Walpurgis 0.96 Preview: Testing the new Auto-Taunt & Exertion SFX
Here's a new system I've been experimenting on this week, and people seemed positive to adding it in, so here we are: characters are no longer silent protagonists all the time. By default, all doom engine characters only make noises for being in pain, jumping, and failing to use stuff.
This system (which can be fully disabled if you dislike it) gives us a bit more audio life to our characters, with exertion (haa! yaa!) type noises and gives you a chance to auto-taunt (with a % chance you can adjust). For the purposes of this test, its cranked up to maximum taunt chance, but the default will be alot lower.
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