401. | Hyperion Engine - Early GPU Animation System | 4:24 | |
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402. | [Doom] Shitty graphics | 4:13 | |
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403. | [AMV] Konan Vs Obito - Matrix Burly Brawl (Don Davis vs Juno Reactor) | 4:02 | |
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404. | [Linux] Creating ANSI terminal Ray-Tracing engine | 3:57 | |
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405. | [Unity 3D] Space Sim #3 - BasicAI/CameraShake | 3:53 | |
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406. | Squidward The Pickle Song | 3:51 | |
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407. | Compute Shader and Instancing [C/Vulkan] | 3:38 | |
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408. | GPU Particle System [C/Vulkan] | 2:55 | |
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409. | Patrick Star Leather Pants Song | 2:48 | |
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410. | [C++] Dead Space 3 DLL Injection | 2:45 | | Dead Space 3
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411. | [C++] GPU Ray-Tracing | 2:41 | |
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412. | Hyperion Engine - Early Animation System | 2:39 | |
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413. | [Unity 3D] Space Sim #1 - Controller/Camera Basic | 2:36 | |
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414. | [Unity 3D] Space Sim #2 - Controller/Camera Update | 2:24 | |
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415. | [Unity 3D] Space RTS #1 Basic Camera/Ship Movement | 2:22 | | StarCraft
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416. | Hyperion Engine - Early Profiler | 2:20 | |
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417. | [Unity 3D] Space Sim #4 - Loginscreen/TurretAI/LeanTween | 2:18 | | PlanetSide 2
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418. | Suffering From Morphism | Demo Sample | 2:14 | |
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419. | [AMV] Naruto Vs Orochimaru - Doom Titan's Realm (Mick Gordon) | 2:12 | |
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420. | [Vulkan] Meson Engine | Core Implementation | 2:10 | |
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421. | Mr. Krabs Electric Zoo Song | 2:03 | |
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422. | [Dead Space 2023] NG+ Gameplay | 32:9 (5120x1440) | 60 FPS Psycho Settings | NVIDIA 3080 RTX | 2:01 | | Dead Space
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423. | City Of R'Lyeh | Demo Sample | 1:55 | |
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424. | [Unity] Creating vortex mobile game | 1:52 | |
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425. | [Unity] Creating visual electric spark effect | 1:48 | |
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426. | Voltage Peak | Demo Sample | 1:48 | |
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427. | It's Inside | Demo Sample | 1:43 | |
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428. | [C++] Dead Space 3 DLL Injection | 1:31 | | Dead Space 3
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429. | [C++/OpenGL] Continuous Game Of Life | 1:30 | |
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430. | Hyperion Engine - Early Demo | 1:28 | |
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431. | Hyperion Engine - Early Model Loading | 1:27 | |
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432. | Food Division | 1:15 | |
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433. | [C++] GPU Ray-Tracing | 1:14 | |
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434. | [C++] Dead Space 3 DLL Injection | 1:12 | | Dead Space 3
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435. | Reactor5 Catastrophe | Demo Sample | 1:04 | |
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436. | [C++/OpenGL] VAO - Buffer Layout Structuring | 1:02 | |
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437. | [C/C++] Kernel Cheat Engine | OpCode Tracing | 1:02 | |
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438. | [CE] Trolling Childhood MMORPG | 0:46 | |
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439. | [UE4] 3D Pathfinding | Flow-Maps | 0:24 | |
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440. | [Unity] Game Jam | Orbit Camera & Player Controller | 0:17 | |
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441. | [C++20/MSVC] Variadic ... Dispatching | 0:00 | |
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442. | [DOOM] Nightmare only (҂`_´) | 0:00 | | Doom Eternal
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443. | [C++20/MSVC] Variadic ... Dispatching | 0:00 | |
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444. | [Vulkan] Meson Engine | Core Implementation | 0:00 | |
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445. | [WebGL] Typescript Type Matching & Shader Templates | 0:00 | |
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446. | [C++] Dead Space 3 DLL Injection | Parsing Process Memory | 0:00 | |
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447. | [PHP] Sorting VST extensions | 0:00 | |
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448. | [C++20/MSVC] Variadic ... Dispatching | 0:00 | |
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449. | [C++20/MSVC] Variadic ... Dispatching | 0:00 | |
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450. | [C++] Dead Space 3 DLL Injection | 0:00 | |
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451. | [C++20/MSVC] Variadic ... Dispatching | 0:00 | |
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452. | [UE5/C++] Weapon IK | 0:00 | |
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453. | [OpenGL] Another minimal attempt | 0:00 | |
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454. | Voxel Engine Test | 0:00 | |
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455. | GOLD ELO IS LIT RIGHT NOW | 0:00 | | League of Legends
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456. | [Ableton] Can Richard FUNK | 0:00 | |
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