| 1. | Going Nuclear: The Story of Todd Howard & Bethesda | Develop:Brighton Digital 2020 | 329 | |
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| 2. | Develop 2015 Highlights Rami Ismail, Indie Keynote | 97 | |
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| 3. | Develop:Brighton 2019 - Sean Murray on No Man's Sky VR, The Last Campfire & more | 65 | | No Man's Sky
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| 4. | Develop:Brighton 2013 Interview - Mark Cerny, Cerny Games | 56 | |
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| 5. | Develop:Brighton 2015 Highlights Rami Ismail, Indie Keynote IN FULL | 48 | |
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| 6. | Develop:Brighton 2015 Interview Rami Ismail (Vlambeer) | 40 | |
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| 7. | To Infinity & Beyond: The Story of No Man's Sky with Hello Games' Sean Murray | Develop:Brighton | 39 | | No Man's Sky
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| 8. | Develop:Brighton 2019: Sean Murray On What's Next For Hello Games | 30 | | No Man's Sky
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| 9. | Bethesda's Todd Howard Accepts The Develop Star Award 2020 | 27 | | Fallout 3
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| 10. | John Romero - Wolfenstein 3D Postmortem | Develop:Brighton 2022 Keynote | 25 | | Wolfenstein 3D
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| 11. | Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 Game Knack | 24 | |
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| 12. | Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 as an Indie Platform | 22 | |
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| 13. | Develop:Brighton 2016 Highlights - Hideo Kojima & Mark Cerny Interview | 14 | | Death Stranding
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| 14. | Achieving Deeper Player Interaction with Large-Scale Worlds | Develop:Brighton Digital 2020 | 13 | |
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| 15. | Develop:Brighton 2015 Interview - Jessica Curry & Dan Pinchbeck (The Chinese Room) | 13 | |
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| 16. | The Develop:Star Awards 2020 | 12 | |
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| 17. | Shuhei Yoshida & The History of PlayStation | Develop:Brighton | 9 | Let's Play | Gran Turismo
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| 18. | Everything Tells a Story with Hangar 13's Haden Blackman | Develop:Brighton | 8 | | Mafia III
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| 19. | Develop:Brighton 2014 Highlights Interview with Mark Cerny & Andrew House | 8 | |
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| 20. | Develop:Brighton 2019 - Rebellion's Founders On What Video Game Movies Get Wrong | 7 | |
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| 21. | 25 Years of Frontier Developments with David Braben | Develop:Brighton | 7 | |
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| 22. | An interview with Magic Leap's Graeme Devine | 5 | | Leap
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| 23. | Creating Dreams with Media Molecule's Founders | Develop:Brighton | 5 | | Dreams
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| 24. | An Interview with John & Brenda Romero | 5 | |
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| 25. | Develop:Brighton 2013 Interview - Jeremy Gaffney, Carbine Studios | 5 | |
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| 26. | Game Design War Stories: Tales from the Trenches with Arkane Studios | 5 | |
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| 27. | Develop:Brighton 2013 Conference Highlights #13 Mike Bithel on making Thomas Was Alone | 4 | | Thomas Was Alone
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| 28. | Develop:Brighton 2013 Interview - Tim Sweeney, Epic Games | 4 | |
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| 29. | Develop13 Conference Highlights #7 Sony London Lead Writer Robert Morgan on 3 Tips for Improving You | 4 | |
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| 30. | The Realities of Releasing Small Games on Steam | Develop:Brighton Digital 2020 | 4 | |
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| 31. | The Path to Rebellion's Independence with founders Chris and Jason Kingsley - Develop:Brighton | 3 | | Sniper Elite 4
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| 32. | DEATHLOOP Director Dinga Bakaba on his Develop Star Award win | Develop:Star Awards 2022 | 3 | | Deathloop
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| 33. | The Art of Game Developer Art Bibles | Develop:Brighton Digital 2020 | 3 | |
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| 34. | Indie Heroes Rami Ismail & Mike Bithell Discuss Their Careers | Develop:Brighton | 3 | Discussion |
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| 35. | EA DICE Audio Director Ben Minto: From Battlefield to Star Wars | Develop:Brighton Digital 2020 | 3 | |
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| 36. | Spatial Communication in Level Design - Dreams | Develop:Brighton Digital 2020 | 3 | |
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| 37. | Legendary Developer John Romero | Develop:Brighton 2022 Keynote Interview | 3 | |
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| 38. | Supporting Marginalised Genders in Games: Where is the Accountability? | 3 | |
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| 39. | Develop:Brighton 2014 Highlights Mark Cerny & Andrew House Keynote part 1 | 3 | |
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| 40. | Music Design and Implementation | Develop:Brighton Digital 2020 | 2 | |
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| 41. | How Your Players Can Make You A Better Developer | Develop:Brighton Digital 2020 | 2 | | Old School RuneScape
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| 42. | What Made Me a Rule Breaker - Worlds Adrift | Develop:Brighton 2019 | 2 | | Worlds Adrift
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| 43. | Beyond a Steel Sky – Reinventing a Classic with Charles Cecil | Develop:Brighton Digital 2020 | 2 | | Beyond a Steel Sky
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| 44. | Ubisoft Audio Director Lydia Andrew: Behind the Scenes | Develop:Brighton Digital 2020 | 2 | |
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| 45. | DOOM Creator John Romero - A Life in Games | Develop:Brighton | 2 | |
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| 46. | Develop:Brighton 2017 Highlight "Magic Leap's Mixed Reality Prototypes" - Graeme Devine | 2 | |
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| 47. | Develop:Brighton 2019 - Rebellion's Chris & Jason Kingsley on Their New Film and TV Studio | 2 | |
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| 48. | 20 Years of Designing Games with PlayStation's Dominic Robilliard | Develop:Brighton Digital 2020 | 1 | Let's Play |
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| 49. | Mind Your NPCs and Qs: What’s Next for Game AI? | Develop:Brighton 2021 | 1 | |
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| 50. | Pick Your Video Game Localisation Targets and Hit That Bullseye | Develop:Brighton Digital 2020 | 1 | |
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| 51. | Creating a Thriving Work Culture in a Remote World | Develop:Brighton 2021 | 1 | |
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| 52. | Console Development in Unity | Develop:Brighton 2021 | 1 | |
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| 53. | The Timelessness of Dreams - Giving Digital Art the Human Touch | Develop:Brighton 2019 | 1 | |
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| 54. | The Art of Fall Guys: Ultimate Knockout | Develop:Brighton Digital 2020 | 1 | | Fall Guys
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| 55. | How No Man's Sky Used Azure to Share an Infinite Universe | Develop:Brighton 2021 | 1 | | No Man's Sky
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| 56. | Develop:Brighton 2021 in 2 Minutes | 1 | |
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| 57. | Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond) | 1 | |
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| 58. | How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale | 1 | | RuneScape
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| 59. | Where to Start with Machine Learning | Develop:Brighton Digital 2020 | 1 | |
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| 60. | Adding Depth and Believability to Your Character Design | Develop:Brighton Digital 2020 | 1 | |
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| 61. | Embedding Diversity and Inclusion Into Studio Culture | Develop:Brighton Digital 2020 | 1 | |
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| 62. | Designing DEATHLOOP's First Hours at the Eleventh Hour with Arkane Lyon | 1 | | Deathloop
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| 63. | How We Built F1 Manager: Design and Commercial Insights | Develop:Brighton Digital 2020 | 1 | | F1 Manager
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| 64. | The Present & Future of AI and Games | Develop:Brighton Digital 2020 | 1 | |
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| 65. | Why a Thriving Community is Essential for a Game’s Long Term Survival | 1 | |
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| 66. | The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected | 1 | | Dead Island 2
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| 67. | Stumbling to Success: The Fall Guys Phenomenon | Develop:Brighton Digital 2020 | 1 | | Fall Guys
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| 68. | Develop Brighton 2023 - Why Attend? | 0 | |
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| 69. | The LGBTQ+ Games Industry & Allyship | Develop:Brighton Digital 2020 | 0 | |
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| 70. | John Romero on Develop:Brighton | 0 | |
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| 71. | Develop:Star Awards 2023 Highlights | 0 | |
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| 72. | Inkle's Jon Ingold on Develop:Brighton | 0 | |
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| 73. | A Practical Guide to App Store Optimisation | Develop:Brighton Digital 2020 | 0 | |
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| 74. | Develop:Brighton in 2 Minutes | 0 | |
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| 75. | Develop:Brighton in 2 Minutes | 0 | |
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| 76. | Develop:Brighton 2021 - Exhibitor Testimony | 0 | |
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| 77. | The Narrative Design Survival Guide | Develop:Brighton 2019 | 0 | Guide |
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| 78. | Building a Proprietary Rendering Engine | Develop:Brighton 2019 | 0 | |
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| 79. | Develop:Brighton 2013 Indie Showcase - That Dragon Cancer | 0 | Show | That Dragon, Cancer
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| 80. | Player-Driven Audio Creation in Dreams with Media Molecule | Develop:Brighton Digital 2020 | 0 | | Dreams
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| 81. | Talking Animal Crossing with Gary Whitta | Keynote | Develop:Brighton Digital 2020 | 0 | | Animal Crossing
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| 82. | Why Attend Develop:Brighton? | 0 | |
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| 83. | Containerising Your Game Servers on AWS | Develop:Brighton Digital 2020 | 0 | |
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| 84. | Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview | 0 | |
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| 85. | The Develop:Star Awards 2021 - Highlight Reel | 0 | | Marvel's Spider-Man: Miles Morales
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| 86. | Building Game Communities From Scratch | Develop:Brighton Digital 2020 | 0 | |
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| 87. | Develop:Brighton 2021 - Rami Ismail Interview | 0 | |
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| 88. | Develop:Brighton 2024 - Why Attend? | 0 | |
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| 89. | How Not to Launch a Game on Steam | Develop:Brighton Digital 2020 | 0 | | The Elder Scrolls Online
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| 90. | Jon Ingold 2023 Keynote Interview (socials edit) | 0 | |
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| 91. | Dinga Bakaba on Develop:Brighton | 0 | |
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| 92. | Practical Skills for Securing Multi-Million Pound Projects | Develop:Brighton Digital 2020 | 0 | |
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| 93. | Diversity – The Road to the Future | Develop:Brighton Digital 2020 | 0 | |
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| 94. | What Venture Capital Firms Look for in a Game Studio | Develop:Brighton Digital | 0 | |
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| 95. | Lessons from Both Sides of the Pitching Table | Develop:Brighton Digital 2020 | 0 | |
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| 96. | Guerrilla on Develop:Brighton | 0 | |
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| 97. | Building a AA Studio - From Start up to Fully Funded | Develop:Brighton 2021 | 0 | |
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| 98. | Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 2 | 0 | |
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| 99. | Inkle's Jon Ingold 2023 Keynote Interview | 0 | |
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| 100. | The Develop:Star Awards 2022 - Highlight Reel | 0 | | Ratchet & Clank: Rift Apart
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