| 1. | Going Nuclear: The Story of Todd Howard & Bethesda | Develop:Brighton Digital 2020 | 1,573 | |
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| 2. | Develop:Brighton 2019 - Sean Murray on No Man's Sky VR, The Last Campfire & more | 423 | | No Man's Sky
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| 3. | To Infinity & Beyond: The Story of No Man's Sky with Hello Games' Sean Murray | Develop:Brighton | 386 | | No Man's Sky
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| 4. | Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 as an Indie Platform | 279 | |
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| 5. | Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 Game Knack | 208 | |
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| 6. | Develop:Brighton 2015 Highlights Rami Ismail, Indie Keynote IN FULL | 197 | |
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| 7. | Develop:Brighton 2016 Highlights - Hideo Kojima & Mark Cerny Interview | 196 | | Death Stranding
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| 8. | Bethesda's Todd Howard Accepts The Develop Star Award 2020 | 177 | | Fallout 3
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| 9. | John Romero - Wolfenstein 3D Postmortem | Develop:Brighton 2022 Keynote | 464 | | Wolfenstein 3D
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| 10. | Develop:Brighton 2013 Interview - Mark Cerny, Cerny Games | 149 | |
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| 11. | Shuhei Yoshida & The History of PlayStation | Develop:Brighton | 123 | Let's Play | Gran Turismo
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| 12. | Develop:Brighton 2019: Sean Murray On What's Next For Hello Games | 115 | | No Man's Sky
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| 13. | Develop:Brighton 2014 Highlights Interview with Mark Cerny & Andrew House | 114 | |
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| 14. | The Develop:Star Awards 2020 | 110 | |
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| 15. | Develop 2015 Highlights Rami Ismail, Indie Keynote | 101 | |
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| 16. | Spatial Communication in Level Design - Dreams | Develop:Brighton Digital 2020 | 77 | |
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| 17. | Develop:Brighton 2014 Highlights Mark Cerny & Andrew House Keynote part 1 | 66 | |
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| 18. | Adding Depth and Believability to Your Character Design | Develop:Brighton Digital 2020 | 53 | |
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| 19. | Develop:Brighton 2019 - Rebellion's Founders On What Video Game Movies Get Wrong | 53 | |
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| 20. | The Path to Rebellion's Independence with founders Chris and Jason Kingsley - Develop:Brighton | 52 | | Sniper Elite 4
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| 21. | The Art of Game Developer Art Bibles | Develop:Brighton Digital 2020 | 51 | |
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| 22. | Develop:Brighton 2013 Conference Highlights #13 Mike Bithel on making Thomas Was Alone | 47 | | Thomas Was Alone
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| 23. | EA DICE Audio Director Ben Minto: From Battlefield to Star Wars | Develop:Brighton Digital 2020 | 43 | |
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| 24. | Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 2 | 42 | |
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| 25. | Game Design War Stories: Tales from the Trenches with Arkane Studios | 36 | |
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| 26. | Designing DEATHLOOP's First Hours at the Eleventh Hour with Arkane Lyon | 35 | | Deathloop
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| 27. | 25 Years of Frontier Developments with David Braben | Develop:Brighton | 32 | |
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| 28. | Everything Tells a Story with Hangar 13's Haden Blackman | Develop:Brighton | 31 | | Mafia III
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| 29. | Legendary Developer John Romero | Develop:Brighton 2022 Keynote Interview | 30 | |
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| 30. | How We Built F1 Manager: Design and Commercial Insights | Develop:Brighton Digital 2020 | 30 | | F1 Manager
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| 31. | Develop:Brighton 2015 Interview Rami Ismail (Vlambeer) | 28 | |
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| 32. | Develop:Brighton 2015 Interview - Jessica Curry & Dan Pinchbeck (The Chinese Room) | 26 | |
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| 33. | An Interview with John & Brenda Romero | 26 | |
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| 34. | Achieving Deeper Player Interaction with Large-Scale Worlds | Develop:Brighton Digital 2020 | 25 | |
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| 35. | Develop:Brighton 2019 - Rebellion's Chris & Jason Kingsley on Their New Film and TV Studio | 23 | |
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| 36. | Player-Driven Audio Creation in Dreams with Media Molecule | Develop:Brighton Digital 2020 | 23 | | Dreams
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| 37. | The Making of DEATHLOOP with Arkane Lyon | Develop:Brighton 2022 Keynote | 23 | | Deathloop
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| 38. | Develop:Brighton 2013 Interview - Tim Sweeney, Epic Games | 22 | |
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| 39. | Building Game Communities From Scratch | Develop:Brighton Digital 2020 | 22 | |
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| 40. | DOOM Creator John Romero - A Life in Games | Develop:Brighton | 22 | |
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| 41. | Indie Heroes Rami Ismail & Mike Bithell Discuss Their Careers | Develop:Brighton | 21 | Discussion |
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| 42. | Creating Dreams with Media Molecule's Founders | Develop:Brighton | 21 | | Dreams
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| 43. | The Present & Future of AI and Games | Develop:Brighton Digital 2020 | 19 | |
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| 44. | The Realities of Releasing Small Games on Steam | Develop:Brighton Digital 2020 | 17 | |
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| 45. | Develop:Brighton 2013 Interview - Jeremy Gaffney, Carbine Studios | 17 | |
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| 46. | Practical Skills for Securing Multi-Million Pound Projects | Develop:Brighton Digital 2020 | 16 | |
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| 47. | 20 Years of Designing Games with PlayStation's Dominic Robilliard | Develop:Brighton Digital 2020 | 16 | Let's Play |
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| 48. | Ubisoft Audio Director Lydia Andrew: Behind the Scenes | Develop:Brighton Digital 2020 | 16 | |
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| 49. | Music Design and Implementation | Develop:Brighton Digital 2020 | 15 | |
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| 50. | An interview with Magic Leap's Graeme Devine | 15 | | Leap
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| 51. | Building a AA Studio - From Start up to Fully Funded | Develop:Brighton 2021 | 15 | |
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| 52. | Develop13 Conference Highlights #7 Sony London Lead Writer Robert Morgan on 3 Tips for Improving You | 14 | |
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| 53. | Develop:Brighton 2021 - Mike Bithell Interview | 13 | |
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| 54. | 25 Ways to Sell More Indie Games | Develop:Brighton Digital 2020 | 13 | |
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| 55. | How Your Players Can Make You A Better Developer | Develop:Brighton Digital 2020 | 11 | | Old School RuneScape
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| 56. | Develop:Brighton 2017 Highlight "Magic Leap's Mixed Reality Prototypes" - Graeme Devine | 10 | |
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| 57. | DEATHLOOP Director Dinga Bakaba on his Develop Star Award win | Develop:Star Awards 2022 | 9 | | Deathloop
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| 58. | Mind Your NPCs and Qs: What’s Next for Game AI? | Develop:Brighton 2021 | 9 | |
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| 59. | The Orthors Story: Running a Black Owned Games Studio | Develop:Brighton 2021 | 9 | |
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| 60. | The Art of Fall Guys: Ultimate Knockout | Develop:Brighton Digital 2020 | 8 | | Fall Guys
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| 61. | Stumbling to Success: The Fall Guys Phenomenon | Develop:Brighton Digital 2020 | 7 | | Fall Guys
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| 62. | Embedding Diversity and Inclusion Into Studio Culture | Develop:Brighton Digital 2020 | 7 | |
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| 63. | Arkane Lyon's Dinga Bakaba on DEATHLOOP | Develop:Brighton 2022 Keynote Interview | 8 | | Deathloop
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| 64. | How No Man's Sky Used Azure to Share an Infinite Universe | Develop:Brighton 2021 | 7 | | No Man's Sky
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| 65. | How Not to Launch a Game on Steam | Develop:Brighton Digital 2020 | 6 | | The Elder Scrolls Online
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| 66. | John Romero on Develop:Brighton | 6 | |
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| 67. | Where to Start with Machine Learning | Develop:Brighton Digital 2020 | 6 | |
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| 68. | How We Learn and Evolve our Code Base at Polystream | Develop:Brighton Digital 2020 | 6 | |
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| 69. | Talking Animal Crossing with Gary Whitta | Keynote | Develop:Brighton Digital 2020 | 5 | | Animal Crossing
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| 70. | Why Diversity Matters and How We Can Make Studios More Inclusive | Develop:Brighton Digital 2020 | 5 | |
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| 71. | Scenery Art in Planet Zoo with Frontier Developments | Develop:Brighton Digital 2020 | 5 | | Planet Zoo
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| 72. | Pick Your Video Game Localisation Targets and Hit That Bullseye | Develop:Brighton Digital 2020 | 5 | |
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| 73. | Getting the Job Done: Using Everything to Make Your Game | Develop:Brighton Digital 2020 | 5 | |
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| 74. | Ten Things to Do Before You Even Start Working on a New Game | Develop:Brighton Digital 2020 | 5 | |
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| 75. | Running a Game Studio - All You Need to Know | Develop:Brighton Digital 2020 | 4 | |
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| 76. | Building a Proprietary Rendering Engine | Develop:Brighton 2019 | 4 | |
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| 77. | Develop:Brighton 2013 Indie Showcase - That Dragon Cancer | 4 | Show | That Dragon, Cancer
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| 78. | Why Marketing Your Studio is Just as Important as Marketing Your Games | Develop:Brighton 2021 | 4 | |
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| 79. | Why Attend Develop:Brighton? | 4 | |
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| 80. | Beyond a Steel Sky – Reinventing a Classic with Charles Cecil | Develop:Brighton Digital 2020 | 4 | | Beyond a Steel Sky
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| 81. | Develop:Brighton in 2 Minutes | 4 | |
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| 82. | Develop:Brighton Speaker Tips with AJ Grand-Scrutton | 4 | |
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| 83. | Diversity – The Road to the Future | Develop:Brighton Digital 2020 | 3 | |
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| 84. | Develop:Brighton 2021 - Exhibitor Testimony | 3 | |
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| 85. | The Develop:Star Awards 2022 - Highlight Reel | 3 | | Ratchet & Clank: Rift Apart
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| 86. | Develop:Brighton 2014 Highlights - Interview Rob Fraser - Microsoft | 3 | |
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| 87. | Behind the Split Screen Sound of It Takes Two A Story | Develop:Brighton 2021 | 3 | | It Takes Two
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| 88. | Develop Brighton 2023 - Why Attend? | 3 | |
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| 89. | Containerising Your Game Servers on AWS | Develop:Brighton Digital 2020 | 3 | |
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| 90. | Dinga Bakaba on Develop:Brighton | 3 | |
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| 91. | Modern Wolf's Bianca Fogah on Speaking at Develop | 2 | |
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| 92. | The Secrets of Influencer Marketing | Develop:Brighton 2019 | 2 | |
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| 93. | Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview | 2 | |
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| 94. | Lessons from Both Sides of the Pitching Table | Develop:Brighton Digital 2020 | 2 | |
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| 95. | The Develop:Star Awards 2021 - Highlight Reel | 2 | | Marvel's Spider-Man: Miles Morales
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| 96. | The LGBTQ+ Games Industry & Allyship | Develop:Brighton Digital 2020 | 2 | |
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| 97. | The Timelessness of Dreams - Giving Digital Art the Human Touch | Develop:Brighton 2019 | 2 | |
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| 98. | Develop:Brighton 2021 in 2 Minutes | 2 | |
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| 99. | Console Development in Unity | Develop:Brighton 2021 | 1 | |
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| 100. | Develop:Brighton 2023 - Why Exhibit? | 2 | |
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