Radiant Historia - Low Level FINAL BOSS: Apocrypha

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Surprised I could beat the final battles in under 15 minutes (including the chronicle).

Final Levels:
Stocke - 33
Raynie - 32
Eruca - 24
Marco - 32
Rosch - 25
Aht - 33
Gafka - 28

You can save after the final boss, at which point you lose your mana gauges but keep any items you've used up in the process. This means there's absolutely no point in holding on to those rare nifty items we've collected and saved until the very end, like Shield Seed Plus, which is essentially Eruca's Divine Light cast on all three party members. This allows us to manage our resources in a way that would benefit this battle... which is very needed, as will otherwise last for very long. I was surprised I was done in less than 15 minutes including the opening battle vs. the Black Chronicle.

The first part of the final battles is against the Black Chronicle. It receives 0 damage from all attacks unless you push the Shadow Heiss onto it, then you can combo them together. The Heisses have little HP and die quickly, and with two of them around, it's very hard to turn break/change enough turns together to take them out at once (the chronicle is pretty bulky). It also starts summoning many Heisses at once after you kill the first one, and at very inconvenient positions (without Gafka's OP skill).

I used a Shield Herb Plus to make surviving the attacks here feasible while getting 6 turns together. Push Attack + 3 G-Fire + Dead Fencer after boosting Stocke's attack and launching the enemies is sufficient to surely end this otherwise really annoying battle. It's important that everybody is at full health before it ends, as the next boss likes to start the battle with an MT attack before anyone can act.

Now we face Apocrypha, the real final boss. It has three tiers, kinda reminiscent of FF6's final Kefka.

The first tier is not a joke at all, as it likes to spam Flame Burst for MT damage. It also has a single target attack that deals more damage than we can take, making Divine Light protection or Shield Seed Plus very desirable. Divine Light doesn't work very well though, because one Flame Burst cancels out half of THREE Divine Bursts' effect. I decide to cheese out of this tier by using a Shield Seed Plus and two Turn Breaks to overpower this whole tier in one nice combo. Raynie is our magic nuke of choice, being the low level game's sole character to learn a G-spell. She really appreciates Magic Herbs' boost to her offence. Using up turn breaks in this tier is not a bad idea at all because the next tier uses Lost Mind to decrease the party's mana gauges by 40%.

The second tier is a little easier, if only I gave each party member's three Sky Drops to up their status resistance. This tier spams status attacks, including poison, sleep and curse. Curse is especially nasty because if everybody is inflicted with it, nobody can use items, meaning Raynie might be stuck with no MP to cast any spells, and this can only be resolved by having somebody die, then have them use a Panacea Plus after being revived. The Sky Drops provide only partial resistance to statii, but the effect really shows.

To keep the damage going steadily, we should use Divine Light whenever necessary (everyone should have Eruca's protection on at all times, because the boss's attacks OHKO) and then change turns with the boss. The extra damage from attacks that you suffer when changing turns is irrelevant, because we take 0 damage from everything with DL in effect. However, there's such a thing as TOO MANY turns in a row too. If you fill the whole screen with your turns and then your party gets inflicted with sleep, guess what, you just lost all of the turns you worked hard to get. So leave some turns for the boss.

The second tier uses Fallout when it's low on health, attempting to deal damage to everyone and moving on to the third and final tier. This one has the most health, the hardest-hitting attacks and continues the previous tier's tendency to use status attacks. Its bulkiness is a good reason to use a Magic Herb Plus on Eruca (the only one we have), giving her a bigger magic boost than usual.

The third tier has a gimmicky thing going on that anybody who's defeated enough bosses in RPGs will instantly recognise - a charge followed by an absurdly powerful attack. Divine Light takes care of it, though, and we do get a warning that's about to come.

This is the longest and most intense part of the battle.

Well, and on that note this challenge is complete. It's a good feeling that you've completed a challenge in something that isn't Pokemon for a change. Took me a while knowing I started it nearly a year ago, too. I'll still try to see at how low a level I can beat Master, the extra boss, so look forward to that one some time.

Complete playlist of the challenge:
http://www.youtube.com/playlist?list=PL3E4C201AA7E2BF6F







Tags:
radiant
historia
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final
boss
battles
black
chronicle
apocrypha
three
tiers
nintendo
ds
gameplay
walkthrough
stocke
raynie
eruca
alternative
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chapter
standard
heiss



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