Radiant Historia - Low Level: Crush Bear and Mist Spider (LLG Bonus)

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In this bonus video of our low level series (24th video if we're still counting), red man Stocke and his trusted loligoat fight two optional gladiator arena battles in Cygnus against two monster superbosses: Crush Bear and Mist Spider. If you're ballsy enough (or rather, have enough reviving items) you can fight them as early as midgame when you first face the gladiator after getting Gafka's tribe skill, but we didn't do that in our LLG, firstly, because you don't fight unnecessary battles in a low level challenge and secondly because they're quite a pain in the arse.

We don't save after beating these two bosses, obviously.

Crush Bear is the easiest of the two superbosses. Aht gets an ice-elemental star trap in endgame, which penetrates the boss's sole weakness. At my levels, just pushing the bear into the trap is not enough for a KO, and I need to precede this with either Dancing Dagger or Air Assault (or both like in this recording). You kinda need to get lucky with Aht not dying, and I gamble a change turn here just because it's faster to reset for a desired outcome than have to charge the mana gauges AGAIN for the next boss. Otherwise I'd use a turn break to ensure Aht stays alive (if Aht falls, her traps disappear).

Stocke is equipped with stuff that gives him the most defence and HP, Aht gets things that amplify her magic. I keep this setup for the Mist Spider too. Even though Aht can't put her traps to good use against yet another giant spider boss, having a higher magic stat affects how much poison damage the boss receives. I dunno, maybe I could equip her for physical offence or status protection instead? None of the options seem particularly decisive, and she's OHKO'd anyway.

With Stocke's defensive setup, he survives the boss's normal two-hit attack just barely. When Aht is dead, we should revive her. If Stocke has been hit, he needs to get back to full health fast. If the boss loses a turn in vain, we can get a Dancing Dagger + Will O Wisp combo in for pretty decent damage, and sometimes it might be a good idea to turn break twice and chain more of these together. Stocke appreciates a Magic Herb as his magic attack is kinda poor with this setup.

The boss is weak to paralysis besides poison, and those two can be inflicted at the same time. It appears that Aht's high magic stat allows her to connect both statii 100% with the Wing items. Paralysis seems to prevent the boss from moving like 15-20% of the time, from what I've observed. Certainly worth it.

Shield Herb items would've made this boss even easier, but I wanted to show that this battle can be won reasonably fast without any of these divine protection items (since most players will want to conserve them for the Master battle).







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