Using Plugins to Share Code Among Several UE4 Projects | Unreal Fest Europe 2019 | Unreal Engine
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In this Unreal Fest Europe 2019 presentation, Cyanide's Lead UE Programmer Colas Markowski explains how the studio optimized its prototyping and preproduction workflow by creating a plugin that handles and shares common code and basic data between projects - allowing everything to be either overridden in code or tweaked from Blueprints.
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