| 1. | Content Creators Meet Indies with Games to Launch | Develop:Brighton 2024 | 1 | |
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| 2. | Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision | 0 | |
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| 3. | Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget | 0 | |
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| 4. | Highs and Lows of our Quest to find a Category Defining Game | 0 | |
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| 5. | KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick | 0 | |
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| 6. | Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention | 1 | |
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| 7. | What Games Marketing Actually Works in 2024 | Develop:Brighton 2024 | 1 | |
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| 8. | Designing with Community Safety in Mind | Develop:Brighton 2024 | 0 | | Roblox
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| 9. | Stuck in the Middle With You: Translating Between Business and Creativity as a Producer | 0 | |
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| 10. | Blockchain to Bring Games to the Next Level | 0 | |
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| 11. | A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 2024 | 2 | |
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| 12. | Building Your Portfolio | 0 | |
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| 13. | Tara Mustapha Keynote Interview | Develop:Brighton 2025 | 0 | |
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| 14. | Lego Starwars: 200+ Character States Built for 384 Playable Characters | 0 | | Lego Star Wars: The Video Game
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| 15. | Growing Pains: How to Scale Without Breaking the Thing You Love | 1 | |
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| 16. | Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 2024 | 13 | | Battlefield 2042
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| 17. | How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way) | 4 | |
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| 18. | The Craft of Handmade AI | Develop:Brighton 2024 | 0 | |
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| 19. | Observational Drawing | 0 | |
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| 20. | The Unreal and Epic Games Ecosystem | Develop:Brighton 2024 | 0 | | Unreal
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| 21. | Elevating Diegetic Music - Tuning into Dead Island 2's Identity | 1 | | Dead Island 2
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| 22. | The One Thing Every Game Needs | 1 | |
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| 23. | Greg Rice & Shuhei Yoshida on Develop:Brighton | 2 | |
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| 24. | Every Bit Counts: Effective Rendering Techniques for Sandbox Games | 6 | |
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| 25. | Spreading an Indie Game on Social Media from Announcement to Release & Beyond | 0 | |
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| 26. | Kristian Segerstrale - 2024 Keynote Interview | 0 | |
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| 27. | The Desire Path: Our Journey from Perpetual Pivots to Record Retention | 0 | |
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| 28. | LLM: Agents for QA - Potential & Limitations | Develop:Brighton 2024 | 0 | |
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| 29. | Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out | 0 | |
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| 30. | Dodging Bullets: Lightweight Automated Testing in Rollerdrome | 0 | |
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| 31. | Match Cuts in IMMORTALITY: Programming a Tiny Scorsese | 1 | | Immortality
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| 32. | How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics | 2 | |
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| 33. | Character Design: Creating with Care | 0 | |
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| 34. | Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 2024 | 0 | |
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| 35. | Des Gayle on Why Speak at Develop:Brighton | 6 | |
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| 36. | Unreal Engine Development Update | Develop Brighton 2024 | 0 | |
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| 37. | Supporting Marginalised Genders in Games: Where is the Accountability? | 0 | |
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| 38. | Cloud Native Development Level Up for Smaller Teams | 0 | |
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| 39. | The Art of Leading Leaders | Develop:Brighton 2024 | 0 | |
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| 40. | TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 2024 | 0 | |
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| 41. | Lisa Ridley on Why Speak at Develop:Brighton | 2 | |
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| 42. | You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion | 1 | |
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| 43. | From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket | 0 | |
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| 44. | The Art of Cinematic Storytelling in Video Games | Develop:Brighton 2024 | 0 | |
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| 45. | What’s Next in Mobile: UA, Crossplatform, Hybrids and More… | 0 | |
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| 46. | How To Make Easy to Learn Games | Develop:Brighton 2024 | 17 | |
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| 47. | Knowing When to Stop | 0 | |
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| 48. | Why You Should Speak at Develop:Brighton | 1 | |
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| 49. | Avatar: Frontiers of Sound Propagation | Develop:Brighton 2024 | 0 | |
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| 50. | Creating Characters with Narrative Appeal | 0 | |
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| 51. | In The Room: Running and Participating in Modern Writers’ Rooms | 0 | |
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| 52. | Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 2024 | 0 | | Suicide Squad: Kill the Justice League
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| 53. | A Standout Launch Campaign Restrospective | 0 | |
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| 54. | Tips for Successful Game Development in Unity | 0 | |
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| 55. | How to Avoid a Bad Steam Score? | 0 | |
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| 56. | I Know What You Did Last Somerville | 0 | | Somerville
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| 57. | Anthology of Accessibility Research Advocacy Accessibility Tags | 0 | |
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| 58. | Making the Most of ADHD in Game Design | 0 | |
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| 59. | Can Your Gaming Business Be a Force For Good | 0 | |
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| 60. | Creating the Epic Audio for God of War Ragnarök | 0 | | God of War Ragnarök
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| 61. | Leadership & Running a Studio: With Great Power Comes Great Responsibility | 0 | |
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| 62. | Still Wakes the Deep: Tentacles and Water | Develop:Brighton 2024 | 0 | | Still Wakes the Deep
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| 63. | They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press | 0 | |
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| 64. | Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 2025 | 3 | |
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| 65. | A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 2024 | 3 | |
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| 66. | AI in Gamedev: Is My Job Safe | 0 | |
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| 67. | Creating Authentic Sound for Farming Simulator | Develop:Brighton 2024 | 1 | | Farming Simulator 25
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| 68. | 7 Things I Wish I d Known About Creative Leadership | 0 | |
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| 69. | Own Your Niche Find Your Fans with Audience | Develop:Brighton 2024 | 0 | |
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| 70. | Empathy Through XR | Develop:Brighton 2024 | 0 | |
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| 71. | Finding the Signal in the Noise: Prioritizing Sound in EVE Online’s Vast Universe | 1 | | EVE Online
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| 72. | Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem) | 0 | |
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| 73. | Five Practical Production Hacks | 0 | |
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| 74. | Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 2024 | 0 | |
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| 75. | Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 2024 | 3 | |
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| 76. | The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 2024 | 0 | |
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| 77. | Mobile Game Artist 2024 Edition | Develop:Brighton 2024 | 0 | |
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| 78. | KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 2024 | 2 | |
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| 79. | Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints | 0 | |
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| 80. | Building Cohesive Worlds with Traditional and Emerging Art Pipelines | 2 | |
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| 81. | The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 2024 | 1 | |
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| 82. | ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming | 0 | |
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| 83. | Why Attend Develop Brighton | 2 | |
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| 84. | PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter | 0 | | PlateUp!
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| 85. | Why You're Already Out Of Touch on TikTok | 0 | |
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| 86. | Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 2024 | 0 | |
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| 87. | Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success | 0 | |
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| 88. | Mastering Discoverability: How to Attract and Nurture Your Game’s Audience | 0 | |
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| 89. | A Developer s Guide for Raising Money from Venture Capitalists 1 | 1 | |
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| 90. | Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 2024 | 1 | |
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| 91. | Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 2024 | 0 | |
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| 92. | Mixing AAA Games – Process, Collaboration & Systems | 0 | |
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| 93. | Demystifying Public Funding for Games Studios | 0 | |
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| 94. | Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 2024 | 0 | |
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| 95. | The 3D Character Art Workshop | 1 | |
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| 96. | How to Make Money in XR - 10 Tips for Success | Develop:Brighton 2024 | 0 | |
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| 97. | Closing the Gap - Designing Levels for a New Genre in Rollerdrome | 0 | | Rollerdrome
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| 98. | Why a Thriving Community is Essential for a Game’s Long Term Survival | 2 | |
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| 99. | Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline | 0 | |
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| 100. | Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 2024 | 2 | | Psychonauts 2
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