| 201. | What’s New and Upcoming for Unreal Engine in 2023 | 0 | |
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| 202. | 7 Things I Wish I d Known About Creative Leadership | 0 | |
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| 203. | The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games | 0 | | EVE Online
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| 204. | Unreal Engine Development Update | Develop Brighton 2024 | 0 | |
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| 205. | Jane Perry Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 206. | Develop Star Award 2025 Winner Sam Lake's Acceptance Speech | 0 | |
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| 207. | Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist | 0 | | No Man's Sky
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| 208. | Five Practical Production Hacks | 0 | |
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| 209. | Onboarding the Next Generation of Games Talent | Develop:Brighton 2024 | 0 | |
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| 210. | You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion | 0 | |
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| 211. | Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 2024 | 0 | |
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| 212. | Style, Trends, Immersion and Abstraction - Developing UI Art Direction | 0 | |
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| 213. | Jazeena McCallum on Why Speak at Develop:Brighton | 0 | |
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| 214. | How Splash Damage Utilises Epic’s Horde Build System | 0 | |
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| 215. | Why You Should Speak at Develop:Brighton | 0 | |
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| 216. | Sam Lake Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 217. | Farming Simulator Production Pipeline | 0 | | Farming Simulator 22
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| 218. | KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 2024 | 0 | |
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| 219. | Congrats! You're a Middle Manager Now what | 0 | |
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| 220. | Tips for Successful Game Development in Unity | 0 | |
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| 221. | Charity Joy on Why You Should Speak | 0 | |
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| 222. | Growing Pains: How to Scale Without Breaking the Thing You Love | 0 | |
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| 223. | Designing Games for Influencers and Why that Might Not be the Best Idea | 0 | |
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| 224. | The Art of Leading Leaders | Develop:Brighton 2024 | 0 | |
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| 225. | Can Your Gaming Business Be a Force For Good | 0 | |
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| 226. | Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth | 0 | |
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| 227. | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0 | | Unreal
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| 228. | Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 2024 | 0 | |
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| 229. | What’s Next in Mobile: UA, Crossplatform, Hybrids and More… | 0 | |
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| 230. | Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry | 0 | |
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| 231. | Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 2024 | 0 | |
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| 232. | Spreading an Indie Game on Social Media from Announcement to Release & Beyond | 0 | |
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| 233. | UXpected Me to Talk About UI: Prioritising Players Throughout Development | 0 | |
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| 234. | In The Room: Running and Participating in Modern Writers’ Rooms | 0 | |
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| 235. | Take Control of Your Build System with CMake | 0 | |
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| 236. | TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 2024 | 0 | |
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| 237. | Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out | 0 | |
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| 238. | Des Gayle on Why Speak at Develop:Brighton | 0 | |
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| 239. | Anthology of Accessibility Research Advocacy Accessibility Tags | 0 | |
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| 240. | Narrative Design for Mobile Games: Storytelling on the Very Small Screen | 0 | |
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| 241. | How To Make Easy to Learn Games | Develop:Brighton 2024 | 0 | |
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| 242. | Character Design: Creating with Care | 0 | |
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| 243. | Lisa Ridley on Why Speak at Develop:Brighton | 0 | |
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| 244. | Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 2024 | 0 | |
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| 245. | Know Your IP: A Deep Dive into Open Source and AI | 0 | |
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| 246. | Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 2024 | 0 | | Suicide Squad: Kill the Justice League
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| 247. | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0 | |
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| 248. | Knowing When to Stop | 0 | |
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| 249. | Playing With the House of Mouse | Develop:Brighton 2024 | 0 | |
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| 250. | Sustainable Coding with a Mental Health Mindset | 0 | |
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| 251. | Making the Most of ADHD in Game Design | 0 | |
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| 252. | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 0 | |
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| 253. | A Standout Launch Campaign Restrospective | 0 | |
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| 254. | How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024 | 0 | |
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| 255. | Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success | 0 | |
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| 256. | KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 2024 | 0 | |
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| 257. | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0 | |
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| 258. | Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 2024 | 0 | |
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| 259. | Live Figure Drawing Costumed Short Poses | Develop:Brighton 2024 | 0 | |
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| 260. | Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 2024 | 0 | |
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| 261. | Why Attend Develop Brighton | 0 | |
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| 262. | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 0 | |
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| 263. | Cracking Early Access – From Design to Development – Lessons From the Front Line | 0 | |
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| 264. | The Truth About The 4 Day Work Week | Develop:Brighton 2024 | 0 | |
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| 265. | The 3D Character Art Workshop | 0 | |
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| 266. | Mastering Discoverability: How to Attract and Nurture Your Game’s Audience | 0 | |
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| 267. | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0 | |
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| 268. | Raising Money A Perspective from Both Sides | Develop:Brighton 2024 | 0 | |
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| 269. | Northern Lights - The Past, Present and Future of Games Development in Yorkshire and the UK | 0 | |
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| 270. | Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline | 0 | |
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| 271. | Mixing AAA Games – Process, Collaboration & Systems | 0 | |
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| 272. | XX Things That are Definitely Not the Future of Games Development | 0 | |
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| 273. | Develop:Star Awards 2025 Highlights | 0 | |
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| 274. | Programming for ‘As Dusk Falls’: Using Unity Differently | 0 | | As Dusk Falls
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| 275. | KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick | 0 | |
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| 276. | Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget | 0 | |
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| 277. | Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 2024 | 0 | | Football Manager
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| 278. | Sound Effects Recording: Inspire Your Sound Design Workflow | 0 | |
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| 279. | Further Up and Further In: Making Richer Gameplay Narratives | 0 | |
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| 280. | Stuck in the Middle With You: Translating Between Business and Creativity as a Producer | 0 | |
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| 281. | A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 2024 | 0 | | Still Wakes the Deep
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| 282. | Minecraft Legends: Building a Unique Animation Style True to Minecraft | 0 | | Minecraft Legends
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| 283. | Shaping Your Future: Ukie is Here to Help | Develop:Brighton 2024 | 0 | |
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| 284. | Lego Starwars: 200+ Character States Built for 384 Playable Characters | 0 | | Lego Star Wars: The Video Game
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| 285. | The Games Industry 2024 Survival Guide | Develop:Brighton 2024 | 0 | |
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| 286. | LLM: Agents for QA - Potential & Limitations | Develop:Brighton 2024 | 0 | |
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| 287. | Develop:Star Awards 2025 Highlights | 0 | |
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| 288. | Observational Drawing | 0 | |
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| 289. | Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 2024 | 0 | | Battlefield 2042
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| 290. | How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics | 0 | |
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| 291. | Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development | 0 | | Returnal
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| 292. | Every Bit Counts: Effective Rendering Techniques for Sandbox Games | 0 | |
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| 293. | Elevating Diegetic Music - Tuning into Dead Island 2's Identity | 0 | | Dead Island 2
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| 294. | Cloud Native Development Level Up for Smaller Teams | 0 | |
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| 295. | Caroline Marchal on Develop | 0 | |
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| 296. | The Art of Cinematic Storytelling in Video Games | Develop:Brighton 2024 | 0 | |
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| 297. | Kristian Segerstrale - 2024 Keynote Interview | 0 | |
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| 298. | Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 2024 | 0 | | Mask of the Rose
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| 299. | TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content | 0 | | Eldritch
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| 300. | Creating Characters with Narrative Appeal | 0 | |
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