Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
1,980
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.98 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Most Liked Videos by Develop:Brighton


Video TitleRatingCategoryGame
1.Going Nuclear: The Story of Todd Howard & Bethesda | Develop:Brighton Digital 20201,573
2.Develop:Brighton 2019 - Sean Murray on No Man's Sky VR, The Last Campfire & more423No Man's Sky
3.To Infinity & Beyond: The Story of No Man's Sky with Hello Games' Sean Murray | Develop:Brighton386No Man's Sky
4.Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 as an Indie Platform279
5.Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 Game Knack208
6.Develop:Brighton 2015 Highlights Rami Ismail, Indie Keynote IN FULL197
7.Develop:Brighton 2016 Highlights - Hideo Kojima & Mark Cerny Interview196Death Stranding
8.Bethesda's Todd Howard Accepts The Develop Star Award 2020177Fallout 3
9.John Romero - Wolfenstein 3D Postmortem | Develop:Brighton 2022 Keynote464Wolfenstein 3D
10.Develop:Brighton 2013 Interview - Mark Cerny, Cerny Games149
11.Shuhei Yoshida & The History of PlayStation | Develop:Brighton123Let's PlayGran Turismo
12.Develop:Brighton 2019: Sean Murray On What's Next For Hello Games115No Man's Sky
13.Develop:Brighton 2014 Highlights Interview with Mark Cerny & Andrew House114
14.The Develop:Star Awards 2020110
15.Develop 2015 Highlights Rami Ismail, Indie Keynote101
16.Spatial Communication in Level Design - Dreams | Develop:Brighton Digital 202077
17.Develop:Brighton 2014 Highlights Mark Cerny & Andrew House Keynote part 166
18.Adding Depth and Believability to Your Character Design | Develop:Brighton Digital 202053
19.Develop:Brighton 2019 - Rebellion's Founders On What Video Game Movies Get Wrong53
20.The Path to Rebellion's Independence with founders Chris and Jason Kingsley - Develop:Brighton52Sniper Elite 4
21.The Art of Game Developer Art Bibles | Develop:Brighton Digital 202051
22.Develop:Brighton 2013 Conference Highlights #13 Mike Bithel on making Thomas Was Alone47Thomas Was Alone
23.EA DICE Audio Director Ben Minto: From Battlefield to Star Wars | Develop:Brighton Digital 202043
24.Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 242
25.Game Design War Stories: Tales from the Trenches with Arkane Studios36
26.Designing DEATHLOOP's First Hours at the Eleventh Hour with Arkane Lyon35Deathloop
27.25 Years of Frontier Developments with David Braben | Develop:Brighton32
28.Everything Tells a Story with Hangar 13's Haden Blackman | Develop:Brighton31Mafia III
29.Legendary Developer John Romero | Develop:Brighton 2022 Keynote Interview30
30.How We Built F1 Manager: Design and Commercial Insights | Develop:Brighton Digital 202030F1 Manager
31.Develop:Brighton 2015 Interview Rami Ismail (Vlambeer)28
32.Develop:Brighton 2015 Interview - Jessica Curry & Dan Pinchbeck (The Chinese Room)26
33.An Interview with John & Brenda Romero26
34.Achieving Deeper Player Interaction with Large-Scale Worlds | Develop:Brighton Digital 202025
35.Develop:Brighton 2019 - Rebellion's Chris & Jason Kingsley on Their New Film and TV Studio23
36.Player-Driven Audio Creation in Dreams with Media Molecule | Develop:Brighton Digital 202023Dreams
37.The Making of DEATHLOOP with Arkane Lyon | Develop:Brighton 2022 Keynote23Deathloop
38.Develop:Brighton 2013 Interview - Tim Sweeney, Epic Games22
39.Building Game Communities From Scratch | Develop:Brighton Digital 202022
40.DOOM Creator John Romero - A Life in Games | Develop:Brighton22
41.Indie Heroes Rami Ismail & Mike Bithell Discuss Their Careers | Develop:Brighton21Discussion
42.Creating Dreams with Media Molecule's Founders | Develop:Brighton21Dreams
43.The Present & Future of AI and Games | Develop:Brighton Digital 202019
44.The Realities of Releasing Small Games on Steam | Develop:Brighton Digital 202017
45.Develop:Brighton 2013 Interview - Jeremy Gaffney, Carbine Studios17
46.Practical Skills for Securing Multi-Million Pound Projects | Develop:Brighton Digital 202016
47.20 Years of Designing Games with PlayStation's Dominic Robilliard | Develop:Brighton Digital 202016Let's Play
48.Ubisoft Audio Director Lydia Andrew: Behind the Scenes | Develop:Brighton Digital 202016
49.Music Design and Implementation | Develop:Brighton Digital 202015
50.An interview with Magic Leap's Graeme Devine15Leap
51.Building a AA Studio - From Start up to Fully Funded | Develop:Brighton 202115
52.Develop13 Conference Highlights #7 Sony London Lead Writer Robert Morgan on 3 Tips for Improving You14
53.Develop:Brighton 2021 - Mike Bithell Interview13
54.25 Ways to Sell More Indie Games | Develop:Brighton Digital 202013
55.How Your Players Can Make You A Better Developer | Develop:Brighton Digital 202011Old School RuneScape
56.Develop:Brighton 2017 Highlight "Magic Leap's Mixed Reality Prototypes" - Graeme Devine10
57.DEATHLOOP Director Dinga Bakaba on his Develop Star Award win | Develop:Star Awards 20229Deathloop
58.Mind Your NPCs and Qs: What’s Next for Game AI? | Develop:Brighton 20219
59.The Orthors Story: Running a Black Owned Games Studio | Develop:Brighton 20219
60.The Art of Fall Guys: Ultimate Knockout | Develop:Brighton Digital 20208Fall Guys
61.Stumbling to Success: The Fall Guys Phenomenon | Develop:Brighton Digital 20207Fall Guys
62.Embedding Diversity and Inclusion Into Studio Culture | Develop:Brighton Digital 20207
63.Arkane Lyon's Dinga Bakaba on DEATHLOOP | Develop:Brighton 2022 Keynote Interview8Deathloop
64.How No Man's Sky Used Azure to Share an Infinite Universe | Develop:Brighton 20217No Man's Sky
65.How Not to Launch a Game on Steam | Develop:Brighton Digital 20206The Elder Scrolls Online
66.John Romero on Develop:Brighton6
67.Where to Start with Machine Learning | Develop:Brighton Digital 20206
68.How We Learn and Evolve our Code Base at Polystream | Develop:Brighton Digital 20206
69.Talking Animal Crossing with Gary Whitta | Keynote | Develop:Brighton Digital 20205Animal Crossing
70.Why Diversity Matters and How We Can Make Studios More Inclusive | Develop:Brighton Digital 20205
71.Scenery Art in Planet Zoo with Frontier Developments | Develop:Brighton Digital 20205Planet Zoo
72.Pick Your Video Game Localisation Targets and Hit That Bullseye | Develop:Brighton Digital 20205
73.Getting the Job Done: Using Everything to Make Your Game | Develop:Brighton Digital 20205
74.Ten Things to Do Before You Even Start Working on a New Game | Develop:Brighton Digital 20205
75.Running a Game Studio - All You Need to Know | Develop:Brighton Digital 20204
76.Building a Proprietary Rendering Engine | Develop:Brighton 20194
77.Develop:Brighton 2013 Indie Showcase - That Dragon Cancer4ShowThat Dragon, Cancer
78.Why Marketing Your Studio is Just as Important as Marketing Your Games | Develop:Brighton 20214
79.Why Attend Develop:Brighton?4
80.Beyond a Steel Sky – Reinventing a Classic with Charles Cecil | Develop:Brighton Digital 20204Beyond a Steel Sky
81.Develop:Brighton in 2 Minutes4
82.Develop:Brighton Speaker Tips with AJ Grand-Scrutton4
83.Diversity – The Road to the Future | Develop:Brighton Digital 20203
84.Develop:Brighton 2021 - Exhibitor Testimony3
85.The Develop:Star Awards 2022 - Highlight Reel3Ratchet & Clank: Rift Apart
86.Develop:Brighton 2014 Highlights - Interview Rob Fraser - Microsoft3
87.Behind the Split Screen Sound of It Takes Two A Story | Develop:Brighton 20213It Takes Two
88.Develop Brighton 2023 - Why Attend?3
89.Containerising Your Game Servers on AWS | Develop:Brighton Digital 20203
90.Dinga Bakaba on Develop:Brighton3
91.Modern Wolf's Bianca Fogah on Speaking at Develop2
92.The Secrets of Influencer Marketing | Develop:Brighton 20192
93.Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview2
94.Lessons from Both Sides of the Pitching Table | Develop:Brighton Digital 20202
95.The Develop:Star Awards 2021 - Highlight Reel2Marvel's Spider-Man: Miles Morales
96.The LGBTQ+ Games Industry & Allyship | Develop:Brighton Digital 20202
97.The Timelessness of Dreams - Giving Digital Art the Human Touch | Develop:Brighton 20192
98.Develop:Brighton 2021 in 2 Minutes2
99.Console Development in Unity | Develop:Brighton 20211
100.Develop:Brighton 2023 - Why Exhibit?2