
Unreal Tournament 99 with NEW Pascal RTGI 0.20.1 ~ RTX 3090 ReShade Ray Tracing 4K 60FPS DX11
#RayTracing #UnrealTournament #ReShade
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How To Get Ray Tracing In Unreal Tournament 99:
https://www.youtube.com/watch?v=SL1s4HFwSqs
Grab ReShade here:
https://reshade.me/
Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
PreProcessor Definitions (paste into top of .ini file for ReShade config):
MATERIAL_TYPE=1,INFINITE_BOUNCES=1,IMAGEBASEDLIGHTING=1,SMOOTHNORMALS=1,SKYCOLOR_MODE=2
My config for RTGI:
[qUINT_rtgi.fx]
RT_ALTERNATE_INTERSECT_TEST=1
RT_AO_AMOUNT=4.000000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.000000,1.000000
RT_FLICKER_MIN_MAX=0.050000,0.150000
RT_FLICKER_REDUCTION=0
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.050000
RT_IL_AMOUNT=3.500000
RT_IL_BOUNCE_WEIGHT=0.400000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=20
RT_ROUGHNESS=0.400000
RT_SAMPLE_RADIUS=20.000000
RT_SAMPLE_RADIUS_FAR=0.000000
RT_SIZE_SCALE=1.000000
RT_SPECULAR=0.200000
RT_USE_FALLBACK=1
RT_Z_THICKNESS=0.200000
SIZE_SCALE_BOOLEAN=0
SKY_COLOR=1.000000,1.000000,1.000000
SKY_COLOR_AMBIENT_MIX=0.200000
SKY_COLOR_AMT=0.250000
SKY_COLOR_SAT=2.000000
SKY_COLOR_TINT=1.000000,1.000000,1.000000
UIHELP=0
UIHELP2=0
Grab High Resolution Skins here:
https://www.moddb.com/mods/high-resolution-unreal-skins
All other HD textures here:
https://sites.google.com/view/unrealhdtextures/home
Grab the v469a patch/release notes HERE:
https://github.com/OldUnreal/UnrealTournamentPatches/releases
https://github.com/OldUnreal/UnrealTournamentPatches/blob/master/ReleaseNotes.md
Head to OldUnreal for updates on the new v469 patch and everything else Unreal:
https://www.oldunreal.com/
Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer
Grab Nali Weapons 3 here:
https://www.moddb.com/mods/nali-weapons-3
My previous video on the preview weapon skins:
https://www.youtube.com/watch?v=bTF1fGzzeME
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ambient Occlusion?:
https://en.wikipedia.org/wiki/Ambient_occlusion
What is HRTF audio?
https://en.wikipedia.org/wiki/Head-related_transfer_function
What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
You can grab Unreal Tournament from here:
https://store.steampowered.com/app/13240/Unreal_Tournament_Game_of_the_Year_Edition/
https://www.gog.com/game/unreal_tournament_goty
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