ElGato rec. No battle chatter/commentary. Hello YouTube. SSGL here wishing you all a Happy 4th of July!
We continue with our next Dominion engagement test after altering and changing such mode with both the Custom and Forge menus to mimic Halo 5's Warzone as closely as possible, during the last two Dominion tests.
My only slip up here was that I turned the Vehicles off in the Custom menus, once again forgetting that they are in the same category as the manual turrets. That's why they didn't appeared here. No biggie, since it looks like I did managed to fix the locations of the 24 trip mines. There where no double suicides this time around, thankfully.
The only other adjustment I made here was reducing the acquisition of Ordnance from 250/100 to 200/50. So, I think it is possible to get a second drop if one is really good. And that's what I want.
With the practice we had in the previous two tests, I felt we did a better job this time. And as a result, this was our best Dominion battle yet. For one thing, we know how to better keep our focus on those base icons on screen, preventing silly situations like me standing right next to a base that am losing without realizing it. The announcer doesn't state if it's the Red or Blue team who's performing or has performed an action. Thus, it pays to keep an eye on those icons. In Black Ops 3 on the other hand, the announcer does state it it's the friendly or enemy team.
We would appreciate any feedback what you might have about these custom Halo matches that we do.
Halo: The Master Chief Collection Statistics For Split Screen Gaming League
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