Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,009
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.01 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Most Controversial Videos by Develop:Brighton


Video TitleRatingCategoryGame
1.BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 20240
2.Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20253
3.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20242
4.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
5.Neopets at 25 Game IP Evolution and Building Multi dimensional Experiences | Develop:Brighton 20240
6.Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention1
7.The Real-Time Pitch Review0
8.Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240
9.Why Attend Develop Brighton2
10.Designing Games for Influencers and Why that Might Not be the Best Idea3
11.How to Get Banned from the App Stores: An Intersectional Approach to Mobile Development1
12.A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20243
13.AAA Car Sound Masterclass0
14.Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240
15.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
16.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
17.From Ka to Boom General Learnings From Creating an Explosion Sound Library0
18.Empathy Through XR | Develop:Brighton 20240
19.Sensitive Content: Telling a Challenging Personal Story in The Quiet Things | Develop:Brighton 20252
20.Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints0
21.Mixing AAA Games – Process, Collaboration & Systems0
22.UXpected Me to Talk About UI: Prioritising Players Throughout Development3
23.What’s New and Upcoming for Unreal Engine in 20230
24.Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20243
25.Assassin's Creed Nexus VR Delivering A Performant Living World in Mobile VR5Assassin's Creed
26.PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter0PlateUp!
27.The Art of Leading Leaders | Develop:Brighton 20240
28.Bitmaps and Pieces: Tips and Tricks Learned from Working as an Art Generalist1No Man's Sky
29.Building Cohesive Worlds with Traditional and Emerging Art Pipelines2
30.Jane Perry Keynote Interview | Develop:Brighton 20253
31.A Developer s Guide for Raising Money from Venture Capitalists 11
32.What’s Next in Mobile: UA, Crossplatform, Hybrids and More…0
33.How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way)4
34.Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 20241Catalyst Black
35.Why You're Already Out Of Touch on TikTok0
36.Tips and Insights on Narrative Design from Leading Writers | Develop:Brighton 20241
37.Demystifying Public Funding for Games Studios0
38.In The Room: Running and Participating in Modern Writers’ Rooms0
39.The One Thing Every Game Needs1
40.Caroline Marchal - 2024 Keynote Interview1
41.Sam Lake Keynote Interview | Develop:Brighton 2025105
42.Closing the Gap - Designing Levels for a New Genre in Rollerdrome0Rollerdrome
43.Anthology of Accessibility Research Advocacy Accessibility Tags0
44.Kristian Segerstrale on Develop0
45.Charity Joy on Why You Should Speak0
46.Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240Still Wakes the Deep
47.They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press0
48.Shaping Your Future: Ukie is Here to Help | Develop:Brighton 20240
49.Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240Football Manager
50.Challenges in Creating a Completely New IP0
51.Unraveling Player Dynamics: Behavioural Retention and its Impact on a Mobile Game Growth0
52.Creating Authentic Sound for Farming Simulator | Develop:Brighton 20241Farming Simulator 25
53.7 Things I Wish I d Known About Creative Leadership0
54.Develop:Star Awards 2025 Highlights2
55.A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20241Still Wakes the Deep
56.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
57.Des Gayle on Why Speak at Develop:Brighton6
58.Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem)0
59.Five Practical Production Hacks0
60.Concept Art In Returnal: How Creative Principles Shaped Returnal’s Visual Development1Returnal
61.The Games Industry 2024 Survival Guide | Develop:Brighton 20240
62.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20241
63.Lisa Ridley on Why Speak at Develop:Brighton2
64.Mobile Game Artist 2024 Edition | Develop:Brighton 20240
65.Highs and Lows of our Quest to find a Category Defining Game0
66.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
67.Knowing When to Stop0
68.ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming0
69.Blockchain to Bring Games to the Next Level0
70.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20241
71.A Standout Launch Campaign Restrospective0
72.Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20241
73.Content Creators Meet Indies with Games to Launch | Develop:Brighton 20241
74.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20243
75.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
76.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
77.Romance Storytelling in Games | Develop:Brighton 20240
78.Jazeena McCallum on Why Speak at Develop:Brighton1
79.Creating a World from a Word | Develop:Brighton 20241
80.What Games Marketing Actually Works in 2024 | Develop:Brighton 20241
81.Cracking Early Access – From Design to Development – Lessons From the Front Line1
82.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
83.Why a Thriving Community is Essential for a Game’s Long Term Survival2
84.Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 20240
85.The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected2Dead Island 2
86.Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240
87.Building Your Portfolio0
88.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
89.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
90.XX Things That are Definitely Not the Future of Games Development2
91.Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 20241
92.Guerrilla: To New Horizons0Horizon Zero Dawn
93.Develop:Star Awards 2025 Highlights0
94.Observational Drawing0
95.Everything I Learned Making Art for Illustrative Styles0
96.Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns0
97.Sound Effects Recording: Inspire Your Sound Design Workflow0
98.Every Bit Counts: Effective Rendering Techniques for Sandbox Games6
99.How to Break through: From Young Games Designer to BAFTA Winner0
100.From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0