| 1. | Still Wakes the Deep: Tentacles and Water | Develop:Brighton 2024 | 0 | | Still Wakes the Deep
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| 2. | Kristian Segerstrale on Why Speak at Develop:Brighton | 2 | |
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| 3. | KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 2024 | 0 | |
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| 4. | Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 2024 | 1 | |
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| 5. | Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget | 0 | |
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| 6. | Growing Pains: How to Scale Without Breaking the Thing You Love | 1 | |
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| 7. | Creating Authentic Sound for Farming Simulator | Develop:Brighton 2024 | 1 | | Farming Simulator 25
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| 8. | Growing Your Game: Learnings from Experimentation | Develop:Brighton 2024 | 1 | |
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| 9. | Designing Games for Influencers and Why that Might Not be the Best Idea | 3 | |
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| 10. | Creating a World from a Word | Develop:Brighton 2024 | 1 | |
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| 11. | Stuck in the Middle With You: Translating Between Business and Creativity as a Producer | 0 | |
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| 12. | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0 | | Unreal
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| 13. | Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem) | 0 | |
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| 14. | Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR | 1 | |
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| 15. | Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 2024 | 0 | |
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| 16. | Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 2024 | 0 | |
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| 17. | Lego Starwars: 200+ Character States Built for 384 Playable Characters | 0 | | Lego Star Wars: The Video Game
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| 18. | Spreading an Indie Game on Social Media from Announcement to Release & Beyond | 0 | |
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| 19. | Mobile Game Artist 2024 Edition | Develop:Brighton 2024 | 0 | |
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| 20. | The Weird Science of Creature Design | Develop:Brighton 2024 | 1 | |
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| 21. | UXpected Me to Talk About UI: Prioritising Players Throughout Development | 3 | |
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| 22. | Guerrilla: To New Horizons | 0 | | Horizon Zero Dawn
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| 23. | Observational Drawing | 0 | |
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| 24. | Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out | 0 | |
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| 25. | ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming | 0 | |
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| 26. | Develop Star Award 2025 Winner Sam Lake's Acceptance Speech | 65 | |
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| 27. | Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 2024 | 1 | | Catalyst Black
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| 28. | Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns | 0 | |
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| 29. | Every Bit Counts: Effective Rendering Techniques for Sandbox Games | 6 | |
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| 30. | Character Design: Creating with Care | 0 | |
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| 31. | Style, Trends, Immersion and Abstraction - Developing UI Art Direction | 0 | |
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| 32. | Caroline Marchal - 2024 Keynote Interview | 1 | |
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| 33. | Caroline Marchal on Develop | 0 | |
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| 34. | How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024 | 0 | |
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| 35. | Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 2025 | 3 | |
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| 36. | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0 | |
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| 37. | Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond) | 0 | |
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| 38. | Kristian Segerstrale on Develop | 0 | |
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| 39. | TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content | 3 | | Eldritch
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| 40. | Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 2024 | 2 | | Psychonauts 2
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| 41. | Own Your Niche Find Your Fans with Audience | Develop:Brighton 2024 | 0 | |
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| 42. | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 1 | |
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| 43. | Farming Simulator Production Pipeline | 0 | | Farming Simulator 22
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| 44. | Challenges in Creating a Completely New IP | 0 | |
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| 45. | How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way) | 4 | |
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| 46. | Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 2024 | 0 | |
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| 47. | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0 | |
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| 48. | Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success | 0 | |
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| 49. | A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 2024 | 2 | |
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| 50. | Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 2024 | 0 | | Football Manager
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| 51. | The One Thing Every Game Needs | 1 | |
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| 52. | Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints | 0 | |
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| 53. | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 1 | |
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| 54. | Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 2024 | 0 | |
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| 55. | Des Gayle on Why Speak at Develop:Brighton | 6 | |
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| 56. | A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 2024 | 1 | | Still Wakes the Deep
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| 57. | PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter | 0 | | PlateUp!
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| 58. | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0 | |
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| 59. | The 3D Character Art Workshop | 1 | |
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| 60. | Lisa Ridley on Why Speak at Develop:Brighton | 2 | |
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| 61. | The Games Industry 2024 Survival Guide | Develop:Brighton 2024 | 0 | |
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| 62. | A Developer s Guide for Raising Money from Venture Capitalists 1 | 1 | |
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| 63. | Why a Thriving Community is Essential for a Game’s Long Term Survival | 2 | |
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| 64. | Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline | 0 | |
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| 65. | Knowing When to Stop | 0 | |
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| 66. | A Deep Dive into Technical Art | Develop:Brighton 2024 | 3 | |
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| 67. | Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry | 0 | |
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| 68. | Demystifying Public Funding for Games Studios | 0 | |
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| 69. | XX Things That are Definitely Not the Future of Games Development | 2 | |
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| 70. | Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 2024 | 3 | |
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| 71. | A Standout Launch Campaign Restrospective | 0 | |
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| 72. | Take Control of Your Build System with CMake | 1 | |
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| 73. | Closing the Gap - Designing Levels for a New Genre in Rollerdrome | 0 | | Rollerdrome
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| 74. | Cracking Early Access – From Design to Development – Lessons From the Front Line | 1 | |
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| 75. | Narrative Design for Mobile Games: Storytelling on the Very Small Screen | 0 | |
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| 76. | The Evolution of Using Physics Within Games | Develop:Brighton 2024 | 1 | |
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| 77. | Romance Storytelling in Games | Develop:Brighton 2024 | 0 | |
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| 78. | Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 2024 | 1 | | Mask of the Rose
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| 79. | Content Creators Meet Indies with Games to Launch | Develop:Brighton 2024 | 1 | |
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| 80. | Raising Money A Perspective from Both Sides | Develop:Brighton 2024 | 0 | |
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| 81. | Know Your IP: A Deep Dive into Open Source and AI | 1 | |
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| 82. | The Guide to the Future: Why Should You Care What the Government Thinks? | 0 | |
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| 83. | Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 2024 | 0 | |
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| 84. | On “Autonomous Worlds” | 0 | |
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| 85. | What Games Marketing Actually Works in 2024 | Develop:Brighton 2024 | 1 | |
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| 86. | Develop:Star Awards 2025 Highlights | 0 | |
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| 87. | Sustainable Coding with a Mental Health Mindset | 0 | |
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| 88. | Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 2077 | 0 | | Cyberpunk 2077
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| 89. | Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 2024 | 1 | |
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| 90. | Games are the Future, But We Mustn’t Forget Our Cultural Past | 0 | |
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| 91. | Building Your Portfolio | 0 | |
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| 92. | Sound Effects Recording: Inspire Your Sound Design Workflow | 0 | |
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| 93. | From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket | 0 | |
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| 94. | Realtime Engines: Blurring the Boundaries Between Film and Game Development | 0 | |
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| 95. | Everything I Learned Making Art for Illustrative Styles | 0 | |
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| 96. | Minecraft Legends: Building a Unique Animation Style True to Minecraft | 1 | | Minecraft Legends
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| 97. | Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024 | 0 | |
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| 98. | Funding: Everything You Need to Know | 0 | |
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| 99. | How to Break through: From Young Games Designer to BAFTA Winner | 0 | |
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| 100. | How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale | 8 | | RuneScape
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