| 2025-12-17 | KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 2024 | 0:00 | 32 | |
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| 2025-12-17 | KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 2024 | 0:00 | 14 | |
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| 2025-12-09 | Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 2025 | 0:00 | 26 | |
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| 2025-12-08 | Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 2024 | 0:00 | 9 | |
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| 2025-12-08 | Growing Your Game: Learnings from Experimentation | Develop:Brighton 2024 | 0:00 | 14 | |
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| 2025-12-08 | From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket | 0:00 | 23 | |
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| 2025-12-08 | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0:00 | 17 | |
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| 2025-12-08 | How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development | 0:00 | 23 | |
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| 2025-12-08 | Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 2024 | 0:00 | 11 | | Catalyst Black
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| 2025-12-02 | Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 2024 | 0:00 | 13 | |
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| 2025-12-02 | How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way) | 0:00 | 53 | |
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| 2025-12-02 | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 0:00 | 15 | |
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| 2025-12-02 | Designing Games for Influencers and Why that Might Not be the Best Idea | 0:00 | 54 | |
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| 2025-12-02 | Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 2024 | 0:00 | 93 | |
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| 2025-12-02 | Growing Pains: How to Scale Without Breaking the Thing You Love | 0:00 | 16 | |
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| 2025-12-02 | Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR | 0:00 | 11 | |
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| 2025-12-02 | Sensitive Content: Telling a Challenging Personal Story in The Quiet Things | Develop:Brighton 2025 | 0:00 | 7 | |
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| 2025-12-02 | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0:00 | 8 | |
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| 2025-11-30 | A Deep Dive into Technical Art | Develop:Brighton 2024 | 0:00 | 23 | |
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| 2025-11-30 | A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 2024 | 0:00 | 82 | |
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| 2025-11-30 | A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 2024 | 0:00 | 60 | |
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| 2025-11-30 | Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision | 0:00 | 50 | |
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| 2025-11-30 | Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR | 0:00 | 94 | | Assassin's Creed
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| 2025-11-30 | From Ka to Boom General Learnings From Creating an Explosion Sound Library | 0:00 | 10 | |
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| 2025-11-30 | Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 2024 | 0:00 | 21 | |
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| 2025-11-26 | Jane Perry Keynote Interview | Develop:Brighton 2025 | 0:00 | 16 | |
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| 2025-11-24 | Own Your Niche Find Your Fans with Audience | Develop:Brighton 2024 | 0:00 | 11 | |
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| 2025-11-24 | Content Creators Meet Indies with Games to Launch | Develop:Brighton 2024 | 0:00 | 6 | |
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| 2025-11-24 | Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 2024 | 0:00 | 2 | |
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| 2025-11-24 | Cracking Early Access – From Design to Development – Lessons From the Front Line | 0:00 | 25 | |
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| 2025-11-24 | TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 2024 | 0:00 | 12 | |
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| 2025-11-24 | Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 2024 | 0:00 | 4 | |
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| 2025-11-24 | What Games Marketing Actually Works in 2024 | Develop:Brighton 2024 | 0:00 | 6 | |
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| 2025-11-20 | Designing Surprise - Treading the Fine Line Between Delighting and Infuriating Players | 0:00 | 11 | |
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| 2025-11-20 | Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 2024 | 0:00 | 5 | | Football Manager
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| 2025-11-20 | Playing With the House of Mouse | Develop:Brighton 2024 | 0:00 | 5 | |
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| 2025-11-20 | The Evolution of Using Physics Within Games | Develop:Brighton 2024 | 0:00 | 30 | |
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| 2025-11-20 | The Art of Cinematic Storytelling in Video Games | Develop:Brighton 2024 | 0:00 | 13 | |
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| 2025-11-20 | How To Make Easy to Learn Games | Develop:Brighton 2024 | 0:00 | 329 | |
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| 2025-11-20 | Empathy Through XR | Develop:Brighton 2024 | 0:00 | 3 | |
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| 2025-11-20 | Romance Storytelling in Games | Develop:Brighton 2024 | 0:00 | 4 | |
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| 2025-11-20 | The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games | 0:00 | 12 | | EVE Online
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| 2025-11-20 | KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick | 0:00 | 1 | |
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| 2025-11-20 | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 0:00 | 13 | |
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| 2025-11-20 | Creating a World from a Word | Develop:Brighton 2024 | 0:00 | 6 | |
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| 2025-11-20 | Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 2024 | 0:00 | 9 | |
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| 2025-11-18 | Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 2024 | 0:00 | 9 | |
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| 2025-11-18 | Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 2024 | 0:00 | 13 | |
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| 2025-11-18 | Still Wakes the Deep: Tentacles and Water | Develop:Brighton 2024 | 0:00 | 4 | | Still Wakes the Deep
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| 2025-11-18 | Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 2024 | 0:00 | 10 | |
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| 2025-11-18 | Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 2024 | 0:00 | 6 | | Mask of the Rose
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| 2025-11-18 | LLM: Agents for QA - Potential & Limitations | Develop:Brighton 2024 | 0:00 | 4 | |
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| 2025-11-14 | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0:00 | 2 | |
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| 2025-11-14 | The Art of Leading Leaders | Develop:Brighton 2024 | 0:00 | 5 | |
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| 2025-11-14 | Shaping Your Future: Ukie is Here to Help | Develop:Brighton 2024 | 0:00 | 1 | |
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| 2025-11-14 | Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success | 0:00 | 1 | |
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| 2025-11-14 | Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry | 0:00 | 0 | |
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| 2025-11-14 | Raising Money A Perspective from Both Sides | Develop:Brighton 2024 | 0:00 | 8 | |
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| 2025-11-14 | Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget | 0:00 | 0 | |
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| 2025-11-14 | Onboarding the Next Generation of Games Talent | Develop:Brighton 2024 | 0:00 | 2 | |
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| 2025-11-14 | Designing with Community Safety in Mind | Develop:Brighton 2024 | 0:00 | 0 | | Roblox
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| 2025-11-14 | Stuck in the Middle With You: Translating Between Business and Creativity as a Producer | 0:00 | 3 | |
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| 2025-11-14 | BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024 | 0:00 | 2 | |
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| 2025-11-14 | How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024 | 0:00 | 2 | |
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| 2025-11-14 | How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024 | 0:00 | 5 | |
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| 2025-11-14 | Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention | 0:00 | 3 | |
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| 2025-11-14 | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0:00 | 2 | | Unreal
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| 2025-11-14 | Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 2024 | 0:00 | 3 | |
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| 2025-11-14 | Unreal Engine Development Update | Develop Brighton 2024 | 0:00 | 5 | |
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| 2025-11-11 | Creating Authentic Sound for Farming Simulator | Develop:Brighton 2024 | 0:00 | 14 | | Farming Simulator 25
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| 2025-11-11 | Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 2024 | 0:00 | 14 | | Suicide Squad: Kill the Justice League
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| 2025-11-11 | Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024 | 0:00 | 21 | |
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| 2025-11-11 | Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 2024 | 0:00 | 222 | | Battlefield 2042
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| 2025-11-11 | Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 2024 | 0:00 | 9 | |
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| 2025-11-11 | Elevating Diegetic Music - Tuning into Dead Island 2's Identity | 0:00 | 19 | | Dead Island 2
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| 2025-11-10 | Tara Mustapha Keynote Interview | Develop:Brighton 2025 | 0:00 | 15 | |
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| 2025-11-05 | Sam Lake Keynote Interview | Develop:Brighton 2025 | 0:00 | 890 | |
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| 2025-11-04 | The Craft of Handmade AI | Develop:Brighton 2024 | 0:00 | 8 | |
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| 2025-11-04 | Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem) | 0:00 | 6 | |
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| 2025-11-04 | Mobile Game Artist 2024 Edition | Develop:Brighton 2024 | 0:00 | 3 | |
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| 2025-11-04 | Building Cohesive Worlds with Traditional and Emerging Art Pipelines | 0:00 | 9 | |
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| 2025-11-04 | Live Figure Drawing Costumed Short Poses | Develop:Brighton 2024 | 0:00 | 7 | |
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| 2025-11-04 | Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 2024 | 0:00 | 32 | |
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| 2025-11-04 | The Weird Science of Creature Design | Develop:Brighton 2024 | 0:00 | 20 | |
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| 2025-11-04 | Everything I Learned Making Art for Illustrative Styles | 0:00 | 5 | |
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| 2025-10-31 | A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 2024 | 0:00 | 25 | | Still Wakes the Deep
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| 2025-10-20 | Develop:Star Awards 2025 Highlights | 0:00 | 21 | |
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| 2025-10-10 | The Games Industry 2024 Survival Guide | Develop:Brighton 2024 | 0:00 | 29 | |
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| 2025-10-10 | The Truth About The 4 Day Work Week | Develop:Brighton 2024 | 0:00 | 45 | |
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| 2025-10-10 | You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion | 0:00 | 35 | |
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| 2025-10-10 | Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 2024 | 0:00 | 28 | | Psychonauts 2
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| 2025-07-23 | Develop:Star Awards 2025 Highlights | 0:00 | 44 | |
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| 2025-07-17 | Develop Star Award 2025 Winner Sam Lake's Acceptance Speech | 0:00 | 559 | |
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| 2025-07-14 | Why Attend Develop Brighton | 0:00 | 89 | |
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| 2025-01-22 | Des Gayle on Why Speak at Develop:Brighton | 0:00 | 80 | |
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| 2025-01-15 | Jazeena McCallum on Why Speak at Develop:Brighton | 0:00 | 32 | |
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| 2025-01-14 | Kristian Segerstrale on Why Speak at Develop:Brighton | 0:00 | 47 | |
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| 2025-01-13 | Lisa Ridley on Why Speak at Develop:Brighton | 0:00 | 85 | |
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| 2025-01-13 | Charity Joy on Why You Should Speak | 0:00 | 29 | |
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| 2025-01-09 | Caroline Marchal - 2024 Keynote Interview | 0:00 | 90 | |
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