Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
1,980
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.98 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
1.Going Nuclear: The Story of Todd Howard & Bethesda | Develop:Brighton Digital 2020329
2.Develop 2015 Highlights Rami Ismail, Indie Keynote97
3.Develop:Brighton 2019 - Sean Murray on No Man's Sky VR, The Last Campfire & more65No Man's Sky
4.Develop:Brighton 2013 Interview - Mark Cerny, Cerny Games56
5.Develop:Brighton 2015 Highlights Rami Ismail, Indie Keynote IN FULL48
6.Develop:Brighton 2015 Interview Rami Ismail (Vlambeer)40
7.To Infinity & Beyond: The Story of No Man's Sky with Hello Games' Sean Murray | Develop:Brighton39No Man's Sky
8.Develop:Brighton 2019: Sean Murray On What's Next For Hello Games30No Man's Sky
9.Bethesda's Todd Howard Accepts The Develop Star Award 202027Fallout 3
10.John Romero - Wolfenstein 3D Postmortem | Develop:Brighton 2022 Keynote25Wolfenstein 3D
11.Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 Game Knack24
12.Develop:Brighton 2013 Conference Highlights - Mark Cerny Talks PS4 as an Indie Platform22
13.Develop:Brighton 2016 Highlights - Hideo Kojima & Mark Cerny Interview14Death Stranding
14.Achieving Deeper Player Interaction with Large-Scale Worlds | Develop:Brighton Digital 202013
15.Develop:Brighton 2015 Interview - Jessica Curry & Dan Pinchbeck (The Chinese Room)13
16.The Develop:Star Awards 202012
17.Shuhei Yoshida & The History of PlayStation | Develop:Brighton9Let's PlayGran Turismo
18.Everything Tells a Story with Hangar 13's Haden Blackman | Develop:Brighton8Mafia III
19.Develop:Brighton 2014 Highlights Interview with Mark Cerny & Andrew House8
20.Develop:Brighton 2019 - Rebellion's Founders On What Video Game Movies Get Wrong7
21.25 Years of Frontier Developments with David Braben | Develop:Brighton7
22.An interview with Magic Leap's Graeme Devine5Leap
23.Creating Dreams with Media Molecule's Founders | Develop:Brighton5Dreams
24.An Interview with John & Brenda Romero5
25.Develop:Brighton 2013 Interview - Jeremy Gaffney, Carbine Studios5
26.Game Design War Stories: Tales from the Trenches with Arkane Studios5
27.Develop:Brighton 2013 Conference Highlights #13 Mike Bithel on making Thomas Was Alone4Thomas Was Alone
28.Develop:Brighton 2013 Interview - Tim Sweeney, Epic Games4
29.Develop13 Conference Highlights #7 Sony London Lead Writer Robert Morgan on 3 Tips for Improving You4
30.The Realities of Releasing Small Games on Steam | Develop:Brighton Digital 20204
31.The Path to Rebellion's Independence with founders Chris and Jason Kingsley - Develop:Brighton3Sniper Elite 4
32.DEATHLOOP Director Dinga Bakaba on his Develop Star Award win | Develop:Star Awards 20223Deathloop
33.The Art of Game Developer Art Bibles | Develop:Brighton Digital 20203
34.Indie Heroes Rami Ismail & Mike Bithell Discuss Their Careers | Develop:Brighton3Discussion
35.EA DICE Audio Director Ben Minto: From Battlefield to Star Wars | Develop:Brighton Digital 20203
36.Spatial Communication in Level Design - Dreams | Develop:Brighton Digital 20203
37.Legendary Developer John Romero | Develop:Brighton 2022 Keynote Interview3
38.Supporting Marginalised Genders in Games: Where is the Accountability?3
39.Develop:Brighton 2014 Highlights Mark Cerny & Andrew House Keynote part 13
40.Music Design and Implementation | Develop:Brighton Digital 20202
41.How Your Players Can Make You A Better Developer | Develop:Brighton Digital 20202Old School RuneScape
42.What Made Me a Rule Breaker - Worlds Adrift | Develop:Brighton 20192Worlds Adrift
43.Beyond a Steel Sky – Reinventing a Classic with Charles Cecil | Develop:Brighton Digital 20202Beyond a Steel Sky
44.Ubisoft Audio Director Lydia Andrew: Behind the Scenes | Develop:Brighton Digital 20202
45.DOOM Creator John Romero - A Life in Games | Develop:Brighton2
46.Develop:Brighton 2017 Highlight "Magic Leap's Mixed Reality Prototypes" - Graeme Devine2
47.Develop:Brighton 2019 - Rebellion's Chris & Jason Kingsley on Their New Film and TV Studio2
48.20 Years of Designing Games with PlayStation's Dominic Robilliard | Develop:Brighton Digital 20201Let's Play
49.Mind Your NPCs and Qs: What’s Next for Game AI? | Develop:Brighton 20211
50.Pick Your Video Game Localisation Targets and Hit That Bullseye | Develop:Brighton Digital 20201
51.Creating a Thriving Work Culture in a Remote World | Develop:Brighton 20211
52.Console Development in Unity | Develop:Brighton 20211
53.The Timelessness of Dreams - Giving Digital Art the Human Touch | Develop:Brighton 20191
54.The Art of Fall Guys: Ultimate Knockout | Develop:Brighton Digital 20201Fall Guys
55.How No Man's Sky Used Azure to Share an Infinite Universe | Develop:Brighton 20211No Man's Sky
56.Develop:Brighton 2021 in 2 Minutes1
57.Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond)1
58.How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale1RuneScape
59.Where to Start with Machine Learning | Develop:Brighton Digital 20201
60.Adding Depth and Believability to Your Character Design | Develop:Brighton Digital 20201
61.Embedding Diversity and Inclusion Into Studio Culture | Develop:Brighton Digital 20201
62.Designing DEATHLOOP's First Hours at the Eleventh Hour with Arkane Lyon1Deathloop
63.How We Built F1 Manager: Design and Commercial Insights | Develop:Brighton Digital 20201F1 Manager
64.The Present & Future of AI and Games | Develop:Brighton Digital 20201
65.Why a Thriving Community is Essential for a Game’s Long Term Survival1
66.The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected1Dead Island 2
67.Stumbling to Success: The Fall Guys Phenomenon | Develop:Brighton Digital 20201Fall Guys
68.Develop Brighton 2023 - Why Attend?0
69.The LGBTQ+ Games Industry & Allyship | Develop:Brighton Digital 20200
70.John Romero on Develop:Brighton0
71.Develop:Star Awards 2023 Highlights0
72.Inkle's Jon Ingold on Develop:Brighton0
73.A Practical Guide to App Store Optimisation | Develop:Brighton Digital 20200
74.Develop:Brighton in 2 Minutes0
75.Develop:Brighton in 2 Minutes0
76.Develop:Brighton 2021 - Exhibitor Testimony0
77.The Narrative Design Survival Guide | Develop:Brighton 20190Guide
78.Building a Proprietary Rendering Engine | Develop:Brighton 20190
79.Develop:Brighton 2013 Indie Showcase - That Dragon Cancer0ShowThat Dragon, Cancer
80.Player-Driven Audio Creation in Dreams with Media Molecule | Develop:Brighton Digital 20200Dreams
81.Talking Animal Crossing with Gary Whitta | Keynote | Develop:Brighton Digital 20200Animal Crossing
82.Why Attend Develop:Brighton?0
83.Containerising Your Game Servers on AWS | Develop:Brighton Digital 20200
84.Ubisoft's Lisa Opie on Positive Workplace Cultures | Develop:Brighton 2022 Keynote Interview0
85.The Develop:Star Awards 2021 - Highlight Reel0Marvel's Spider-Man: Miles Morales
86.Building Game Communities From Scratch | Develop:Brighton Digital 20200
87.Develop:Brighton 2021 - Rami Ismail Interview0
88.Develop:Brighton 2024 - Why Attend?0
89.How Not to Launch a Game on Steam | Develop:Brighton Digital 20200The Elder Scrolls Online
90.Jon Ingold 2023 Keynote Interview (socials edit)0
91.Dinga Bakaba on Develop:Brighton0
92.Practical Skills for Securing Multi-Million Pound Projects | Develop:Brighton Digital 20200
93.Diversity – The Road to the Future | Develop:Brighton Digital 20200
94.What Venture Capital Firms Look for in a Game Studio | Develop:Brighton Digital0
95.Lessons from Both Sides of the Pitching Table | Develop:Brighton Digital 20200
96.Guerrilla on Develop:Brighton0
97.Building a AA Studio - From Start up to Fully Funded | Develop:Brighton 20210
98.Develop:Brighton 2014 Highlights - Mark Cerny & Andrew House Keynote part 20
99.Inkle's Jon Ingold 2023 Keynote Interview0
100.The Develop:Star Awards 2022 - Highlight Reel0Ratchet & Clank: Rift Apart