Touhou Chemblem - Low Turn Run: Chapter 11

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Published on ● Video Link: https://www.youtube.com/watch?v=xXG0u1CMv08



Duration: 18:24
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Map where Rumia makes first her appearance as an enemy/boss. Her tome grants her invincibility but is so heavy that pretty much everything doubles her (not that we can hurt her anyway). 19 magic attack is quite heavy, so some of our party needs to receive a Barrier staff boost to resistance not to be KO'd during enemy phase. Reisen definitely wants it as she now has the defence to take on all of the enemies at the start on her lonesome - Soldiers, Myrmidons and Heroes are all barely able to hurt her.

Medicine takes care of the Archers and Soldiers to the east. There are fewer of them, but Medicine also lacks Reisen's bulk so that's a reasonable distribution of forces.

The fliers help clean up the field (since Reisen doesn't ORKO any of the Heroes) so that Chen can advance, she appreciates a dance from Reimu (who is OHKO'd by Rumia's magic, requiring a Barrier buff).

Getting to the "boss" is tricky as there are some tough enemies with good movement waiting to attack Chen, including a Silver Bow Warrior with like 18 Strength, which easily OHKOs all of our promoted fliers, and a Dracoknight. There are also some very competent mages and Steel Lance/Horseslayer Pegasi who all like ganging up on one unit.

I lure the Warrior out with Reisen, who can double the fairy as long as she proc'd speed on her way (which she does, but one of the attacks is whiffed). The AI actually chooses to attack with the Silver Bow and not an axe, probably clever enough to realise the axes really suck in this game.

The "boss" is actually Satori, a chameleon who imitates fellow units, borrowing their stats and even abilities. She can be recruited by either Chen or Parsee (a slow tankish Cavalier whom I brought for this map alone). It seems like Chen actually has better chances to recruit Satori on turn 5 than Parsee does, since they do have the same movement stat.

Chen also needs to recruit Iku by visiting the village on turn 6. Iku is a prepromote Sage. She is slow and can't use the Warp staff so I see little reason to ever deploy her. Her speed growth is extremely high (~65%) for a prepromote, so I guess that's worth something? Not really.

Due to how this game was programmed, Chen doesn't really have to come back to seize after visiting the village. If Satori imitates Chen on turn 5, she actually has Chen's innate Lord ability to seize, thus ending the map prematurely on the 6th turn.

As the next videos will show, Satori's existence (and her synergy with Reimu) is the key to cutting a lot of turn counts in this challenge.

Oh, Chen takes an Energy Ring on the first turn so that she can hurt enemies a bit harder and hopefully maybe kill something? We don't want her 1RKO'd which is precisely what happens if she meets one of those Steel Sword Myrmidons. Reisen takes the Dracoshield, which maker her sturdy defence pretty much impenetrable for a while (until the maps are full of promoted units with Silver weaponry, and even then she can take a lot of punishment). I get two Master Seals during this chapter, one used immediately to promote Eirin (Sniper FTW), and I'll probably use the other one to finally promote Reisen into one broken ass Paladin the next chapter. She got ridiculously defence-blessed (even for a unit with a 45% growth) on this run, but could use a bit more speed since she is closer to being doubled rather than doubling herself when we compare her to the fastest enemies on the field. I kinda regret giving my Speedwings to Hatate because she didn't need it terribly (though doubling the Steel Lance Pegs kinda helped).







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