No-Velocity clip effect (400msec on jump, CPM physics)
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Published on ● Video Link: https://www.youtube.com/watch?v=JunlTe9WA1A
The triangle on the bottom of the two transparent bars in the center represents my vector direction. If it's yellow, it means i'm actually travelling forward, not sideways. It's impossible for us to run into a wall, so there's the bug proof.
Apparently this does not show up on the HUD though, when timescale == 1 but still effects my speed, as it's noticable that it only accelerates when jumping, not falling.
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Tremulous
Unvanquished
alpha
gameplay
quake 3
bugs