Develop:Brighton

Develop:Brighton

Views:
255,108
Subscribers:
1,980
Videos:
317
Duration:
2:01:32:39
United Kingdom
United Kingdom

Develop:Brighton is a British YouTube channel which has over 1.98 thousand subscribers. He published 317 videos which altogether total over 255.11 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCn2Fc8zjrOdu4BnswkL4HjQ





Top 100 Most Controversial Videos by Develop:Brighton


Video TitleRatingCategoryGame
1.Still Wakes the Deep: Tentacles and Water | Develop:Brighton 20240Still Wakes the Deep
2.Kristian Segerstrale on Why Speak at Develop:Brighton2
3.KEYNOTE: The State of Games: Platforms, Funding and the Future | Develop:Brighton 20240
4.Maximizing AI's Potential Without Diminishing Human Value | Develop:Brighton 20241
5.Maximising Impact with AI: Ethical Strategies for Developing a Top-Rated Game on a Modest Budget0
6.Growing Pains: How to Scale Without Breaking the Thing You Love1
7.Creating Authentic Sound for Farming Simulator | Develop:Brighton 20241Farming Simulator 25
8.Growing Your Game: Learnings from Experimentation | Develop:Brighton 20241
9.Designing Games for Influencers and Why that Might Not be the Best Idea3
10.Creating a World from a Word | Develop:Brighton 20241
11.Stuck in the Middle With You: Translating Between Business and Creativity as a Producer0
12.The Unreal and Epic Games Ecosystem | Develop:Brighton 20240Unreal
13.Unlocking The Power of Paintings in ‘Please, Touch The Artwork 2’ (a double post mortem)0
14.Kickstarting your Indie Game Studio as a Graduate / Student! | Develop:Brighton YEAR1
15.Game On: Navigating Crisis with Creative Video Game Marketing Strategies | Develop:Brighton 20240
16.Revolutionising Game Worlds Development in Emergent AI | Develop:Brighton 20240
17.Lego Starwars: 200+ Character States Built for 384 Playable Characters0Lego Star Wars: The Video Game
18.Spreading an Indie Game on Social Media from Announcement to Release & Beyond0
19.Mobile Game Artist 2024 Edition | Develop:Brighton 20240
20.The Weird Science of Creature Design | Develop:Brighton 20241
21.UXpected Me to Talk About UI: Prioritising Players Throughout Development3
22.Guerrilla: To New Horizons0Horizon Zero Dawn
23.Observational Drawing0
24.Pitfalls of a Noisy Market - How to Do the Best You Can and Preparing for it Not Working Out0
25.ID@Xbox: How Indie Devs Continue to Push the Envelope in Gaming0
26.Develop Star Award 2025 Winner Sam Lake's Acceptance Speech65
27.Cross Platform in Action - Taking a Game from Mobile to Console | Develop:Brighton 20241Catalyst Black
28.Creative Partnerships - an Alternative to Gameplay Videos for Your Influencer Marketing Campaigns0
29.Every Bit Counts: Effective Rendering Techniques for Sandbox Games6
30.Character Design: Creating with Care0
31.Style, Trends, Immersion and Abstraction - Developing UI Art Direction0
32.Caroline Marchal - 2024 Keynote Interview1
33.Caroline Marchal on Develop0
34.How to Make Money in XR - 10 Tips for Success | Develop:Brighton 20240
35.Jens Andersson & Peter Ward, Machine Games Keynote Interview | Develop:Brighton 20253
36.The Queen's Gambit: How We Developed Our First Mobile Game, for Netflix | Develop:Brighton 20240
37.Cultural Interoperability: The Biggest Challenge to the Metaverse (and Beyond)0
38.Kristian Segerstrale on Develop0
39.TikTok Game Dev: The Eldritch Horror - How to Create Powerful Content3Eldritch
40.Embracing Mental Health and Accessibility for Psychonauts 2 | Develop:Brighton 20242Psychonauts 2
41.Own Your Niche Find Your Fans with Audience | Develop:Brighton 20240
42.The Developer's Wishlist: How Publishers Can Win Top Talent | Develop:Brighton 20241
43.Farming Simulator Production Pipeline0Farming Simulator 22
44.Challenges in Creating a Completely New IP0
45.How To Create A Games Studio In 10 Easy Steps (With Some Hard Lessons Along The Way)4
46.Getting Started Developing for Apple Vision Pro Using Unity | Develop:Brighton 20240
47.Indie Marketer's Lament: Stop Winging It! | Develop:Brighton 20240
48.Power Up Your Game Studio: The Essential Role of Ops and HR Support for Studio Success0
49.A Hype Free Examination of Generative AI in Videogames | Develop:Brighton 20242
50.Under Pressure: A Football Manager Narrative Design Journey | Develop:Brighton 20240Football Manager
51.The One Thing Every Game Needs1
52.Pingle Studio XD Networking Tech Vs Game Design Challenges and Taking Advantage of Tech Constraints0
53.Beyond the Chatbot: Leveraging AI for More Captivating Experiences | Develop:Brighton 20241
54.Music of the Orbs Real time Synthesis in COCOON | Develop:Brighton 20240
55.Des Gayle on Why Speak at Develop:Brighton6
56.A Very British Horror Story: The Making of Still Wakes The Deep | Develop:Brighton 20241Still Wakes the Deep
57.PlateUp! – A Recipe For Success. Or Why Wishlists Don’t (Always) Matter0PlateUp!
58.Embracing Esports for Small to Medium Sized Studios | Develop:Brighton 20240
59.The 3D Character Art Workshop1
60.Lisa Ridley on Why Speak at Develop:Brighton2
61.The Games Industry 2024 Survival Guide | Develop:Brighton 20240
62.A Developer s Guide for Raising Money from Venture Capitalists 11
63.Why a Thriving Community is Essential for a Game’s Long Term Survival2
64.Presenting an Authentic F1 Audio Experience: Insight into an Asset Heavy Cross-Disciplinary Pipeline0
65.Knowing When to Stop0
66.A Deep Dive into Technical Art | Develop:Brighton 20243
67.Level Up Your Business: Navigating Debt Financing and Tax Credit Strategies in the Games Industry0
68.Demystifying Public Funding for Games Studios0
69.XX Things That are Definitely Not the Future of Games Development2
70.Why You Don't Need A Publisher For Your Indie Game | Develop:Brighton 20243
71.A Standout Launch Campaign Restrospective0
72.Take Control of Your Build System with CMake1
73.Closing the Gap - Designing Levels for a New Genre in Rollerdrome0Rollerdrome
74.Cracking Early Access – From Design to Development – Lessons From the Front Line1
75.Narrative Design for Mobile Games: Storytelling on the Very Small Screen0
76.The Evolution of Using Physics Within Games | Develop:Brighton 20241
77.Romance Storytelling in Games | Develop:Brighton 20240
78.Testing Branching Narrative at Scale: Lessons from Mask of the Rose | Develop:Brighton 20241Mask of the Rose
79.Content Creators Meet Indies with Games to Launch | Develop:Brighton 20241
80.Raising Money A Perspective from Both Sides | Develop:Brighton 20240
81.Know Your IP: A Deep Dive into Open Source and AI1
82.The Guide to the Future: Why Should You Care What the Government Thinks?0
83.Key Insights and Takeaways from My Kickstarter Journey | Develop:Brighton 20240
84.On “Autonomous Worlds”0
85.What Games Marketing Actually Works in 2024 | Develop:Brighton 20241
86.Develop:Star Awards 2025 Highlights0
87.Sustainable Coding with a Mental Health Mindset0
88.Johny Silverhand’s Porsche: Designing Levels for Cyberpunk 20770Cyberpunk 2077
89.Method Madness The Rocksteady Approach To Material Layering | Develop:Brighton 20241
90.Games are the Future, But We Mustn’t Forget Our Cultural Past0
91.Building Your Portfolio0
92.Sound Effects Recording: Inspire Your Sound Design Workflow0
93.From alt ctrl to Touch Screens Designing for that Strange Lump in Your Pocket0
94.Realtime Engines: Blurring the Boundaries Between Film and Game Development0
95.Everything I Learned Making Art for Illustrative Styles0
96.Minecraft Legends: Building a Unique Animation Style True to Minecraft1Minecraft Legends
97.Avatar: Frontiers of Sound Propagation | Develop:Brighton 20240
98.Funding: Everything You Need to Know0
99.How to Break through: From Young Games Designer to BAFTA Winner0
100.How to End the World: A Post-mortem of RuneScape 3’s 2022 Season Finale8RuneScape