Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,020
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.02 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 300 Videos With The Most Comments by Develop:Brighton


Video TitleCommentsCategoryGame
201.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
202.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20240
203.AAA Car Sound Masterclass0
204.KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0
205.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
206.The Games Industry 2024 Survival Guide | Develop:Brighton 20240
207.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
208.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
209.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20240
210.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
211.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
212.The 3D Character Art Workshop0
213.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20240
214.Why Attend Develop Brighton0
215.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
216.Designing Games for Influencers and Why that Might Not be the Best Idea0
217.Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline0
218.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
219.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
220.Observational Drawing0
221.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
222.The Evolution of Using Physics Within Games | Develop:Brighton 20240
223.XX Things That are Definitely Not the Future of Games Development0
224.Mixing AAA Games – Process, Collaboration & Systems0
225.Every Bit Counts: Effective Rendering Techniques for Sandbox Games0
226.UXpected Me to Talk About UI: Prioritising Players Throughout Development0
227.The Guide to the Future: Why Should You Care What the Government Thinks?0
228.Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision0
229.Des Gayle on Why Speak at Develop:Brighton0
230.A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20240
231.Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 20240
232.Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 20770Cyberpunk 2077
233.Designing with Community Safety in Mind | Develop:Brighton 20240Roblox
234.Lisa Ridley on Why Speak at Develop:Brighton0
235.Empathy Through XR | Develop:Brighton 20240
236.How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development0
237.Realtime Engines: Blurring the Boundaries Between Film and Game Development0
238.Tara Mustapha Keynote Interview | Develop:Brighton 20250
239.Knowing When to Stop0
240.Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20240
241.From Ka to Boom General Learnings From Creating an Explosion Sound Library0
242.Funding: Everything You Need to Know0
243.The Craft of Handmade AI | Develop:Brighton 20240
244.A Standout Launch Campaign Restrospective0
245.Building Cohesive Worlds with Traditional and Emerging Art Pipelines0
246.What’s New and Upcoming for Unreal Engine in 20230
247.Designing An Accessible Game0
248.Greg Rice & Shuhei Yoshida on Develop:Brighton0
249.Kristian Segerstrale on Why Speak at Develop:Brighton0
250.Why You're Already Out Of Touch on TikTok0
251.Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist0No Man's Sky
252.Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 20240Catalyst Black
253.The Desire Path: Our Journey from Perpetual Pivots to Record Retention0
254.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20240
255.Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20250
256.Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20240
257.Caroline Marchal - 2024 Keynote Interview0
258.Match Cuts in IMMORTALITY: Programming a Tiny Scorsese0Immortality
259.Cracking Early Access – From Design to Development – Lessons From the Front Line0
260.Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240
261.Creating a World from a Word | Develop:Brighton 20240
262.Kristian Segerstrale on Develop0
263.Sensitive Content: Telling a Challenging Personal Story in The Quiet Things | Develop:Brighton 20250
264.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
265.Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240
266.Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240
267.Challenges in Creating a Completely New IP0
268.Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR0Assassin's Creed
269.Develop:Star Awards 2025 Highlights0
270.Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints0
271.Guerrilla: To New Horizons0Horizon Zero Dawn
272.Shaping Your Future: Ukie is Here to Help | Develop:Brighton 20240
273.Jane Perry Keynote Interview | Develop:Brighton 20250
274.Sound Effects Recording: Inspire Your Sound Design Workflow0
275.PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter0PlateUp!
276.Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns0
277.Develop:Star Awards 2025 Highlights0
278.Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 20240
279.Minecraft Legends: Building a Unique Animation Style True to Minecraft0Minecraft Legends
280.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 20240Battlefield 2042
281.A Developer s Guide for Raising Money from Venture Capitalists 10
282.Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development0Returnal
283.Sam Lake Keynote Interview | Develop:Brighton 20250
284.Elevating Diegetic Music - Tuning into Dead Island 2's Identity0Dead Island 2
285.Demystifying Public Funding for Games Studios0
286.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
287.Charity Joy on Why You Should Speak0
288.Kristian Segerstrale - 2024 Keynote Interview0
289.Closing the Gap - Designing Levels for a New Genre in Rollerdrome0Rollerdrome
290.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics0
291.Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth0
292.Dodging Bullets: Lightweight Automated Testing in Rollerdrome0
293.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20240
294.Cloud Native Development Level Up for Smaller Teams0
295.The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240
296.Caroline Marchal on Develop0
297.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR0
298.A Deep Dive into Technical Art | Develop:Brighton 20240
299.Creating Characters with Narrative Appeal0
300.TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content0Eldritch