Rune Classic with DirectX11 Renderer ~ 4K 60FPS

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Published on ● Video Link: https://www.youtube.com/watch?v=zrHagixSgvc



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Duration: 19:57
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#RuneClassic #UnrealEngine #DirectX11

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Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/

Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-rune-gold-for-unreal-directx-11-renderer

My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo

What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping

What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html

What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)

What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping

Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/

You can grab Rune Classic from here:
https://store.steampowered.com/app/210950/Rune_Classic/
https://www.gog.com/game/rune_classic




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Rune Classic Statistics For 314Reactor

There are 2,796 views in 1 video for Rune Classic. His channel published less than an hour of Rune Classic content, making up less than 0.30% of the total overall content on 314Reactor's YouTube channel.