Tom Clancy's Splinter Cell (2002) - 08 - Abbatoir [September 13th, 2002 Xbox Prototype]
Nikoladze is about to execute the US soldier on live broadcast. Sam must prevent this disabling the broadcast system and rescue them before they can do so.
From this video, you can see some differences from the final:
- One of the guards is equipped with a flashlight, making it a bit difficult to progress.
- There is no medkit beside the dumpster near the vents to the rooftop.
- The mercenary near the door to the bathroom rushes up the stairs instead of walking.
- The mercenary outside the bathroom scouts inside instead of watching out.
- A communication box was given to the mercenaries before Lambert tells Sam to find the hostages.
- Grinko can be seen talking to the mercenary through the window near the floor vents.
- The mercenaries inside the steam room after the first turret seems stuck.
- The hallway after the last turret room is another mercenary scouting. This was brought into the PS2/GC version.
- The hallway connecting both segments are bloodied in this version.
- No medkits are seen lying around the second segment of this mission.
- Sticky Cameras and Diversion Cameras can picked up through the floorboards. This was brought to all platforms except PC.
- There are no weapon pickups at the stable with two barrels opposite the turret.
- The trough was place below the vent at the stable with two mercenaries talking to each other.
- There is no F2000 ammo in the last area.
- Also, the turrets at the said areas were positioned differently. This was brought into the PS2/GC version. Additionally, the medkit is missing in this prototype.
- Approaching the US soldiers will alert them and ran out of the area. Fortunately, they'll return back during the shootout scene.
- The conversation between the Chinese Ambassador and Sam Fisher will automatically trigger once encountering him. All movement controls and vision switches are inactive at this point. This was brought into the PS2/GC version.
- A cutscene will show after Grinko alerts his mercenaries, but nobody shows up. This was also brought into the PS2/GC version after the following event above.
- All mercenaries must be shot dead in order for Nosenko and Grinko to appear.
- Lambert does not order Sam to return to the embassy before the mission concludes.
This prototype was played through Xemu, so visual and performance issues do occur here. Played for documentation even though trying to be stealthy.
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