Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
1,980
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.98 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 300 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
201.What’s New and Upcoming for Unreal Engine in 20230
202.7 Things I Wish I d Known About Creative Leadership0
203.The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games0EVE Online
204.Unreal Engine Development Update | Develop Brighton 20240
205.Jane Perry Keynote Interview | Develop:Brighton 20250
206.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech0
207.Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist0No Man's Sky
208.Five Practical Production Hacks0
209.Onboarding the Next Generation of Games Talent | Develop:Brighton 20240
210.You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion0
211.Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 20240
212.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
213.Jazeena McCallum on Why Speak at Develop:Brighton0
214.How Splash Damage Utilises Epic’s Horde Build System0
215.Why You Should Speak at Develop:Brighton0
216.Sam Lake Keynote Interview | Develop:Brighton 20250
217.Farming Simulator Production Pipeline0Farming Simulator 22
218.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
219.Congrats! You're a Middle Manager Now what0
220.Tips for Successful Game Development in Unity0
221.Charity Joy on Why You Should Speak0
222.Growing Pains: How to Scale Without Breaking the Thing You Love0
223.Designing Games for Influencers and Why that Might Not be the Best Idea0
224.The Art of Leading Leaders | Develop:Brighton 20240
225.Can Your Gaming Business Be a Force For Good0
226.Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth0
227.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
228.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
229.What’s Next in Mobile: UA, Crossplatform, Hybrids and More…0
230.Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0
231.Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240
232.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
233.UXpected Me to Talk About UI: Prioritising Players Throughout Development0
234.In The Room: Running and Participating in Modern Writers’ Rooms0
235.Take Control of Your Build System with CMake0
236.TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240
237.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0
238.Des Gayle on Why Speak at Develop:Brighton0
239.Anthology of Accessibility Research Advocacy Accessibility Tags0
240.Narrative Design for Mobile Games: Storytelling on the Very Small Screen0
241.How To Make Easy to Learn Games | Develop:Brighton 20240
242.Character Design: Creating with Care0
243.Lisa Ridley on Why Speak at Develop:Brighton0
244.Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 20240
245.Know Your IP: A Deep Dive into Open Source and AI0
246.Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240Suicide Squad: Kill the Justice League
247.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
248.Knowing When to Stop0
249.Playing With the House of Mouse | Develop:Brighton 20240
250.Sustainable Coding with a Mental Health Mindset0
251.Making the Most of ADHD in Game Design0
252.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20240
253.A Standout Launch Campaign Restrospective0
254.How to Grow a Game Studio Through Challenging Times | Develop:Brighton 20240
255.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
256.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240
257.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
258.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20240
259.Live Figure Drawing Costumed Short Poses | Develop:Brighton 20240
260.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
261.Why Attend Develop Brighton0
262.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20240
263.Cracking Early Access – From Design to Development – Lessons From the Front Line0
264.The Truth About The 4 Day Work Week | Develop:Brighton 20240
265.The 3D Character Art Workshop0
266.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
267.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
268.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
269.Northern Lights - The Past, Present and Future of Games Development in Yorkshire and the UK0
270.Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline0
271.Mixing AAA Games – Process, Collaboration & Systems0
272.XX Things That are Definitely Not the Future of Games Development0
273.Develop:Star Awards 2025 Highlights0
274.Programming for ‘As Dusk Falls’: Using Unity Differently0As Dusk Falls
275.KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0
276.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
277.Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240Football Manager
278.Sound Effects Recording: Inspire Your Sound Design Workflow0
279.Further Up and Further In: Making Richer Gameplay Narratives0
280.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
281.A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20240Still Wakes the Deep
282.Minecraft Legends: Building a Unique Animation Style True to Minecraft0Minecraft Legends
283.Shaping Your Future: Ukie is Here to Help | Develop:Brighton 20240
284.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
285.The Games Industry 2024 Survival Guide | Develop:Brighton 20240
286.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
287.Develop:Star Awards 2025 Highlights0
288.Observational Drawing0
289.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 20240Battlefield 2042
290.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics0
291.Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development0Returnal
292.Every Bit Counts: Effective Rendering Techniques for Sandbox Games0
293.Elevating Diegetic Music - Tuning into Dead Island 2's Identity0Dead Island 2
294.Cloud Native Development Level Up for Smaller Teams0
295.Caroline Marchal on Develop0
296.The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240
297.Kristian Segerstrale - 2024 Keynote Interview0
298.Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 20240Mask of the Rose
299.TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content0Eldritch
300.Creating Characters with Narrative Appeal0