Witcher 1 Hard Mode Build Guide - Jacques de Aldersberg
When the final battle of Witcher begins Jacques will summon a series of Mutants which can be defeated with a series of Igni attacks. Afterwards you will face Jacques directly and he will summon Omens of Fire which will surround you. Hit Jacques with a series of Igni attacks but the Omens of Fire cannot be killed by Igni attacks. Eventually the Omens will begin to surround you, so use Enhanced Quen to protect yourself and do damage to the Omens of Fire. Enhanced Quen will not kill them but it will weaken them and they can then be finished Fast Silver. Once all the Omens are defeated finish off Jacques with Igni and Fast Steel. Once Jacques is defeated the King of the Wild Hunt will appear and Geralt must choose to surrender Jacques or fight. If you choose to fight the Wild Hunt can be defeated by Igni and Fast Silver attacks. The Wild Hunt will summon Wraiths which you can position yourself to hit with Igni attacks. If you run out of Endurance then do the full Fast Silver attack chain and then switch back to Igni, repeat until victory.
Potions and Oils used:
Tawny Owl
Maribor Forest
Full Moon
Petri's Philter
Willow
Argento
Crinfrid Oil
Build Guide:
Level 1: Strength I, Strength II, Regeneration
Level 2: Dexterity I, Dexterity II, Repel
Level 3: Intelligence I, Intelligence II, Herbalism
Level 4: Position, Deflect Arrows, Fast Steel II
Frightener’s Vision: Oil Preparation
Level 5: Aard II, Stun, Gust
Level 6: Stamina I, Hail of Blows I, Hail of Blows II
Level 7: Stamina II, Poison Resistance, Endurance Regeneration
Level 8: Buzz, Igni II, Incineration
Level 9: Brawl, Fistfight, Paralysis I
Level 10: Fast Silver II, Flash Cuts I, Flash Cuts II
Hellhound’s Soul: Strength III
Level 11: Paralysis II, Crippling Pain I, Crippling Pain II
Level 12: Sever Sinews I, Sever Sinews II, Disarm
Level 13: Igni Student, Harms Way I, Harms Way II
Level 14: Aard Student, Aard Apprentice, Igni Apprentice
Level 15: Strength IV, Quen II, Quen Student, Quen, Apprentice
Level 16: Stone Skin, Barrier 1, Barrier 2, Quen Extended Duration
Level 17: Vigor, Yrden II, Prowess, Inscriptions
Level 18: Dexterity III, Yrden Student, Yrden Apprentice, Pain Sign
Level 19: Agility, Sinister I, Sinister II, Axii II
Level 20 Dexterity IV, Fast Steel III, Spell, Hypnosis,
Level 21: Fast Steel IV, Fast Silver III, Hex Student, Axii Extended Duration
Level 22: Fast Silver IV, Stamina III, Axii Apprentice, Absorption
Level 23: Endurance Regeneration, Stamina IV, Heavy Weight, Strong Steel
Level 24: Intelligence III, Intelligence IV, Crushing Blow I, Crushing Blow II
Level 25: Quen III, Quen IV, Cut at the Jugular I, Cut at the Jugular II
Level 26: Survival Zone, Quen Added Efficiency, Bloody Rage I, Bloody Rage II
Level 27: Focus, Aggression, Strong Silver II, Mortal Blow I
Level 28: Feint, Hail of Blows iii, Mortal Blow II, Deep Cut I
Level 29: Igni III, Igni IV Flash Cuts III, Deep Cut II, Patinado I,
Level 30: Strength V, Igni Added Efficiency, Patinado II
Level 31: Added Vitality, Finesse, Inferno, Group Steel I
Level 32: Dexterity V, Paralysis III, Sever Sinews III, Half Spin I
Level 33: Fast Silver V, Brawn, Crippling Pain, Half Spin II
Level 34: Fast Steel V, Altered Matabolism, Resistance to Blinding, Precise Hit I
Level 35: Intelligence V, Limit Incineration, Incineration Resistance, Precise Hit II
Level 36: Mental Endurance, Resistance to Bleeding, Magic Frenzy, Trip I
Koshchey Core: Stamina V
Level 37: Potion Tolerance, Quen Specialist, Quen Expert, Trip II
Zeugl's Vigor: Added Endurance, Added Intensity
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