Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
2,020
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 2.02 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Most Controversial Videos by Develop:Brighton


Video TitleRatingCategoryGame
1.Content Creators Meet Indies with Games to Launch | Develop:Brighton 20241
2.Alan Wake II Staying in the Light on the Journey to Building an Audio Team Achieving a Vision0
3.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
4.Highs and Lows of our Quest to find a Category Defining Game0
5.KEYNOTE: Crafting Multiplayer Story-centric Experiences: What Makes INTERIOR/NIGHT Tick0
6.Dropping the Mask - Neuro Inclusion for Wellbeing Productivity and Staff Retention1
7.What Games Marketing Actually Works in 2024 | Develop:Brighton 20241
8.Designing with Community Safety in Mind | Develop:Brighton 20240Roblox
9.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
10.Blockchain to Bring Games to the Next Level0
11.A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 20242
12.Building Your Portfolio0
13.Tara Mustapha Keynote Interview | Develop:Brighton 20250
14.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
15.Growing Pains: How to Scale Without Breaking the Thing You Love1
16.Battlefield 2042 - Growing the Audio Experience Through an Evolving Game | Develop:Brighton 202413Battlefield 2042
17.How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way)4
18.The Craft of Handmade AI | Develop:Brighton 20240
19.Observational Drawing0
20.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
21.Elevating Diegetic Music - Tuning into Dead Island 2's Identity1Dead Island 2
22.The One Thing Every Game Needs1
23.Greg Rice & Shuhei Yoshida on Develop:Brighton2
24.Every Bit Counts: Effective Rendering Techniques for Sandbox Games6
25.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
26.Kristian Segerstrale - 2024 Keynote Interview0
27.The Desire Path: Our Journey from Perpetual Pivots to Record Retention0
28.LLM: Agents for QA - Potential & Limitations | Develop:Brighton 20240
29.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0
30.Dodging Bullets: Lightweight Automated Testing in Rollerdrome0
31.Match Cuts in IMMORTALITY: Programming a Tiny Scorsese1Immortality
32.How to Build an Approachable and Story Focused Game in the Complex Genre of Tactics2
33.Character Design: Creating with Care0
34.Practical Machine Learning for Game Developers Publishers and Studios | Develop:Brighton 20240
35.Des Gayle on Why Speak at Develop:Brighton6
36.Unreal Engine Development Update | Develop Brighton 20240
37.Supporting Marginalised Genders in Games: Where is the Accountability?0
38.Cloud Native Development Level Up for Smaller Teams0
39.The Art of Leading Leaders | Develop:Brighton 20240
40.TikTok for Discoverability: Content Do's and Don’ts | Develop:Brighton 20240
41.Lisa Ridley on Why Speak at Develop:Brighton2
42.You're Expensive for Just Dealing With Pronouns and Wokeness: The Real Cost of Workplace Inclusion1
43.From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0
44.The Art of Cinematic Storytelling in Video Games | Develop:Brighton 20240
45.What’s Next in Mobile: UA, Crossplatform, Hybrids and More…0
46.How To Make Easy to Learn Games | Develop:Brighton 202417
47.Knowing When to Stop0
48.Why You Should Speak at Develop:Brighton1
49.Avatar: Frontiers of Sound Propagation | Develop:Brighton 20240
50.Creating Characters with Narrative Appeal0
51.In The Room: Running and Participating in Modern Writers’ Rooms0
52.Exploring the Sound of Suicide Squad: Kill The Justice League | Develop:Brighton 20240Suicide Squad: Kill the Justice League
53.A Standout Launch Campaign Restrospective0
54.Tips for Successful Game Development in Unity0
55.How to Avoid a Bad Steam Score?0
56.I Know What You Did Last Somerville0Somerville
57.Anthology of Accessibility Research Advocacy Accessibility Tags0
58.Making the Most of ADHD in Game Design0
59.Can Your Gaming Business Be a Force For Good0
60.Creating the Epic Audio for God of War Ragnarök0God of War Ragnarök
61.Leadership & Running a Studio: With Great Power Comes Great Responsibility0
62.Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240Still Wakes the Deep
63.They’re Just Not That Indie You: Five Mistakes Devs Make When Pitching to Press0
64.Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20253
65.A Generalist AI Agent for 3D Virtual Environments | Develop:Brighton 20243
66.AI in Gamedev: Is My Job Safe0
67.Creating Authentic Sound for Farming Simulator | Develop:Brighton 20241Farming Simulator 25
68.7 Things I Wish I d Known About Creative Leadership0
69.Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240
70.Empathy Through XR | Develop:Brighton 20240
71.Finding the Signal in the Noise: Prioritizing Sound in EVE Online’s Vast Universe1EVE Online
72.Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem)0
73.Five Practical Production Hacks0
74.Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240
75.Directional Light Shadows Compute Time Slicing Optimization | Develop:Brighton 20243
76.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
77.Mobile Game Artist 2024 Edition | Develop:Brighton 20240
78.KEYNOTE: Supporting Indies and Creativity in Game Development | Develop:Brighton 20242
79.Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints0
80.Building Cohesive Worlds with Traditional and Emerging Art Pipelines2
81.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20241
82.ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming0
83.Why Attend Develop Brighton2
84.PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter0PlateUp!
85.Why You're Already Out Of Touch on TikTok0
86.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
87.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
88.Mastering Discoverability: How to Attract and Nurture Your Game’s Audience0
89.A Developer s Guide for Raising Money from Venture Capitalists 11
90.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20241
91.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
92.Mixing AAA Games – Process, Collaboration & Systems0
93.Demystifying Public Funding for Games Studios0
94.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
95.The 3D Character Art Workshop1
96.How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240
97.Closing the Gap - Designing Levels for a New Genre in Rollerdrome0Rollerdrome
98.Why a Thriving Community is Essential for a Game’s Long Term Survival2
99.Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline0
100.Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20242Psychonauts 2