Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,009
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.01 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 200 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
101.Develop:Brighton 2024 - Why Exhibit?0
102.Chris Charla 2023 Keynote Interview (socials edit)0
103.Inkle's Jon Ingold on Develop:Brighton0
104.Containerising Your Game Servers on AWS | Develop:Brighton Digital 20200
105.The Making of DEATHLOOP with Arkane Lyon | Develop:Brighton 2022 Keynote0Deathloop
106.Building a AA Studio - From Start up to Fully Funded | Develop:Brighton 20210
107.Building a Proprietary Rendering Engine | Develop:Brighton 20190
108.Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview0
109.The Secrets of Influencer Marketing | Develop:Brighton 20190
110.What's Next for the UK Games Industry? With Ukie's Dr Jo Twist | Develop:Brighton 20210
111.Why Attend Develop:Brighton?0
112.Develop:Brighton 2021 - Rami Ismail Interview0
113.Develop:Brighton Speaker Tips with AJ Grand-Scrutton0
114.Develop:Star Awards 2023 Highlights0
115.Ladell Smith: Why Speak at Develop:Brighton 2024?0
116.Diversity – The Road to the Future | Develop:Brighton Digital 20200
117.25 Ways to Sell More Indie Games | Develop:Brighton Digital 20200
118.Games That Retain - Google Play | Develop:Brighton 20210
119.Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 20
120.Xbox's Chris Charla 2023 Keynote Interview0
121.The Past Year’s Games Accessibility Advances | Develop:Brighton Digital 20200
122.Develop:Brighton 2014 Highlights - Interview Rob Fraser - Microsoft0
123.John Romero on Develop:Brighton0
124.Develop Brighton 2023 - Why Attend?0
125.Getting the Job Done: Using Everything to Make Your Game | Develop:Brighton Digital 20200
126.A Practical Guide to App Store Optimisation | Develop:Brighton Digital 20200
127.Modern Wolf's Bianca Fogah on Speaking at Develop0
128.Develop:Brighton in 2 Minutes0
129.Develop:Brighton 2013 Indie Showcase - That Dragon Cancer0ShowThat Dragon, Cancer
130.Ten Things to Do Before You Even Start Working on a New Game | Develop:Brighton Digital 20200
131.Jon Ingold 2023 Keynote Interview (socials edit)0
132.Develop:Brighton 2021 - ustwo games' Maria Sayans Interview0
133.Dinga Bakaba on Develop:Brighton0
134.Lessons from Both Sides of the Pitching Table | Develop:Brighton Digital 20200
135.The Develop:Star Awards 2021 - Highlight Reel0Marvel's Spider-Man: Miles Morales
136.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
137.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20240
138.The Evolution of Using Physics Within Games | Develop:Brighton 20240
139.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240
140.Designing Surprise - Treading the Fine Line Between Delighting and Infuriating Players0
141.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
142.Designing Games for Influencers and Why that Might Not be the Best Idea0
143.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR0
144.The Guide to the Future: Why Should You Care What the Government Thinks?0
145.Why Attend Develop Brighton0
146.The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games0EVE Online
147.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
148.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
149.The Weird Science of Creature Design | Develop:Brighton 20240
150.Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 20770Cyberpunk 2077
151.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
152.Onboarding the Next Generation of Games Talent | Develop:Brighton 20240
153.The 3D Character Art Workshop0
154.UXpected Me to Talk About UI: Prioritising Players Throughout Development0
155.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech0
156.Realtime Engines: Blurring the Boundaries Between Film and Game Development0
157.Mixing AAA Games – Process, Collaboration & Systems0
158.How Splash Damage Utilises Epic’s Horde Build System0
159.Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline0
160.A Deep Dive into Technical Art | Develop:Brighton 20240
161.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
162.Funding: Everything You Need to Know0
163.Unreal Engine Development Update | Develop Brighton 20240
164.Congrats! You're a Middle Manager Now what0
165.Jazeena McCallum on Why Speak at Develop:Brighton0
166.A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20240
167.Farming Simulator Production Pipeline0Farming Simulator 22
168.Designing An Accessible Game0
169.You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion0
170.Highs and Lows of our Quest to find a Category Defining Game0
171.How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240
172.Empathy Through XR | Develop:Brighton 20240
173.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
174.Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240
175.Why You Should Speak at Develop:Brighton0
176.Blockchain to Bring Games to the Next Level0
177.Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20240Psychonauts 2
178.Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20240
179.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics0
180.TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240
181.Tips for Successful Game Development in Unity0
182.Growing Pains: How to Scale Without Breaking the Thing You Love0
183.They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press0
184.Building Cohesive Worlds with Traditional and Emerging Art Pipelines0
185.Cloud Native Development Level Up for Smaller Teams0
186.How To Make Easy to Learn Games | Develop:Brighton 20240
187.Can Your Gaming Business Be a Force For Good0
188.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
189.7 Things I Wish I d Known About Creative Leadership0
190.Why You're Already Out Of Touch on TikTok0
191.Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0
192.Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240Suicide Squad: Kill the Justice League
193.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
194.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
195.Five Practical Production Hacks0
196.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
197.Take Control of Your Build System with CMake0
198.Making the Most of ADHD in Game Design0
199.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
200.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0