
Unreal Tournament 99 RT + Image Based Lighting ~ v469 Patch DirectX11 ReShade 4K 60FPS RTX 3090
#UnrealTournament #DirectX11 #ReShade
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How to get ReShade RTGI in Unreal:
https://www.youtube.com/watch?v=RlTC7u4BT1E
How to get ReShade RTGI in Unreal Tournament:
https://www.youtube.com/watch?v=SL1s4HFwSqs
PreProcessor Definitions (paste into top of .ini file for ReShade config):
PreprocessorDefinitions=MATERIAL_TYPE=1,INFINITE_BOUNCES=1,IMAGEBASEDLIGHTING=1
My config for RTGI:
[qUINT_rtgi.fx]
RT_ALTERNATE_INTERSECT_TEST=1
RT_AO_AMOUNT=4.000000
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.000000,1.000000
RT_FLICKER_MIN_MAX=0.050000,0.150000
RT_FLICKER_REDUCTION=0
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=1.000000
RT_IL_AMOUNT=4.000000
RT_IL_BOUNCE_WEIGHT=0.400000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=20
RT_ROUGHNESS=0.400000
RT_SAMPLE_RADIUS=20.000000
RT_SAMPLE_RADIUS_FAR=0.000000
RT_SIZE_SCALE=1.000000
RT_SPECULAR=0.200000
RT_Z_THICKNESS=0.200000
SIZE_SCALE_BOOLEAN=0
UIHELP=0
UIHELP2=0
Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
Grab the Heightmaps/Normal Maps here(best to install last):
https://www.moddb.com/mods/normal-and-height-maps-for-unreal-gold-and-ut-99-for-unreal-directx-11-renderer
Grab High Resolution Textures here:
https://sites.google.com/view/unrealhdtextures/home
https://www.moddb.com/games/unreal-tournament/downloads/unrealhd-v2
Grab ReShade here (be sure to check the qUINT shaders when installing):
https://reshade.me/
Guide to Reshade Ray tracing shader & how to get it:
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
What is Global Illumination?:
https://en.wikipedia.org/wiki/Global_illumination
What is Ray Tracing?:
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
What is Path Tracing?:
https://en.wikipedia.org/wiki/Path_tracing
What is Parallax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
What is Image Based Lighting?
https://en.wikipedia.org/wiki/Image-based_lighting
https://learn.foundry.com/modo/content/help/pages/shading_lighting/image_based_lighting.html
https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch19.html
https://docs.cryengine.com/pages/viewpage.action?pageId=1605702
You can grab Unreal Tournament from here:
https://store.steampowered.com/app/13240/Unreal_Tournament_Game_of_the_Year_Edition/
https://www.gog.com/game/unreal_tournament_goty
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