WEBXR/Three.js basic demo with Oculus Quest 2

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Published on ● Video Link: https://www.youtube.com/watch?v=ooQdXUnK1pw



Duration: 1:48
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In this video, I created a local web server on my computer using NGINX, signed it with a locally signed SSL certificate leveraging openssl, then I connected via my Oculus Quest 2 to this local version of the WEB XR through Three.js demo page that I then toyed/modified to test out scene arrangement.

Here's the end result of OPENXR browsing using Oculus's out of the box browser accessing a single HTML web page with OPENXR.

I am very pleased with the results, especially since my primary computer took a dive and I can no longer do Unity, this makes for a better long term alternative anyways since it's (a) open source and (b) doesn't require a lot of resources to develop for (I used Notepad++ for modifying the HTML)

Pretty neat stuff!!!

A few links:
WEBXR with THREE.JS:
https://threejs.org/examples/?q=webxr

NGINX (DO NOT USE THE DOT COM SITE!!!)
https://nginx.org/en/

OPENSSL for cert signing (An Oculus browser based requirement to browse VR web content on the Oculus Quest 2) :
https://www.openssl.org/

I do believe I'm gonna focus on using this for my VR content development, with or without a good dev machine. I like the ease of deployment and not having to wait for a build.







Tags:
oculus
quest 2
vr
webxr
openssl
nginx