Unreal Engine Blueprint Tutorials are Good

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Published on ● Video Link: https://www.youtube.com/watch?v=a_ybkwYLo1k



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Duration: 6:40
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In this video we will discuss how Unreal Engine 5 Blueprint Tutorials are good for learning the basics of Unreal Engine.

Even though Unreal Engine Blueprints are not as exciting as immediately coding in C++ for making a project, they allow for the coder to do work without fear of compile-time errors (so far).

This is a great way to learn the terminology and vocabulary of the engine and I'm definitely enjoying it so far.

I'm using the Unreal Engine Blueprint Game Developer Online Course: from gamedev.tv and so far it is going well.

One thing to consider is that I've never done a single coding or game engine tutorial that was water-tight. This means that you will often have to debug the tutorials themselves in order to make them appropriate for your version of the software or game engine. There are always updates and this is just part of the job as a developer. For example in this tutorial it was gauged primarily for Unreal Engine version 4. But after doing to google searches and experimenting I was able to fix the collision detection issue and it worked.

Also, a coder might need to take a break from a Tutorial if there are too many things that are not explained thoroughly or if there are lots of differences with the current version of an engine. If that happens, one might have to try a different tutorial, try stuff on their own or dig deep into the debugging process. Regardless, it will build 'grit' and resolve for the coding and you will feel more confident in the end.

I hope you enjoyed the video and I'm excited to make more regarding Unreal Engine because this was a lot of fun!