Develop:Brighton

Develop:Brighton

Views:
255,013
Subscribers:
1,950
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.95 thousand subscribers. He published 317 videos which altogether total over 255.01 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





All Videos by Develop:Brighton



PublishedVideo TitleDurationViewsCategoryGame
2025-12-17KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240:0032
2025-12-17KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240:0014
2025-12-09Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20250:0026
2025-12-08Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 20240:009
2025-12-08Growing Your Game: Learnings from Experimentation | Develop:Brighton 20240:0014
2025-12-08From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0:0023
2025-12-08The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240:0017
2025-12-08How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development0:0023
2025-12-08Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 20240:0011Catalyst Black
2025-12-02Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20240:0013
2025-12-02How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way)0:0053
2025-12-02The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20240:0015
2025-12-02Designing Games for Influencers and Why that Might Not be the Best Idea0:0054
2025-12-02Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20240:0093
2025-12-02Growing Pains: How to Scale Without Breaking the Thing You Love0:0016
2025-12-02Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR0:0011
2025-12-02Sensitive Content: Telling a Challenging Personal Story in The Quiet Things | Develop:Brighton 20250:007
2025-12-02Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240:008
2025-11-30A Deep Dive into Technical Art | Develop:Brighton 20240:0023
2025-11-30A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20240:0082
2025-11-30A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 20240:0060
2025-11-30Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision0:0050
2025-11-30Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR0:0094Assassin's Creed
2025-11-30From Ka to Boom General Learnings From Creating an Explosion Sound Library0:0010
2025-11-30Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240:0021
2025-11-26Jane Perry Keynote Interview | Develop:Brighton 20250:0016
2025-11-24Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240:0011
2025-11-24Content Creators Meet Indies with Games to Launch | Develop:Brighton 20240:006
2025-11-24Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240:002
2025-11-24Cracking Early Access – From Design to Development – Lessons From the Front Line0:0025
2025-11-24TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240:0012
2025-11-24Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 20240:004
2025-11-24What Games Marketing Actually Works in 2024 | Develop:Brighton 20240:006
2025-11-20Designing Surprise - Treading the Fine Line Between Delighting and Infuriating Players0:0011
2025-11-20Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240:005Football Manager
2025-11-20Playing With the House of Mouse | Develop:Brighton 20240:005
2025-11-20The Evolution of Using Physics Within Games | Develop:Brighton 20240:0030
2025-11-20The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240:0013
2025-11-20How To Make Easy to Learn Games | Develop:Brighton 20240:00329
2025-11-20Empathy Through XR | Develop:Brighton 20240:003
2025-11-20Romance Storytelling in Games | Develop:Brighton 20240:004
2025-11-20The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games0:0012EVE Online
2025-11-20KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0:001
2025-11-20Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20240:0013
2025-11-20Creating a World from a Word | Develop:Brighton 20240:006
2025-11-20Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 20240:009
2025-11-18Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240:009
2025-11-18Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240:0013
2025-11-18Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240:004Still Wakes the Deep
2025-11-18Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20240:0010
2025-11-18Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 20240:006Mask of the Rose
2025-11-18LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240:004
2025-11-14Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240:002
2025-11-14The Art of Leading Leaders | Develop:Brighton 20240:005
2025-11-14Shaping Your Future: Ukie is Here to Help | Develop:Brighton 20240:001
2025-11-14Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0:001
2025-11-14Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0:000
2025-11-14Raising Money A Perspective from Both Sides | Develop:Brighton 20240:008
2025-11-14Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0:000
2025-11-14Onboarding the Next Generation of Games Talent | Develop:Brighton 20240:002
2025-11-14Designing with Community Safety in Mind | Develop:Brighton 20240:000Roblox
2025-11-14Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0:003
2025-11-14BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 20240:002
2025-11-14How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240:002
2025-11-14How to Grow a Game Studio Through Challenging Times | Develop:Brighton 20240:005
2025-11-14Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention0:003
2025-11-14The Unreal and Epic Games Ecosystem | Develop:Brighton 20240:002Unreal
2025-11-14Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 20240:003
2025-11-14Unreal Engine Development Update | Develop Brighton 20240:005
2025-11-11Creating Authentic Sound for Farming Simulator | Develop:Brighton 20240:0014Farming Simulator 25
2025-11-11Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240:0014Suicide Squad: Kill the Justice League
2025-11-11Avatar: Frontiers of Sound Propagation | Develop:Brighton 20240:0021
2025-11-11Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 20240:00222Battlefield 2042
2025-11-11Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240:009
2025-11-11Elevating Diegetic Music - Tuning into Dead Island 2's Identity0:0019Dead Island 2
2025-11-10Tara Mustapha Keynote Interview | Develop:Brighton 20250:0015
2025-11-05Sam Lake Keynote Interview | Develop:Brighton 20250:00890
2025-11-04The Craft of Handmade AI | Develop:Brighton 20240:008
2025-11-04Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem)0:006
2025-11-04Mobile Game Artist 2024 Edition | Develop:Brighton 20240:003
2025-11-04Building Cohesive Worlds with Traditional and Emerging Art Pipelines0:009
2025-11-04Live Figure Drawing Costumed Short Poses | Develop:Brighton 20240:007
2025-11-04Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 20240:0032
2025-11-04The Weird Science of Creature Design | Develop:Brighton 20240:0020
2025-11-04Everything I Learned Making Art for Illustrative Styles0:005
2025-10-31A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20240:0025Still Wakes the Deep
2025-10-20Develop:Star Awards 2025 Highlights0:0021
2025-10-10The Games Industry 2024 Survival Guide | Develop:Brighton 20240:0029
2025-10-10The Truth About The 4 Day Work Week | Develop:Brighton 20240:0045
2025-10-10You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion0:0035
2025-10-10Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20240:0028Psychonauts 2
2025-07-23Develop:Star Awards 2025 Highlights0:0044
2025-07-17Develop Star Award 2025 Winner Sam Lake's Acceptance Speech0:00559
2025-07-14Why Attend Develop Brighton0:0089
2025-01-22Des Gayle on Why Speak at Develop:Brighton0:0080
2025-01-15Jazeena McCallum on Why Speak at Develop:Brighton0:0032
2025-01-14Kristian Segerstrale on Why Speak at Develop:Brighton0:0047
2025-01-13Lisa Ridley on Why Speak at Develop:Brighton0:0085
2025-01-13Charity Joy on Why You Should Speak0:0029
2025-01-09Caroline Marchal - 2024 Keynote Interview0:0090