2017-10-18 | Playing with Cubes Again: The Making of Q.U.B.E. 2 - Dan Da Rocha, GDDG17 | 34:56 | 354 | |
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2016-09-27 | Game Design Workflow at stillalive studios - ALEXANDER GRENUS GDDG16 | 10:36 | 650 | | Son of Nor
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2016-09-23 | VR: Challenges and Chances - TADEJ GREGORCIC GDDG16 | 29:12 | 98 | |
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2016-09-22 | Presence in Co-located Playful Interactive Environments - MICHAEL LANKES GDDG16 | 13:50 | 81 | |
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2016-09-19 | Seven Years - GREGOR EIGNER GDDG16 | 17:27 | 45 | |
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2016-09-13 | Locomotion in VR - LORENZ JAEGER GDDG16 | 18:36 | 100 | |
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2016-09-12 | Motivational Factors in Games - KLAUS HUFNAGL-ABRAHAM GDDG16 | 14:07 | 104 | |
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2016-09-09 | From Dream to Dream Job: How to get a job in the games industry - SILVIA WIPFLER GDDG16 | 14:57 | 243 | Guide |
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2016-09-08 | "The local developments..." PANEL GDDG16 | 58:34 | 265 | |
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2016-09-07 | How we got Lost in the Garden - MATTHIAS MASCHEK GDDG16 | 15:16 | 67 | |
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2016-09-06 | The Illusion of Control - PETER OBERRAUNER GDDG16 | 14:25 | 169 | |
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2016-09-05 | Crunchtime: How not to - ARNO FRANZL GDDG16 | 19:20 | 149 | |
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2016-09-02 | Every Tool Sucks - DIETMAR HAUSER GDDG16 | 26:48 | 329 | |
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2016-09-01 | Serendipitous Adventures in Game Development - STEFAN SRB GDDG16 | 29:24 | 387 | |
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