Radiant Historia - Low Level Part 22: Palomides, Garland, Guardian and Viola (2nd time)

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This video includes all the four boss battles in the game's final dungeon, just before the final boss. Though we've faced all these bosses in the past, they're a lot stronger now, namely Guardian and Viola offer the most challenge in this playthrough by now, even compared to their first encounters.

Palomides has ridiculous offence now. On his first turn, he will use Destroy to instakill somebody. It always connects, too, at least at these low levels of mine. I replaced Raynie with Marco which is the superior tactical choice. Even warming the bench, Raynie still learns G-Fire after this battle, so it's no longer necessary to have her (though when she's gone I start missing Regenerate tbh).

Palomides offers nothing for stealing, so he should be taken care of ASAP. Hopefully Destroy takes out somebody other than Aht. She and one of the guys then turn break the boss and start pushing him into traps. Two-three turns should be enough (I kept forgetting Marco has Grapple after not using him for so long). The crystals remaining aren't much of a threat offensively, but take some time to be destroyed since magic barely hurts them with my levels and equipment.

The battle against Garland is no longer as straightforward now, too. The crystals in the back are far more dangerous than the ones in the previous battle so it's top priority to get rid of them. I equipped Stocke for physical attack and had him use Dead Fencer after Marco's Heaven's Guard, which does nearly every beneficial thing you can think of for the duration of one turn, including a brief increase in offence. Stocke needs a launcher, or a Dancing Dagger combo, to destroy the other crystal.

Garland himself is no joke, and I also felt like stealing his item, which was more trouble than it was worth. Killing him in a timely manner is a must because he powers himself up, at which point his offence gets really out of control.

Guardian was when things got really hard. This one doesn't need any crystal minions, as our favourite spider can OHKO any given character with its normal attack plus deal devastating MT damage with a chance of poisoning the party. The latter is actually something we should hope it does, as it lets us heal up (having to revive somebody messes up the turn order so much that you might as well restart), give Raynie (who is back with G-Fire) and Stocke their offensive buffs. We then turn break the boss twice, arrange a Dancing Dagger combo with G-Fire and Dead Fencer at the end. The boss shouldn't have much health left after that's been carried out so we just sandbag the last few seconds of the battle.

Very luck-reliant, but also demanding in terms of preparation and execution. I actually took away some of the optimal offensive equips in favour of poison protection, because experience showed it's crucial that no turns are spent healing the party from poison and applying Polaris with Aht. There's simply no time for those two actions.

Viola was arguably the hardest of the four reprise battles. Before our turn comes, we can be hit by up to FIVE enemies at once. It's all too likely that somebody doesn't make it alive to initiate our first turn of combat so a lot of resets come from just that. Viola could "waste" her turn giving herself invincibility or moving in to the frontline, and the cubes at the front could try inflicting Curse instead of attacking, but mostly it's about getting lucky with the enemies not ganging up on one character.

After that, it's Heaven's Guard + Dead Fencer + Lucky Breath again. Once the first crystal is destroyed, the rest of Viola's minion require 2 turns to be taken out - either a trap and a push, or Air Assault/combo move+another Dead Fencer after refilling Stocke's mana burst gauge with Lucky Breath.

Viola doesn't mind remaining alone (I should point out that only like 1 attempt out of each 20 got me this far) however, as she eventually starts taking three turns in a row - that's how fast she is. And we're out of turn breaks right after the battle's first turns so adequate defensive measures should be taken - Healing Fruits/Herbs restore the party's HP, Viola is pushed back to cut her offensive potential (she will keep moving in and wasting turns).

Viola carries a Shield Seed Plus which is more than worth our time stealing.

In this intense battle, Stocke is KO'd right before it ends, and I end the battle with him unconscious. My hunch told me I would either revive Stocke and eventually lose the battle while sandbagging or conveniently end it with just Marco and Aht. Stocke didn't really need that level-up, so it's fine.

This last battle was pretty tiresome but I persisted and succeeded in the end. Didn't expect it to be nearly as hard.

The levels you see at the end will be the levels at which I tackle the final boss in the next video.







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radiant
historia



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