WEBXR/Three.js basic demo with Oculus Quest 2
In this video, I created a local web server on my computer using NGINX, signed it with a locally signed SSL certificate leveraging openssl, then I connected via my Oculus Quest 2 to this local version of the WEB XR through Three.js demo page that I then toyed/modified to test out scene arrangement.
Here's the end result of OPENXR browsing using Oculus's out of the box browser accessing a single HTML web page with OPENXR.
I am very pleased with the results, especially since my primary computer took a dive and I can no longer do Unity, this makes for a better long term alternative anyways since it's (a) open source and (b) doesn't require a lot of resources to develop for (I used Notepad++ for modifying the HTML)
Pretty neat stuff!!!
A few links:
WEBXR with THREE.JS:
https://threejs.org/examples/?q=webxr
NGINX (DO NOT USE THE DOT COM SITE!!!)
https://nginx.org/en/
OPENSSL for cert signing (An Oculus browser based requirement to browse VR web content on the Oculus Quest 2) :
https://www.openssl.org/
I do believe I'm gonna focus on using this for my VR content development, with or without a good dev machine. I like the ease of deployment and not having to wait for a build.