Tom Clancy’s Ghost Recon® Breakpoint: Licking Old Wounds
Briefing:
Ghosts, compared to your previous missions, this is a walk in the park.
The Airship Air Station was an early ambitious project of Skell Tech to build one of the largest drones facility in the world. Jace's vision was to stock an almost endless amount of drones anyone could access anywhere in Auroa, to use in whichever means necessary. The project was given the go-ahead from the word 'go', but it did not complete its vision. Once Sentinel took over, the project was put on hold indefinitely. Initially under Walker's orders, but after his death Sentinel saw fit to keep it that so that the Outcasts would never get ambitious ideas. Unfortunately for them, they have.
The Rebels had originally planned to take over the facility and carry on Jace's dream, but with a twist. Build their own sets of drones that would eventually help in driving out Sentinel and the Wolves. In all honesty, Command does not completely agree with the idea, as it would deem a 'fight fire with fire' policy, but we're not in charge here, only to help, so whichever course the Outcasts wish to proceed, they should do so without any interference.
Your job would be to patrol the now abandoned Station and Checkpoint Tiger Hotel, before the Outcasts move in for the final invasion. Take out any patrols, but most importantly remove their communication antenna they have placed nearby and eliminate the squad in charge of the region. Once your missions are complete, head south to a house near the Emergency Centre for some R&R.
Good luck, Ghosts!
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