Xenonauts S1 E17 (24)
We have no response to the alien heavy infantry. In the late fourteenth century, humanity had abandoned the concept of the man in armor. The aliens have proven the need to at least reconsider our stance in modern times. Even our lasers have been found to be ineffective against their troops. We have not so much as recovered one of their heavy infantrymen's remains for study. They have shocked us with a reintroduction of heavy infantry, and now it is on us to adapt. The alien high command has been analyzing their new troops' response to the human frontier.
The Sebillians may be replaced in their capacity as shock troops. It may take a few decades to reorient their purposes at a genetic level. We may just cull their warrior caste and maintain their capacity for menial labor. We will continue to mold them to that end and phase out their less unsociable tendencies. The Caesans remain important research assistants. There are so many possibilities for our soon to be human subjects. Here are the mods I used.
Mods
Community Edition-Necessary for Full Game
Femnauts Gender-Dimorphism--cosmetic
Xenonauts X-Pansion-Pack More Content
Geographic Addition-More cities
Khall's More Portraits-More Soldier Portrait
Khall's Tundra Tileset-More Tundra Map Variety
Random Map Pack Arctic Collection-Arctic Maps
Random Map Pack Desert Style-Desert Map variety
Random Map Pack Farm Edition-Farm Map variety
Restored Community Map Pack-A database of maps
Skitso's Alien Base Booster Pack 2000-Base variety
Skitso's Improved Tile Art Pack-tactical map graphics
Skitso's Ultimate Megamix Map Pack-2000 Maps!!
XCE Extra Maps Pack-Community Edition Maps
XCE Balance Adjustments-Community Edition
XCE Settings-Community Edition
XCE Base Mod-Community Edition
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Grid Ironman currently has 212 views spread across 20 videos for Xenonauts. His channel uploaded 16 hours worth of Xenonauts videos, or 5.62% of the total watchable video on Grid Ironman's YouTube channel.