The Witcher 3 [Gameplay #15] - Thaw is Coming [Death March Difficulty] [ENDING]

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After more than 100 hours of gameplay (with many long breaks inbetween sessions, especially during the last couple of weeks), I've finally finished all of The Witcher 3's main quests.

I never cared much about the poorly paced story and dull characters, but the large and wonderfully realized game world is an incredible achievement to be sure. At the same time, I think it's fair to say that TW3 doesn't offer anything which we haven't seen before in other games of its kind. In particular, I found myself wishing for a more unpredictable, dynamic and customizable gameplay experience capable of being affected by more than just a few story choices scattered throughout the narrative progression. Velen, Novigrad, Skellige and White Orchard may *look* like real places, but in the end they're nothing more than unusually pretty containers for quest icons and treasure locations. The rather static quality of the world is reinforced by the fact that there's no player housing and very little NPC interaction beyond quest givers and vendors. There's nothing particularly unusual or strange about all this if you compare TW3 to other games in the same genre, but I feel the standard open world formula (mostly developed and refined during the previous console generation) is getting old and needs new ideas which CD Projekt does not deliver.




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The Witcher 3: Wild Hunt (Video Game)
Demiath
PC
Gameplay
Death March Difficulty