Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
1,980
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.98 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 200 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
101.The Narrative Design Survival Guide | Develop:Brighton 20190Guide
102.Develop:Star Awards 2023 Highlights0
103.Develop:Brighton Speaker Tips with AJ Grand-Scrutton0
104.Xbox's Chris Charla on Develop:Brighton0
105.Talking Animal Crossing with Gary Whitta | Keynote | Develop:Brighton Digital 20200Animal Crossing
106.How Not to Launch a Game on Steam | Develop:Brighton Digital 20200The Elder Scrolls Online
107.25 Ways to Sell More Indie Games | Develop:Brighton Digital 20200
108.Imre Jele: Why Speak at Develop:Brighton 2024?0
109.Building Game Communities From Scratch | Develop:Brighton Digital 20200
110.Develop:Brighton 2014 Highlights - Interview Rob Fraser - Microsoft0
111.Containerising Your Game Servers on AWS | Develop:Brighton Digital 20200
112.Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview0
113.Practical Skills for Securing Multi-Million Pound Projects | Develop:Brighton Digital 20200
114.Guerrilla 2023 Keynote Interview (socials edit)0
115.Develop:Brighton 2021 - Rami Ismail Interview0
116.Chris Charla 2023 Keynote Interview (socials edit)0
117.Why You Should Speak at Develop:Brighton0
118.Diversity – The Road to the Future | Develop:Brighton Digital 20200
119.Ubisoft's Lisa Opie - Building a Creative Culture, Together | Develop:Brighton 2022 Keynote0
120.Inkle's Jon Ingold on Develop:Brighton0
121.Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 20
122.Lisa Opie on Develop:Brighton0
123.Building a Proprietary Rendering Engine | Develop:Brighton 20190
124.Develop:Brighton 2023 - Why Exhibit?0
125.Scenery Art in Planet Zoo with Frontier Developments | Develop:Brighton Digital 20200Planet Zoo
126.Why Attend Develop:Brighton?0
127.Develop:Brighton 2021 - Mike Bithell Interview0
128.Modern Wolf's Bianca Fogah on Speaking at Develop0
129.Arkane Lyon's Dinga Bakaba on DEATHLOOP | Develop:Brighton 2022 Keynote Interview0Deathloop
130.Develop:Brighton 2021 - ustwo games' Maria Sayans Interview0
131.Ten Things to Do Before You Even Start Working on a New Game | Develop:Brighton Digital 20200
132.Behind the Split Screen Sound of It Takes Two A Story | Develop:Brighton 20210It Takes Two
133.Xbox's Chris Charla 2023 Keynote Interview0
134.Why Diversity Matters and How We Can Make Studios More Inclusive | Develop:Brighton Digital 20200
135.Running a Game Studio - All You Need to Know | Develop:Brighton Digital 20200
136.Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240Still Wakes the Deep
137.KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0
138.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 20240Battlefield 2042
139.Des Gayle on Why Speak at Develop:Brighton0
140.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20240
141.Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20240
142.Creating Authentic Sound for Farming Simulator | Develop:Brighton 20240Farming Simulator 25
143.Highs and Lows of our Quest to find a Category Defining Game0
144.Elevating Diegetic Music - Tuning into Dead Island 2's Identity0Dead Island 2
145.Lisa Ridley on Why Speak at Develop:Brighton0
146.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR0
147.Creating a World from a Word | Develop:Brighton 20240
148.Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem)0
149.Blockchain to Bring Games to the Next Level0
150.Kristian Segerstrale - 2024 Keynote Interview0
151.Knowing When to Stop0
152.The Weird Science of Creature Design | Develop:Brighton 20240
153.Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240
154.Mobile Game Artist 2024 Edition | Develop:Brighton 20240
155.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
156.Dodging Bullets: Lightweight Automated Testing in Rollerdrome0
157.A Standout Launch Campaign Restrospective0
158.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech0
159.Guerrilla: To New Horizons0Horizon Zero Dawn
160.ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming0
161.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
162.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240
163.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20240
164.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
165.Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns0
166.Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240
167.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
168.Why Attend Develop Brighton0
169.Cracking Early Access – From Design to Development – Lessons From the Front Line0
170.Farming Simulator Production Pipeline0Farming Simulator 22
171.Unreal Engine Development Update | Develop Brighton 20240
172.TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240
173.Observational Drawing0
174.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
175.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
176.Content Creators Meet Indies with Games to Launch | Develop:Brighton 20240
177.You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion0
178.How To Make Easy to Learn Games | Develop:Brighton 20240
179.Every Bit Counts: Effective Rendering Techniques for Sandbox Games0
180.Mixing AAA Games – Process, Collaboration & Systems0
181.Develop:Star Awards 2025 Highlights0
182.What Games Marketing Actually Works in 2024 | Develop:Brighton 20240
183.Why You Should Speak at Develop:Brighton0
184.Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240Suicide Squad: Kill the Justice League
185.BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 20240
186.From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0
187.Sound Effects Recording: Inspire Your Sound Design Workflow0
188.Building Your Portfolio0
189.Tips for Successful Game Development in Unity0
190.Making the Most of ADHD in Game Design0
191.The Real-Time Pitch Review0
192.Avatar: Frontiers of Sound Propagation | Develop:Brighton 20240
193.Minecraft Legends: Building a Unique Animation Style True to Minecraft0Minecraft Legends
194.Romance Storytelling in Games | Develop:Brighton 20240
195.Can Your Gaming Business Be a Force For Good0
196.Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0
197.AAA Car Sound Masterclass0
198.How to Avoid a Bad Steam Score?0
199.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
200.Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 20240