Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,020
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.02 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 300 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
201.Observational Drawing0
202.Congrats! You're a Middle Manager Now what0
203.Develop:Star Awards 2025 Highlights0
204.TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content0Eldritch
205.Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR0Assassin's Creed
206.Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 20240
207.Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 20240
208.Every Bit Counts: Effective Rendering Techniques for Sandbox Games0
209.Sound Effects Recording: Inspire Your Sound Design Workflow0
210.Jane Perry Keynote Interview | Develop:Brighton 20250
211.Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 20240
212.How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development0
213.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
214.Minecraft Legends: Building a Unique Animation Style True to Minecraft0Minecraft Legends
215.Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 20240
216.Everything I Learned Making Art for Illustrative Styles0
217.From Ka to Boom General Learnings From Creating an Explosion Sound Library0
218.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics0
219.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
220.Sam Lake Keynote Interview | Develop:Brighton 20250
221.How to Break through: From Young Games Designer to BAFTA Winner0
222.What’s New and Upcoming for Unreal Engine in 20230
223.Cloud Native Development Level Up for Smaller Teams0
224.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20240
225.Charity Joy on Why You Should Speak0
226.Highs and Lows of our Quest to find a Category Defining Game0
227.Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist0No Man's Sky
228.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
229.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
230.Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth0
231.Blockchain to Bring Games to the Next Level0
232.Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240
233.Designing Games for Influencers and Why that Might Not be the Best Idea0
234.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20240
235.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20240
236.Unreal Engine Development Update | Develop Brighton 20240
237.TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240
238.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
239.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
240.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR0
241.You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion0
242.How To Make Easy to Learn Games | Develop:Brighton 20240
243.UXpected Me to Talk About UI: Prioritising Players Throughout Development0
244.XX Things That are Definitely Not the Future of Games Development0
245.The Weird Science of Creature Design | Develop:Brighton 20240
246.Why You Should Speak at Develop:Brighton0
247.Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240Suicide Squad: Kill the Justice League
248.The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240
249.Jazeena McCallum on Why Speak at Develop:Brighton0
250.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech0
251.Tips for Successful Game Development in Unity0
252.Making the Most of ADHD in Game Design0
253.Creating Characters with Narrative Appeal0
254.Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 20240Mask of the Rose
255.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
256.Can Your Gaming Business Be a Force For Good0
257.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240
258.Content Creators Meet Indies with Games to Launch | Develop:Brighton 20240
259.On “Autonomous Worlds”0
260.Farming Simulator Production Pipeline0Farming Simulator 22
261.Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 20240
262.Why Attend Develop Brighton0
263.What Games Marketing Actually Works in 2024 | Develop:Brighton 20240
264.Games are the Future, But We Mustn’t Forget Our Cultural Past0
265.Growing Pains: How to Scale Without Breaking the Thing You Love0
266.Playing With the House of Mouse | Develop:Brighton 20240
267.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
268.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 20240Battlefield 2042
269.Building Your Portfolio0
270.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
271.How to Grow a Game Studio Through Challenging Times | Develop:Brighton 20240
272.Mixing AAA Games – Process, Collaboration & Systems0
273.Elevating Diegetic Music - Tuning into Dead Island 2's Identity0Dead Island 2
274.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
275.Live Figure Drawing Costumed Short Poses | Develop:Brighton 20240
276.Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision0
277.Kristian Segerstrale - 2024 Keynote Interview0
278.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0
279.The Truth About The 4 Day Work Week | Develop:Brighton 20240
280.Designing with Community Safety in Mind | Develop:Brighton 20240Roblox
281.Dodging Bullets: Lightweight Automated Testing in Rollerdrome0
282.Character Design: Creating with Care0
283.Northern Lights - The Past, Present and Future of Games Development in Yorkshire and the UK0
284.Tara Mustapha Keynote Interview | Develop:Brighton 20250
285.Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 20240Catalyst Black
286.How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240
287.Programming for ‘As Dusk Falls’: Using Unity Differently0As Dusk Falls
288.The Craft of Handmade AI | Develop:Brighton 20240
289.Caroline Marchal - 2024 Keynote Interview0
290.Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20240Psychonauts 2
291.Further Up and Further In: Making Richer Gameplay Narratives0
292.Greg Rice & Shuhei Yoshida on Develop:Brighton0
293.Kristian Segerstrale on Develop0
294.KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0
295.Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240Football Manager
296.The Desire Path: Our Journey from Perpetual Pivots to Record Retention0
297.Challenges in Creating a Completely New IP0
298.Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240Still Wakes the Deep
299.A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20240Still Wakes the Deep
300.BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 20240