| 1. | Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision | 0 | |
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| 2. | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0 | |
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| 3. | Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 2024 | 13 | | Battlefield 2042
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| 4. | They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press | 0 | |
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| 5. | Designing Surprise - Treading the Fine Line Between Delighting and Infuriating Players | 0 | |
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| 6. | Jazeena McCallum on Why Speak at Develop:Brighton | 1 | |
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| 7. | Designing with Community Safety in Mind | Develop:Brighton 2024 | 0 | | Roblox
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| 8. | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 1 | |
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| 9. | Elevating Diegetic Music - Tuning into Dead Island 2's Identity | 1 | | Dead Island 2
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| 10. | 7 Things I Wish I d Known About Creative Leadership | 0 | |
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| 11. | The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games | 0 | | EVE Online
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| 12. | The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected | 2 | | Dead Island 2
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| 13. | Tara Mustapha Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 14. | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0 | |
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| 15. | Kristian Segerstrale - 2024 Keynote Interview | 0 | |
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| 16. | Five Practical Production Hacks | 0 | |
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| 17. | Onboarding the Next Generation of Games Talent | Develop:Brighton 2024 | 0 | |
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| 18. | Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget | 0 | |
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| 19. | The Craft of Handmade AI | Develop:Brighton 2024 | 0 | |
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| 20. | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 1 | |
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| 21. | Dodging Bullets: Lightweight Automated Testing in Rollerdrome | 0 | |
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| 22. | How Splash Damage Utilises Epic’s Horde Build System | 0 | |
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| 23. | Stuck in the Middle With You: Translating Between Business and Creativity as a Producer | 0 | |
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| 24. | Greg Rice & Shuhei Yoshida on Develop:Brighton | 2 | |
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| 25. | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0 | |
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| 26. | Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 2024 | 3 | |
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| 27. | Kristian Segerstrale on Why Speak at Develop:Brighton | 2 | |
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| 28. | Congrats! You're a Middle Manager Now what | 0 | |
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| 29. | Lego Starwars: 200+ Character States Built for 384 Playable Characters | 0 | | Lego Star Wars: The Video Game
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| 30. | The Desire Path: Our Journey from Perpetual Pivots to Record Retention | 0 | |
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| 31. | Why a Thriving Community is Essential for a Game’s Long Term Survival | 2 | |
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| 32. | Cracking Early Access – From Design to Development – Lessons From the Front Line | 1 | |
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| 33. | Growing Your Game: Learnings from Experimentation | Develop:Brighton 2024 | 1 | |
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| 34. | Observational Drawing | 0 | |
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| 35. | Match Cuts in IMMORTALITY: Programming a Tiny Scorsese | 1 | | Immortality
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| 36. | XX Things That are Definitely Not the Future of Games Development | 2 | |
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| 37. | Raising Money A Perspective from Both Sides | Develop:Brighton 2024 | 0 | |
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| 38. | Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR | 1 | |
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| 39. | Every Bit Counts: Effective Rendering Techniques for Sandbox Games | 6 | |
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| 40. | Supporting Marginalised Genders in Games: Where is the Accountability? | 0 | |
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| 41. | Develop:Star Awards 2025 Highlights | 0 | |
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| 42. | The Weird Science of Creature Design | Develop:Brighton 2024 | 1 | |
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| 43. | The Art of Cinematic Storytelling in Video Games | Develop:Brighton 2024 | 0 | |
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| 44. | Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 2024 | 1 | |
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| 45. | Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 2025 | 3 | |
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| 46. | From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket | 0 | |
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| 47. | Sound Effects Recording: Inspire Your Sound Design Workflow | 0 | |
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| 48. | Develop Star Award 2025 Winner Sam Lake's Acceptance Speech | 65 | |
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| 49. | Creating Characters with Narrative Appeal | 0 | |
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| 50. | Creating a World from a Word | Develop:Brighton 2024 | 1 | |
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| 51. | Own Your Niche Find Your Fans with Audience | Develop:Brighton 2024 | 0 | |
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| 52. | Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024 | 0 | |
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| 53. | Minecraft Legends: Building a Unique Animation Style True to Minecraft | 1 | | Minecraft Legends
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| 54. | Style, Trends, Immersion and Abstraction - Developing UI Art Direction | 0 | |
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| 55. | A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 2024 | 3 | |
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| 56. | Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 2024 | 0 | |
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| 57. | Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 2024 | 0 | |
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| 58. | How to Avoid a Bad Steam Score? | 0 | |
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| 59. | How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale | 8 | | RuneScape
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| 60. | Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond) | 0 | |
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| 61. | Empathy Through XR | Develop:Brighton 2024 | 0 | |
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| 62. | Guerrilla: To New Horizons | 0 | | Horizon Zero Dawn
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| 63. | Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints | 0 | |
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| 64. | Creating the Epic Audio for God of War Ragnarök | 0 | | God of War Ragnarök
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| 65. | Farming Simulator Production Pipeline | 0 | | Farming Simulator 22
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| 66. | Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 2024 | 3 | |
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| 67. | Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns | 0 | |
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| 68. | PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter | 0 | | PlateUp!
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| 69. | KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 2024 | 0 | |
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| 70. | Growing Pains: How to Scale Without Breaking the Thing You Love | 1 | |
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| 71. | Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry | 0 | |
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| 72. | Building Cohesive Worlds with Traditional and Emerging Art Pipelines | 2 | |
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| 73. | A Developer s Guide for Raising Money from Venture Capitalists 1 | 1 | |
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| 74. | Designing Games for Influencers and Why that Might Not be the Best Idea | 3 | |
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| 75. | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0 | | Unreal
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| 76. | Take Control of Your Build System with CMake | 1 | |
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| 77. | Why You're Already Out Of Touch on TikTok | 0 | |
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| 78. | Demystifying Public Funding for Games Studios | 0 | |
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| 79. | Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 2024 | 0 | |
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| 80. | Spreading an Indie Game on Social Media from Announcement to Release & Beyond | 0 | |
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| 81. | Narrative Design for Mobile Games: Storytelling on the Very Small Screen | 0 | |
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| 82. | Closing the Gap - Designing Levels for a New Genre in Rollerdrome | 0 | | Rollerdrome
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| 83. | UXpected Me to Talk About UI: Prioritising Players Throughout Development | 3 | |
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| 84. | Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out | 0 | |
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| 85. | Know Your IP: A Deep Dive into Open Source and AI | 1 | |
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| 86. | LLM: Agents for QA - Potential & Limitations | Develop:Brighton 2024 | 0 | |
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| 87. | Character Design: Creating with Care | 0 | |
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| 88. | Sustainable Coding with a Mental Health Mindset | 0 | |
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| 89. | How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics | 2 | |
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| 90. | Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 2024 | 0 | | Football Manager
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| 91. | How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024 | 0 | |
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| 92. | Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success | 0 | |
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| 93. | Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 2024 | 0 | |
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| 94. | BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 2024 | 0 | |
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| 95. | Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 2024 | 1 | | Mask of the Rose
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| 96. | Cloud Native Development Level Up for Smaller Teams | 0 | |
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| 97. | A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 2024 | 1 | | Still Wakes the Deep
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| 98. | Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 2024 | 2 | | Psychonauts 2
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| 99. | Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 2024 | 0 | |
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| 100. | Playing With the House of Mouse | Develop:Brighton 2024 | 0 | |
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