Water through Texture Distortion with C#/Unity in Virtual Reality (VR)

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Published on ● Video Link: https://www.youtube.com/watch?v=BfaUo3I5wJU



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With this video, I jumped over to the Flow tutorial series for a break from the Renderring tutorials I was on at Catlike coding's web site - creating a VR version of the Flow 1 tutorial with "Faking Liquid" through texture distortion leveraging C# scripting in Unity.

I thought this one was pretty entertaining, and as usualy I added my own flair by making an ocean scene and testing out the shader developed through this by applying it to a sphere and then adding some sounds to the mix.

The effect I think is pretty neat.

Here's the link:
https://catlikecoding.com/unity/tutorials/flow/texture-distortion/







Tags:
Unity
C#
Shader
texture
water
Simulating water