When Prototyping Fails | Luna Cruz
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Published on ● Video Link: https://www.youtube.com/watch?v=ec9kAF1AvYw
Download Slides: http://www.gamesauce.biz/2016/06/02/luna-cruz-faster-solutions-casual-connect-video/
Delivered at Casual Connect Asia 2016
At Altitude Games, we use rapid prototyping to find the fun in our games. But does it really work? Listen to our creative director talk about how we prototype across different projects (from UI wireframes to giant cube combat) – where it worked, and where it failed. Learn from real examples on how to make prototyping work for you across all stages of development.
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Casual Connect
Casual Connect Asia 2016
Luna Cruz
Altitude Games
casual games
mobile games
game development
prototyping
UX
studio culture
cube combat