they find the "Saltuna Pond". Er ... okay.
The party enters Ambrose Manor. It gives off that lovely haunted house vibe.
In the southeast, they find a terminal that controls automechanical routines. With Hack 150, they can activate dinnertime protocol. The party views the logs.
The party enters the kitchen with the Kitchen Keycard.
After exploring the manor's ground floor, the party goes upstairs. The eastern door along the southern wall is barred. In the western room to the north, the party finds a "Goodbye Letter". The western door along the southern wall requires Lockpick 150 or the Master Bedroom Keycard.
The party enters the middle southern room. They approach Wilhelmina Ambrose and talk to her for a long conversation. She assigns them to investigate Project Gorgon and recover her mother Olivia's journal. This concludes the objective to speak to Minnie Ambrose for "The Ones Who Walk Away From Gorgon". The next objective is to pick up Lucky's trail at the Sprat Shack, which is near the Gorgon Landing Pad. Minnie gives the party the Gorgon Navkey quest item, which allows the ship to land at the Gorgon Landing Pad.
The party talks to Minnie again for additional information.
They continue exploring the manor after talking with Minnie. In the kitchen on the ground floor, they find a secret passage leading up to the southeastern room on the second floor. This is apparently Olivia Ambrose's office. The party uses the terminal and views Olivia and Minnie's logs. One of Olivia's logs requires Hack 95, so the party cannot view it yet. When they are done in the office, they unbar the door and leave.
Outside the manor, the party finds the Tranquility Garden west of the path. They find some goodies and some Rabid Sprats behind the landing pad.
The party returns to the Unreliable.
Unreliable (time 51:11):
Davilas uses the navigation terminal to land the ship at the Gorgon Landing Pad on Gorgon. Upon arrival, he disembarks with Parvati and Nyoka.
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