Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,020
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.02 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Most Controversial Videos by Develop:Brighton


Video TitleRatingCategoryGame
1.Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision0
2.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
3.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 202413Battlefield 2042
4.They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press0
5.Designing Surprise - Treading the Fine Line Between Delighting and Infuriating Players0
6.Jazeena McCallum on Why Speak at Develop:Brighton1
7.Designing with Community Safety in Mind | Develop:Brighton 20240Roblox
8.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20241
9.Elevating Diegetic Music - Tuning into Dead Island 2's Identity1Dead Island 2
10.7 Things I Wish I d Known About Creative Leadership0
11.The Longest Game – EVE Online’s Blueprint for Resilient Communities & Enduring Games0EVE Online
12.The Innards of F.L.E.S.H: Dead Island 2’s Gore System Dissected2Dead Island 2
13.Tara Mustapha Keynote Interview | Develop:Brighton 20250
14.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
15.Kristian Segerstrale - 2024 Keynote Interview0
16.Five Practical Production Hacks0
17.Onboarding the Next Generation of Games Talent | Develop:Brighton 20240
18.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
19.The Craft of Handmade AI | Develop:Brighton 20240
20.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20241
21.Dodging Bullets: Lightweight Automated Testing in Rollerdrome0
22.How Splash Damage Utilises Epic’s Horde Build System0
23.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
24.Greg Rice & Shuhei Yoshida on Develop:Brighton2
25.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
26.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20243
27.Kristian Segerstrale on Why Speak at Develop:Brighton2
28.Congrats! You're a Middle Manager Now what0
29.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
30.The Desire Path: Our Journey from Perpetual Pivots to Record Retention0
31.Why a Thriving Community is Essential for a Game’s Long Term Survival2
32.Cracking Early Access – From Design to Development – Lessons From the Front Line1
33.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20241
34.Observational Drawing0
35.Match Cuts in IMMORTALITY: Programming a Tiny Scorsese1Immortality
36.XX Things That are Definitely Not the Future of Games Development2
37.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
38.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR1
39.Every Bit Counts: Effective Rendering Techniques for Sandbox Games6
40.Supporting Marginalised Genders in Games: Where is the Accountability?0
41.Develop:Star Awards 2025 Highlights0
42.The Weird Science of Creature Design | Develop:Brighton 20241
43.The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240
44.Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20241
45.Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20253
46.From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0
47.Sound Effects Recording: Inspire Your Sound Design Workflow0
48.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech65
49.Creating Characters with Narrative Appeal0
50.Creating a World from a Word | Develop:Brighton 20241
51.Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240
52.Avatar: Frontiers of Sound Propagation | Develop:Brighton 20240
53.Minecraft Legends: Building a Unique Animation Style True to Minecraft1Minecraft Legends
54.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
55.A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20243
56.Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240
57.Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240
58.How to Avoid a Bad Steam Score?0
59.How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale8RuneScape
60.Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond)0
61.Empathy Through XR | Develop:Brighton 20240
62.Guerrilla: To New Horizons0Horizon Zero Dawn
63.Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints0
64.Creating the Epic Audio for God of War Ragnarök0God of War Ragnarök
65.Farming Simulator Production Pipeline0Farming Simulator 22
66.Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20243
67.Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns0
68.PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter0PlateUp!
69.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
70.Growing Pains: How to Scale Without Breaking the Thing You Love1
71.Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0
72.Building Cohesive Worlds with Traditional and Emerging Art Pipelines2
73.A Developer s Guide for Raising Money from Venture Capitalists 11
74.Designing Games for Influencers and Why that Might Not be the Best Idea3
75.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
76.Take Control of Your Build System with CMake1
77.Why You're Already Out Of Touch on TikTok0
78.Demystifying Public Funding for Games Studios0
79.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
80.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
81.Narrative Design for Mobile Games: Storytelling on the Very Small Screen0
82.Closing the Gap - Designing Levels for a New Genre in Rollerdrome0Rollerdrome
83.UXpected Me to Talk About UI: Prioritising Players Throughout Development3
84.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0
85.Know Your IP: A Deep Dive into Open Source and AI1
86.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
87.Character Design: Creating with Care0
88.Sustainable Coding with a Mental Health Mindset0
89.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics2
90.Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240Football Manager
91.How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240
92.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
93.Dissecting the Marketing Magic Behind Balatro's Successful Launch | Develop:Brighton 20240
94.BAFTA Games: How We Can All Level the Playing Field | Develop:Brighton 20240
95.Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 20241Mask of the Rose
96.Cloud Native Development Level Up for Smaller Teams0
97.A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20241Still Wakes the Deep
98.Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20242Psychonauts 2
99.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
100.Playing With the House of Mouse | Develop:Brighton 20240