What is the Purpose of an RPG System Anyway? At its Core, What is it Supposed to be Doing?
What do we want an RPG system to do anyway? We've looked at a lot of particular things that some systems do, such as the impact of dice or the encumbrance system, but I thought it would be a good idea to step back and take a look at the game system as a whole and try to understand what it is that we wanted to do.
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