Young Souls glitch: Forcing Final Boss Dwarvengobben to go out of bounds.
Young Souls: An Action RPG-esque 2D Beat em up.
Part-way through this month, I was playing this game on Challenging difficulty ("Developer intended" Hard) and beaten the game. Then i tried Relaxing (Easy) which is a night and day difference. I already tried speedrunning it and got a time of over 1 hour and 30 minutes with loading screens.
One idea I had against the boss was to use my secondary as grab bait so that I send in my main and go on the aggressive during Dwarvengobben's grab move. It turns out that by doing this, he will react to his counter move and depending on your secondary's position before the counter, they may or may not fall through the floor and go out of bounds.
When your character has gone out of bounds the A.I still has some aggro towards that player and if he performs his teleport grab, he will go out of bounds faster than you can say "I have to go, my goblin friends need me".
And when that happens, it's best to pause the game and load up a previous save.
Key provided by: The Arcade Crew