| 201. | Observational Drawing | 0 | |
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| 202. | Congrats! You're a Middle Manager Now what | 0 | |
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| 203. | Develop:Star Awards 2025 Highlights | 0 | |
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| 204. | TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content | 0 | | Eldritch
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| 205. | Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR | 0 | | Assassin's Creed
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| 206. | Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 2024 | 0 | |
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| 207. | Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 2024 | 0 | |
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| 208. | Every Bit Counts: Effective Rendering Techniques for Sandbox Games | 0 | |
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| 209. | Sound Effects Recording: Inspire Your Sound Design Workflow | 0 | |
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| 210. | Jane Perry Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 211. | Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 2024 | 0 | |
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| 212. | How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development | 0 | |
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| 213. | LLM: Agents for QA - Potential & Limitations | Develop:Brighton 2024 | 0 | |
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| 214. | Minecraft Legends: Building a Unique Animation Style True to Minecraft | 0 | | Minecraft Legends
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| 215. | Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 2024 | 0 | |
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| 216. | Everything I Learned Making Art for Illustrative Styles | 0 | |
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| 217. | From Ka to Boom General Learnings From Creating an Explosion Sound Library | 0 | |
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| 218. | How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics | 0 | |
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| 219. | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0 | |
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| 220. | Sam Lake Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 221. | How to Break through: From Young Games Designer to BAFTA Winner | 0 | |
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| 222. | What’s New and Upcoming for Unreal Engine in 2023 | 0 | |
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| 223. | Cloud Native Development Level Up for Smaller Teams | 0 | |
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| 224. | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 0 | |
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| 225. | Charity Joy on Why You Should Speak | 0 | |
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| 226. | Highs and Lows of our Quest to find a Category Defining Game | 0 | |
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| 227. | Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist | 0 | | No Man's Sky
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| 228. | KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 2024 | 0 | |
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| 229. | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0 | |
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| 230. | Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth | 0 | |
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| 231. | Blockchain to Bring Games to the Next Level | 0 | |
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| 232. | Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 2024 | 0 | |
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| 233. | Designing Games for Influencers and Why that Might Not be the Best Idea | 0 | |
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| 234. | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 0 | |
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| 235. | Growing Your Game: Learnings from Experimentation | Develop:Brighton 2024 | 0 | |
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| 236. | Unreal Engine Development Update | Develop Brighton 2024 | 0 | |
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| 237. | TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 2024 | 0 | |
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| 238. | Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 2024 | 0 | |
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| 239. | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0 | |
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| 240. | Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR | 0 | |
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| 241. | You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion | 0 | |
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| 242. | How To Make Easy to Learn Games | Develop:Brighton 2024 | 0 | |
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| 243. | UXpected Me to Talk About UI: Prioritising Players Throughout Development | 0 | |
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| 244. | XX Things That are Definitely Not the Future of Games Development | 0 | |
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| 245. | The Weird Science of Creature Design | Develop:Brighton 2024 | 0 | |
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| 246. | Why You Should Speak at Develop:Brighton | 0 | |
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| 247. | Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 2024 | 0 | | Suicide Squad: Kill the Justice League
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| 248. | The Art of Cinematic Storytelling in Video Games | Develop:Brighton 2024 | 0 | |
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| 249. | Jazeena McCallum on Why Speak at Develop:Brighton | 0 | |
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| 250. | Develop Star Award 2025 Winner Sam Lake's Acceptance Speech | 0 | |
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| 251. | Tips for Successful Game Development in Unity | 0 | |
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| 252. | Making the Most of ADHD in Game Design | 0 | |
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| 253. | Creating Characters with Narrative Appeal | 0 | |
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| 254. | Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 2024 | 0 | | Mask of the Rose
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| 255. | Style, Trends, Immersion and Abstraction - Developing UI Art Direction | 0 | |
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| 256. | Can Your Gaming Business Be a Force For Good | 0 | |
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| 257. | KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 2024 | 0 | |
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| 258. | Content Creators Meet Indies with Games to Launch | Develop:Brighton 2024 | 0 | |
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| 259. | On “Autonomous Worlds” | 0 | |
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| 260. | Farming Simulator Production Pipeline | 0 | | Farming Simulator 22
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| 261. | Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 2024 | 0 | |
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| 262. | Why Attend Develop Brighton | 0 | |
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| 263. | What Games Marketing Actually Works in 2024 | Develop:Brighton 2024 | 0 | |
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| 264. | Games are the Future, But We Mustn’t Forget Our Cultural Past | 0 | |
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| 265. | Growing Pains: How to Scale Without Breaking the Thing You Love | 0 | |
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| 266. | Playing With the House of Mouse | Develop:Brighton 2024 | 0 | |
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| 267. | Mastering Discoverability: How to Attract and Nurture Your Game’s Audience | 0 | |
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| 268. | Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 2024 | 0 | | Battlefield 2042
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| 269. | Building Your Portfolio | 0 | |
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| 270. | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0 | | Unreal
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| 271. | How to Grow a Game Studio Through Challenging Times | Develop:Brighton 2024 | 0 | |
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| 272. | Mixing AAA Games – Process, Collaboration & Systems | 0 | |
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| 273. | Elevating Diegetic Music - Tuning into Dead Island 2's Identity | 0 | | Dead Island 2
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| 274. | Spreading an Indie Game on Social Media from Announcement to Release & Beyond | 0 | |
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| 275. | Live Figure Drawing Costumed Short Poses | Develop:Brighton 2024 | 0 | |
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| 276. | Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision | 0 | |
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| 277. | Kristian Segerstrale - 2024 Keynote Interview | 0 | |
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| 278. | Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out | 0 | |
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| 279. | The Truth About The 4 Day Work Week | Develop:Brighton 2024 | 0 | |
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| 280. | Designing with Community Safety in Mind | Develop:Brighton 2024 | 0 | | Roblox
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| 281. | Dodging Bullets: Lightweight Automated Testing in Rollerdrome | 0 | |
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| 282. | Character Design: Creating with Care | 0 | |
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| 283. | Northern Lights - The Past, Present and Future of Games Development in Yorkshire and the UK | 0 | |
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| 284. | Tara Mustapha Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 285. | Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 2024 | 0 | | Catalyst Black
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| 286. | How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024 | 0 | |
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| 287. | Programming for ‘As Dusk Falls’: Using Unity Differently | 0 | | As Dusk Falls
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| 288. | The Craft of Handmade AI | Develop:Brighton 2024 | 0 | |
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| 289. | Caroline Marchal - 2024 Keynote Interview | 0 | |
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| 290. | Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 2024 | 0 | | Psychonauts 2
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| 291. | Further Up and Further In: Making Richer Gameplay Narratives | 0 | |
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| 292. | Greg Rice & Shuhei Yoshida on Develop:Brighton | 0 | |
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| 293. | Kristian Segerstrale on Develop | 0 | |
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| 294. | KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick | 0 | |
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| 295. | Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 2024 | 0 | | Football Manager
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| 296. | The Desire Path: Our Journey from Perpetual Pivots to Record Retention | 0 | |
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| 297. | Challenges in Creating a Completely New IP | 0 | |
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| 298. | Still Wakes the Deep: Tentacles and Water | Develop:Brighton 2024 | 0 | | Still Wakes the Deep
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| 299. | A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 2024 | 0 | | Still Wakes the Deep
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| 300. | BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024 | 0 | |
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